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		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=17707</id>
		<title>Baldur s Gate 3: Every Paladin Subclass Ranked</title>
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		<summary type="html">&lt;p&gt;Art8925041940421: &lt;/p&gt;
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&lt;div&gt;Putting all of this together, players will be able to create huge icy surfaces using spells that deal cold damage, with even the Ray of Frost Cantrip creating a decent amount of ice thanks to the Snowburst Ring, and inflicting the chilled and frost-encrusted conditions in the process. These two conditions both apply vulnerability to cold damage and can be used to freeze foes solid too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon creating a Fighter character in Baldur's Gate 3 , players are asked which Fighting Style they would like to follow. There are six choices: Archery, Defence, Duelling, Great Weapon Fighting, Protection, and Two-Weapon Fighting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://www.baldursgate3fans.com/ Baldur's Gate 3 Combat Tips] Gate 3 allows players to use twelve classes from the D&amp;amp;D 5e Tabletop game when creating their character. The Druid is a class that makes use of magic drawn from nature and the natural world, able to shapeshift and command the forces of nature in a number of different ways. Each of its subclasses allows the druid to focus on a different aspect of nature and gain additional abilities relating to it. The Circle of the Land allows them to draw power from specific environments and gain abilities relating to them, The Circle of the Moon allows them to focus on shapeshifting and the power of the animal kingdom, and the Circle of Spores draws power from decay and the new life which springs from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When looking for some endgame armor, you could consider the Helldusk Armor acquired from the House of Hope. Getting the full set means facing off with Raphael and his incredible boss music, so it's highly recommended. The Helldusk Armor makes you fire-resistant, immune to burns, inflicts burns on casters if you succeed in the saving throw against their spell, reduces all damage you take by 3, and allows you to fly. The Helldusk Boots can be found on the top floor of Wyrmrock Fortress, providing the wearer with fiery teleportation and immunity to being forcibly moved by enemy spells and actions. They also let you spend a reaction to change a failed saving throw into a success, helping you shrug off dangerous effects and trigger the Helldusk Armor's burn effect. Add in the Helldusk Helmet (Also found in the House of Hope) to gain immunity to critical hits, immunity to being blinded, and to deal extra fire damage against any target that is burning. Alternatively, Sarevok's Helmet could be an excellent choice, reducing the target number for landing a Critical Hit to facilitate even more damage. You can find Sarevok's Helmet by defeating Sarevok at the Murder Tribunal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level five, a Beast Master gains &amp;quot;Companion's Bond,&amp;quot; adding their proficiency bonus to the damage rolls and AC of their Animal Companion. This also causes each animal companion to gain more HP and higher AC, along with some new abilities, as shown in the table below:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rally benefits parties more at low levels as the total amount of HP that the Fighter gives to an ally doesn't improve. Maneuvering Attack, too, can be useful for parties without a way to reliably get squishy allies out of range of opportunity attacks, but it's a bit more situational.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Dread Ambusher: Hide&amp;quot; simply allows them to hide as a bonus action. &amp;quot;Umbral Shroud&amp;quot; allows them to become invisible as an action as long as they are obscured. &amp;quot;Superior Darkvision&amp;quot; allows the Gloom Stalker to see up to 24m in darkness without issue. They also automatically learn &amp;quot;Disguise Self&amp;quot; as a first level spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One excellent Act 3 option would be the full Bhaalist set, especially the Bhaalist Armor and its ability to make nearby foes vulnerable to piercing, which pairs well with the piercing damage inflicted by the Legion of Bees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Lunar Mend ability allows the Druid to spend their spell slots to heal themselves while transformed, allowing them an alternative use for their spell slots and helping them to stay transformed longer. This heals 1d8HP per level of the spell slot used, meaning that players can burn higher-level spell slots to heal more if necessary.&amp;lt;br&amp;gt;Generally, Oath of the Crown Paladins will want to make use of a shield and a one-handed weapon to maximize their AC. Good shield options include the Glowing Shield from Act 1, the Justiciar's Greatshield from Act 2, and the Shield of the Undevout during Act 3. Viconia's Walking Fortress is an incredible option too , if you're willing to take the time to go and grab it. In terms of finding a good weapon, Phalar Aluve is an easily accessible and highly effective longsword, the Sparky Points can be decent and has the benefit of being throwable, and the Blood of Lathander is accessible late into Act 1 and remains a stunningly good weapon all the way to the endgame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you level up in one of these BG3 Fighter subclasses, you will gain more abilities that are unique to your subclass choice. Your choice of Fighter subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Fighter build from scratch.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
