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	<updated>2026-05-05T18:43:43Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>http://dustlikestars.de/index.php?title=5_Games_To_Bring_Us_Together_During_Social_Distancing&amp;diff=33137</id>
		<title>5 Games To Bring Us Together During Social Distancing</title>
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		<updated>2026-03-11T23:04:40Z</updated>

		<summary type="html">&lt;p&gt;177.234.143.195: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Villagers are very useful in Minecraft . They can be traded with to acquire items and emeralds (the currency in [https://Www.Mcversehub.com/ Minecraft Craf…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Villagers are very useful in Minecraft . They can be traded with to acquire items and emeralds (the currency in [https://Www.Mcversehub.com/ Minecraft Crafting Guide] ). So a handy thing to do is to create a Villager Breeder . There are several different variations of this contraption, but the most common one works on a farm. Farmer Villagers harvest crops, and when they have too many, they will breed automatically and produce a ch&amp;lt;br&amp;gt;[N. Fujimoto] Dragon Quest Builders is an open world sandbox game where item and town construction is a major component so that similarity to Minecraft does exist. Beyond that it is a story driven adventure game with many RPG elements, so even though there is some common ground, it is a very different game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This has been gone over in many other articles, but the short version is that what the player sees in VR is strong enough to trigger an instinctual expectation of motion that, when the body doesn't feel it, causes a nausea reaction. You're seeing something that the brain knows is wrong based on physical feedback; the most likely cause based on data from the last several million years of evolution is some kind of ingested toxin, so systems get purged to remove the poisons from the body as fast as possible. Personally I just get a nasty headach and woozy feeling, but other people need an emergency bucket available. The cost/benefit ratio to FPS VR is completely off, no matter how cool it seems before the reaction kicks in. At this point I've learned the best thing to do with a VR FPS is to poke in for no more than two to three minutes to get a sense of the environment, and then switch back to the monitor and never use the headset for it again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a vast library of online entertainment for gamers to enjoy and we hope those practicing social distancing take advantage of it. Share some of your gaming suggestions here and please do your best to keep yourself and others safe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But there are still those who &amp;quot;cannot get into video games.&amp;quot; Maybe the person is intimidated by a controller with 25 buttons and three joysticks. Maybe the subject matter of a 2D platformer just appears juvenile or an FPS appears too violent. These failures to get involved push some people away from gaming, but as stated earlier, gaming is no longer a single formula. We’re seeing so many ways to approach game design, narrative and control in this day and age; I’m of the mind that, with such a buffet of choice, anyone can find at least one game that can hook them into gaming. Maybe it’s not in the &amp;quot;hardcore&amp;quot; form where they’ll stand outside at a midnight launch, but in a way that they can have a favorite game that they can revisit over the years, while still enjoying it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(eyes widen and laughs) I was a big fan of The Sims and also did terrible things to them. (We go off on a tangent discussing the terrible atrocities we committed on our Sims, none of which is fit to print here)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Minecraft has been around so long that it's easy to take it for granted. The decade of its existence has seen it explode from an indie project to financial juggernaut, but at the heart of all the licensing has been a game that's never stopped growing its list of features. One of the biggest parts of Minecraft's longevity has been its multiplayer options with endless servers available almost since the beginning. The reason for this is simple -- it's fun to build things with friends. Whether or not that means everyone works together on a massive project or people go off and do their own thing in a communal area doesn't matter, so long as there's something new to see. Working with a group where everyone's online, working alone or just tooling around the world sightseeing, it's all better when doing it in a shared world. The thing about Minecraft, though, is that it's become so generic it's easy to forget how entertaining it is. Over the years I've obsessed over Minecraft, walked away for extended periods of time, come back, then left again. I've explored single-player worlds and gotten involved in multiplayer servers, and the one constant is that each time I play there's something new to do. There are endless worlds stretching on forever made of giant blocks that, despite their size, are still enough to suggest the shape of almost anything you want to create, and the nice thing about Minecraft's ubiquitous nature is just about everyone is already familiar with it. Now may be the best time to dig out an old log-in and see what huge, inspiring, strange, ridiculous, epic creations you and a group of friends can come up with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Released in mid-2020, Grounded is one of the most original survival games on the market and, for those old enough to remember it, will likely invoke fond memories of the classic eighties comedy, Honey, I Shrunk the Kids . That's because the plot is somewhat similar, with players taking on the roles of young children who have been shrunk down to the size of a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The problem is that VR is such an incredibly tempting target that it's nearly impossible to not experiment with applying it to the FPS experience. (For the sake of argument, lets call any first-person game you move around in an FPS experience, even if no shooting is involved.) The incredible presence is still wonderful even after repeated exposure, and who wouldn't want to feel the full sense of scale of the world they're gaming inside? VR Minecraft? After the hundreds of hours I've put into that game it sounds like the best idea ever, except for the small issue outlined in the previous paragraph. On the plus side, Microsoft and Mojang haven't ignored the problem, and while one viewing mode is self-defeating and another a guaranteed ticket to quick nausea, the recommended VR controls actually work. It's awkward and jerky, but actually allows the game to be played with no discomfort.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>177.234.143.195</name></author>
		