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		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=17689</id>
		<title>Baldur s Gate 3: Every Paladin Subclass Ranked</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=17689"/>
		<updated>2026-03-03T17:02:12Z</updated>

		<summary type="html">&lt;p&gt;Art8925041940421: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The best Warlock builds in BG3 take advantage of these class strengths. Typically, Baldur's Gate 3 builds are based on a subclass, which takes the form of…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The best Warlock builds in BG3 take advantage of these class strengths. Typically, Baldur's Gate 3 builds are based on a subclass, which takes the form of a Patron for Warlocks . The Great Old One brings useful spells and lots of class flavor, making it the prime choice for players looking to get started on the right foot with the Warlock class.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , some classes don't have many choices to make while leveling thanks to the lack of spells, like the Rogue or Monk. Warlocks are not like other spellcasters in BG3 because they have limited spell slots that refresh every short rest instead of long one, and are mostly reliant on Cantrips which can be empowered with Eldritch Invocations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fighter in Baldur's Gate 3 is one of the simplest classes to understand when looking at it. The Fighter, as their name suggests, fights. More specifically, the Fighter class is an expert in using weapons and armor of all kinds and can thus adapt easily to different combat situations. The Fighter subclasses each offer more ways for the Fighter to excel on the battlefield, be it through specialized combat maneuvers, the addition of magic to their arsenal, or simply increasing their survivability and critical hit potential.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's through sheer brutality or magical assistance is up to the player – no matter their choice of Subclass,  [https://www.baldursgate3fans.com/ read review] Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Druid builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Heroism, will grant combat-oriented bonuses for this best Druid build, while others, like the Elixir of Barkskin, will enhance the Druid's defenses, which tend to be low thanks to low-AC equipment that the class can use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills . For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Going back on their word or engaging in cruelty will cause a Paladin who swore the Oath of Devotion to become an Oathbreaker. This makes it an especially tricky subclass to maintain when playing as the &amp;quot;Dark Urge&amp;quot; origin, whose bloodthirst is hard to control and can lead to accidents. Another early example of somewhere this Oath can be broken is during the encounter with Damays and Nemissa in Act One, with Lae'zel in a cage, as choosing to attack Damays and Nemissa will immediately break the Oath of Devotion​​​​​​.&amp;lt;br&amp;gt;Another good option is the Luminous Set, consisting of the Luminous Armor, Luminous Gloves and Coruscation Ring. When paired with a certain mace we'll discuss later, this can make it even harder for enemies to hit you by reducing their attack rolls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.&amp;lt;br&amp;gt;In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overworld Locations – Act One Baldurs Gate 3: How To Get To Auntie Ethel's Teahouse Goblin Camp Location &amp;amp; Walkthrough How to Get Out of the Goblin Camp Where To Find Miri How to Open Selune Gilded Chest in Owlbear Nest How To Move The Scuffed Rock How To Handle The Spiders In The Rocky Crevice How To Fix The Elevator At The Druid Grove How To Loot Topaz's Nest How To Reach The Shiny Chest In Druid Grove How to Become a Chicken Chaser Underdark or Mountain Pass Choice Guide How to Get to Risen Road Dank Crypt G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As mentioned in the previous section, Act 3 offers some tremendously powerful Critical Hit items. You can get Bloodthirst by defeating Orin, purchase the Dead Shot from Fytz at the Stormshore Armoury, and snag Sarevok's Horned Helm by defeating Sarevok at the Murder Tribunal. You can also equip yourself with some of the armor mentioned in the sections for the other Subclasses, as they remain excellent options for improving your survivability. Alternatively, players multiclassing with Rogue should consider picking up the Bhaalist Armour by becoming an Unholy Assassin at the Murder Tribunal.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
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		<id>http://dustlikestars.de/index.php?title=Best_Heavy_Armour_In_Baldur_s_Gate_3_How_To_Get_Them&amp;diff=17656</id>
		<title>Best Heavy Armour In Baldur s Gate 3 How To Get Them</title>
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		<updated>2026-03-03T16:52:22Z</updated>

		<summary type="html">&lt;p&gt;Art8925041940421: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The main benefits of Half-Orcs in BG3 are these two passives, called Savage Attacks and Relentless Endurance. Savage Attacks increases damage dealt by Crit…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The main benefits of Half-Orcs in BG3 are these two passives, called Savage Attacks and Relentless Endurance. Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get to 0 HP once per Long Rest. For this Circle of the Moon build, which capitalizes on the Druid's abilities in melee combat, Half-Orcs offer the most impactful racials.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Quests &amp;amp; Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find the Egg in the Githyanki Creche Baldur's Gate 3: How to Solve the Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (&amp;amp; How to Fix It) Find Zevlor Quest Walkthrough How to Find and Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete the Gauntlet of Shar Investigate the Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael's Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle of the Night Puzzle Solution (What Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest How to Cross the Shadow-Cursed Lands with Kar'niss How to Solve Thorm Mausoleum Puzzle How to Complete the Soft-Step Trial How to Solve the Plaque Puzzle in the Shadow-Cursed Vil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RP &amp;amp; Dialogue Choice Outcomes – Act Three Should You Free Orpheus? Should You Evolve or Not? Should I Side With Nightsong Or Lorroakan? Should You Take Raphael's Deal in Act 3? Should You Kill or Release Cazador's Vampire Spawn? Should You Keep or Return the Counting House Mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Swarmkeeper Ranger performs especially well with the Sparkstruck set if using the Cloud of Jellyfish Swarm. Grab the Joltshooter, Jolty Vest, Speedy Lightfeet, Sparkswall, and the Real Sparky Sparkswall for an excellent early-game set that'll let you dish out tons of extra lightning damage. The Blast Pendant will pair well with certain Ranger spells to dish out some extra damage with this setup too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's through sheer brutality or magical assistance is up to the player – no matter their choice of Subclass, Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian.&amp;lt;br&amp;gt;All Wizards get access to a list of ridiculously useful out-of-combat spells, but Evocation Wizards specifically hone in on their ability to dish out massive damage in a short amount of time. All Wizards suffer from the lack of easily rechargeable spell slots, but Evocation Wizards can put these limited slots to good use – plus, Arcane Recovery can help when a Long Rest isn't possible.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;BG3 Ability &amp;amp; Skill Guides How to Talk to Animals in [https://www.baldursgate3Fans.com/ baldur's gate 3 news] Gate 3 All Feats (&amp;amp; What They Do) Underrated Feats Players Should Get Best Actions &amp;amp; The Classes That Can Use Them All Illithid Abilities, Ranked &amp;amp; Explained The Pros and Cons of Becoming an Illithid Explained Every Charisma Skill, Ranked Every Wisdom Skill, Ranked Every Intelligence Skill, Ranked How To Best Use S&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;General Weapons &amp;amp; Equipment Best Weapons To Get Early Weapons To Avoid Early Game Best Ranged Weapons, Ranked Best Versatile Weapons, Ranked Best Light Armor (&amp;amp; How To Get Them) Best Medium Armor (&amp;amp; How To Get Them) Best Heavy Armor (&amp;amp; How To Get Them) Best Boots (&amp;amp; How To Get Them) Best Cloaks (&amp;amp; How To Get Them) Best Daggers, Ranked Best Spears, Ranked Best Warhammers, Ranked Best Gloves (&amp;amp; How To Get Them) Best Maces, Ranked Best Shields (&amp;amp; How To Get Them) Best Special Arrows Best Grenades, Ranked Best Clubs, Ranked Common Armor Pieces That Are Great Best Scimitars, Ranked Best Scimitars, Ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But aside from useful racial spells, Githyanki give another important benefit to Wizards: armor proficiencies. As a Githyanki Wizard, players can equip Light and Medium armor, a huge AC boost over robes and clothing. The Astral Knowlegde ability can be incredibly useful for Dialogue checks and dice rolls, too.&amp;lt;br&amp;gt;When it comes to Multiclassing, the Light Domain Cleric pairs exceptionally well with the Open Hand Monk subclass, gaining Radiant damage on their unarmed strikes and a ton of extra close-quarters combat utility. Stunning Blow and the various Flurry of Blows upgrades allow them to defend themselves at close range and set enemies up for further attacks. Having access to Metamagic can also be useful, especially Twinned Spell and Distant Spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
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	<entry>
		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Every_Druid_Subclass_Ranked&amp;diff=17636</id>
		<title>Baldur s Gate 3: Every Druid Subclass Ranked</title>
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		<updated>2026-03-03T16:44:38Z</updated>