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	<entry>
		<id>http://dustlikestars.de/index.php?title=What_Makes_Us_Want_To_Be_Gamers&amp;diff=33131</id>
		<title>What Makes Us Want To Be Gamers</title>
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		<updated>2026-03-11T23:03:27Z</updated>

		<summary type="html">&lt;p&gt;177.234.143.195: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;And understanding what initially draws a person into video games is all the more difficult today. With three major consoles on the market and an avalanche…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;And understanding what initially draws a person into video games is all the more difficult today. With three major consoles on the market and an avalanche of games to play, newcomers to the gaming world have ample opportunity and choice to select from. Fans of sports games are able to experience the fun of managing their favorite player rosters with Madden . Fans of Dungeon and Dragons or other tabletop games are able to get a faster-paced and more cinematic version of role-playing with The Elder Scrolls . Alternatively designed games like Minecraft , Journey and The Stanley Parable are becoming interesting to scholars who find fascination in experiencing a story from an unorthodox viewpoint. There are so many different styles and genres to choose from that, now more than ever, finding out why anyone gets into games is a question with too many answers to list.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finally, the construction element is there. Minecraft ’s blocky aesthetic has constantly been compared to that of LEGO’s, and really that’s true. In fact, it’s likely that it was intended to be that way. As kids, many of us were fascinated with LEGO’s. Building castles and cars using fundamentally simple components was appealing. Even better, it breathed experimentation. It encouraged trying something new. It fed that feeling of individual creative freedom by allowing us to build something that we wanted. That idea is omnipresent in [https://Mcversehub.com/ minecraft patch notes] ; it’s the crux of the construction element in the game. Simple cubes of dirt, rock or sand can be used to build everything from houses to skyscrapers to sculptures. With a little hard work, you can make your &amp;quot;castle of dreams.&amp;quot; The Creative Mode, with its free movement and ample resources, is the pinnacle of this mentality; you can create what you want. And gamers have. There are hundreds of Minecraft videos online of people building enormous, monolithic structures with the game’s basic building pieces. Minecraft has proven that this idea can be made into something massive; gamers are guaranteed to create something when given the tools to do so.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This gorgeous cherry blossom-adorned Japanese-style mansion created by echo0delta is a great example of just how cozy and lovely a mountain mansion can be. It's a nice mixture of modern and traditional build styles, paired with some creative ways to light up the scene with lanterns and glowst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Think about when you were a youngster and you went to the sandbox at the park. You weren’t told &amp;quot;build a sand castle&amp;quot; by your parents. You had your shovel, bucket and action figures and you did what you wanted. Fundamentally, you had no real goal; the end result was completely secondary to what you were doing to reach it. That’s the idea of a &amp;quot;sandbox&amp;quot; game: you aren’t being told what to do and you can feel free to express yourself creatively. You can break the status quo and go to places that you couldn’t otherwise. It’s not based around how much is given for you to do; it’s based around giving you tools and letting you discover what to do yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lore also does not seem to be empty at all. In some games, you walk away feeling like you could have lived your whole life not needing to know anything about what just happened. This game, and specifically this episode, doesn't feel that way and makes sure to utilize all the time in the episode to prove that. Nothing goes unnoticed and everything is important whether it be information that pertains to this game specifically or the base game. Battles are not too long-winded and conversations don't make you want to skip them. Everything feels as though they are timed just right and you almost forget that you are sitting in front of your television for so long. You don't really think about what could have happened if you did or said something differently and only look forward to seeing what comes of the decision you've just made, which is odd for a game that is meant to be replayed in order to make different decisions. Besides, there are some things that you wouldn't want to see happen again and are better off just forgetting all of the decisions that you didn't make.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The other type of item is accessory and each one grants a different skill. The feather, for example, does a quick roll that stuns an enemy, while the soul cube lets out a powerful arcane jet of energy blasting through everything in its path. A bundle of wheat summons an attack-llama, there are healing pendants, berzerk mushrooms, magic shields and plenty more to turn up. These let you create a personalized loadout of three skills, defining character class by what you choose to carry. The more powerful accessories are powered by souls, which are released and automatically gathered as you take out monsters, but it doesn't take many to fill the bar. The skills are there to be used rather than hoarded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Giving life to a game that is notorious for not having any real plot or development within the story, Telltale did an incredible job capturing the world of Minecraft . They gave insight into the inhabitants of whatever world Minecraft takes place in and what they do when they aren't building or crafting. Inhabitants don't go around killing every zombie and spider in sight and in fact aren't actually set on mining for the greatest minerals to build the biggest buildings and the greatest weapons, which makes sense. With the decision-based mechanics of the episode, you give Jesse the opportunity to make his,(or her) own decisions that will essentially shape his personality as well as the way that others perceive him. Though a good majority of the decisions only result in &amp;quot;She/He will remember that,&amp;quot; some are detrimental decisions that can make or break your situation. Regardless of how you play the episode, it offers a lot more than just being a TV show that you play and allows players the chance to create the story that they couldn't play before. For being only the first episode in this five episode series, the series gets off to an incredible start.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>177.234.143.195</name></author>
		
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