		<summary type="html">&lt;p&gt;Art8925041940421: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's [https://Www.baldursgate3fans.com/ click through the next document]…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's [https://Www.baldursgate3fans.com/ click through the next document] sheer brutality or magical assistance is up to the player – no matter their choice of Subclass, Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most broken way to play a Thief Rogue is to keep them separate from the rest of the party before combat, then sneak to a vantage point, and fire off a Sneak Attack for free before entering the fray. Oftentimes, this one-shots weak to medium-strength enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level eight, the Cleric gains &amp;quot;Divine Strike: Life.&amp;quot; This lets them imbue their weapon with radiant damage and attack once as an action. This can be great for boosting the Cleric's damage, especially when facing undead or fiend foes as they are usually vulnerable to radiant damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depending on your choice of background, your choices for Cleric starting skill proficiencies will change. By choosing the Guild Artisan background, players gain Insight and Persuasion proficiency, so it's ineffective to select these two skills again. Instead, go with Medicine and Religion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For example, the Hat of Fire Acuity would generate two stacks of Arcane Acuity when landing an attack with a weapon that deals fire damage. If the Cleric then uses Divine Strike: Elemental Fury to deal fire damage, this would trigger the Hat of Fire Acuity a second time and generate two more stacks for a total of four.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After clearing out the three Goblin Camp leaders, players can return to Zevlor to pick up Wapira's Crown , which will heal the wearer for 1d6 Hit Points whenever they heal another creature. This can aid with survivability and help to keep a Life Cleric alive longer. Next on the list is a trip to the Underdark, since helping Omeluum to investigate the Tadpole will unlock the Ring of Salving for purchase. This ring causes all healing effects to heal two additional Hit Points, which can be handy early on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can also specialize in cold damage, taking advantage of powerful spells like Sleet Storm, Ice Storm, and Cone of Cold to create icy terrain and disrupt the enemy. The first thing players should do when building for cold damage on a spellcaster is grab the Mourning Frost. This powerful staff can be found in three pieces scattered across Act 1 and boosts cold damage. It also applies the &amp;quot;chilled&amp;quot; condition to anyone hit by the wielder's cold damage unless they succeed a constitution saving throw. This condition causes them to take double damage from cold damage and inflicts &amp;quot;frozen&amp;quot; on them if they receive the &amp;quot;Wet&amp;quot; condition. While Frozen, they take double damage from bludgeoning, force, and thunder damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It might not seem like a natural fit, but dipping two levels into the Fighter class as a Cleric grants an incredibly powerful ability: Action Surge. One of the iconic abilities of the Fighter class, Action Surge is a Bonus Action that grants the caster another Action that turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To avoid being hindered by your own icy terrain, it's important to pick up the Hoarfrost Boots from the Inquisitor's Chamber at the Githyanki Creche too, taking the opportunity to buy Winter's Clutches from Lady Esther at the Rosymorne Monastery Trail too (These can also be acquired by completing the quest &amp;quot;Avenge Glut's Circle&amp;quot; in the Underdark, as long as players side with Glut.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Blood of Lathander remains an ideal weapon for the Devotion Paladin, this is a good time to pick up a better shield. Viconia's Walking Fortress, a legendary shield wielded by Viconia DeVir during the quest &amp;quot;Daughter of Darkness&amp;quot;, is a truly stunning option for a tanky Paladin. It grants advantage on all saving throws against spells, gives all spell attack rolls against you disadvantage, and allows you to blast enemies who strike you back with a wave of force. On top of all this, it also allows you to cast Warding Bond once per long rest and the unique &amp;quot;Reflective Shell&amp;quot; once per short rest. Reflective Shell returns all projectiles to their point of origin for 2 turns, and is activated as a bonus action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Taking a level of Wizard will allow players to learn any Wizard spell that they find a scroll for and cast them using their higher-level spell slots from Druid, though they will still use the character's intelligence score when determining attack rolls and saving throws. A level or two of Tempest Domain Cleric can also be very effective, especially if players are using a lot of lightning damage and/or wish to equip heavy armor or a wider range of weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level one, a Life Domain Cleric gains &amp;quot;Cure Wounds&amp;quot; and &amp;quot;Bless&amp;quot; as Domain spells, which are automatically and always prepared when resting. They also get proficiency with Heavy Armor to strengthen their defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After entering Act 2, players should also collect the Snowburst Ring (hidden under a loose plank at the Last Light Inn), the Coldbrim Hat (Hidden in a secret room in Balthazar's Chambers at Moonrise), and the Icebite Robe (from a Sarcophagus out in the Shadow-Cursed Lands.)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
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		<title>Benutzer:Art8925041940421</title>
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