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	<title>Erkenfara - Benutzerbeiträge [de]</title>
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	<updated>2026-05-22T13:43:57Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>http://dustlikestars.de/index.php?title=Review:_Minecraft:_Story_Mode_--_Episode_1:_The_Order_Of_The_Stone&amp;diff=33732</id>
		<title>Review: Minecraft: Story Mode -- Episode 1: The Order Of The Stone</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Review:_Minecraft:_Story_Mode_--_Episode_1:_The_Order_Of_The_Stone&amp;diff=33732"/>
		<updated>2026-03-12T07:03:44Z</updated>

		<summary type="html">&lt;p&gt;BrandieKirke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;On the plus side, once you're in the Minecraft world the sense of scale is truly fantastic. Everything seems bigger somehow, more immediate and solid. A pit in a cave that would be little more than a hazard to plop a staircase onto is all of a sudden an ominous presence waiting to see you fall into its depths. Hills are more imposing, cliffs shoot dangerously into the sky and canyons are massive rifts in the earth, and the oceans go down forever. Even the standard block has a sense of mass, with its one meter cube transformed into a substantial chunk of scenery. Another side effect of the new sense of scale is that combat has become a little easier because the strike distance is so obvious. The move to VR has done a great job of freshening up an experience I've been done with for several years now, which is an impressive feat. While I'm still not completely sold on the viewing solution, it's something that works for now until a better idea is implemented.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Someone needs to have a nice sitdown with the gaming industry about VR and what it can and can't do. The ability to transport the viewer inside a scene is incredible, and if that scene happens to be in the cockpit of some kind of ship, then it opens up a whole range of movement options that would otherwise be a bad idea. Putting the player behind the eyes of a protagonist who walks around freely in the standard FPS viewpoint, on the other hand, is something that has only sounded awesome. It's hasn't been. Really, seriously, it's kind of sucked, and while wanting it to be different won't change that, clever viewing systems just might. So now [https://Www.Mcversehub.com/ Minecraft Beginner Guide] has official VR support, and it's taken an interesting approach to the presentation that's a little awkward but usable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you first play Minecraft , you’re dropped into a blocky world with barely any direction whatsoever. You can generate tools and gather resources, but you aren’t given any sort of ultimate goal or context as to why you should. You are given the skills, but for no explicit reason. Instinctively, gamers realize that they can create structures which are eventually required to protect themselves from the rampant enemies that appear at night. To build structures (or any item, really), you need resources and you’re driven to &amp;quot;mine&amp;quot; for items like stone, coal and even wood and flowers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gamers have since been captivated by the expansive landscapes, rewarding building mechanics, and thrilling survival gameplay. While one can theoretically pour hundreds of hours into this massive digital playground of blocks, there will inevitably be those seeking similar content. What are some of the best games like Minecra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Remember in the beginning of the 32-bit days when controllers simply weren't designed for 3D cameras? You'd have games that mapped up and down viewing to the triggers, and the only way to rotate the camera was to turn your character in the right direction and manually recenter things with a button press. There were a lot of experiments, some better than others, but none held a candle to the introduction of twin-stick controllers. VR FPS is in the same state right now, and while there's a lot of interest in getting to the twin-stick equivalent of whatever the solution ends up being, it's not there yet. Minecraft deals with the motion sickness problem by breaking the immersion during rotation, but as long-term solutions go it feels like sticking the up/down view on the shoulder buttons. It may be graceless and awkward, but at least it gets the job done. Creating a workable free-roaming FPS viewpoint in VR is still an ongoing task, though, so until a better solution is found this will do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The expansive nature of Minecraft ’s world is also what contributes to this fully realized sandbox vision. The worlds are virtually infinite (on PC) and provide ample opportunity to adapt and explore multiple biomes and topography. There’s no real reason to go to one area over the other, but players are frequently compelled to do so. It’s an embrace of wanderlust, one that has influenced many other games like the upcoming No Man’s Sky . You have no objective beyond the horizon and there might be seriously dangerous monsters out there. You might not be well-equipped or even supposed to go there at the current equipped state. But you keep going, just to see. Just to explore.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , Episode 3: The Last Place You Look and Episode 4: A Block and a Hard Place as there are spoilers ahead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each path differs in gameplay as Magnus’s path is a lot more action-oriented with the introduction of Boom Town and 'griefers.' Of course, we all know 'griefers' from the original game as annoying players who would blow stuff up. Because of this, QTEs (Quick Time Events) are utilized that were so popular in the previous episode to dodge TNT. Ellegaard’s path isn’t as action oriented and focuses more on puzzles and the character focus from the very first episode. There is a lot more dialogue in this path and a lot of it makes up the funnier aspects of this episode. This episode capitalizes on the voice actors that Telltale has gotten together like Corey Feldman (Magnus), who played Mouth in The Goonies, and Grey Griffin (Ellegaard), famous for playing Daphne Blake in the Scooby-Doo cartoon movies that bring the characters to life.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandieKirke</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Benutzer:BrandieKirke&amp;diff=33731</id>
		<title>Benutzer:BrandieKirke</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Benutzer:BrandieKirke&amp;diff=33731"/>
		<updated>2026-03-12T07:03:40Z</updated>

		<summary type="html">&lt;p&gt;BrandieKirke: Die Seite wurde neu angelegt: „My name is Margarito (25 years old) and my hobbies are Association football and Hiking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web blog; [https://Www.Mcversehub.com/ Minecraft Begi…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Margarito (25 years old) and my hobbies are Association football and Hiking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web blog; [https://Www.Mcversehub.com/ Minecraft Beginner Guide]&lt;/div&gt;</summary>
		<author><name>BrandieKirke</name></author>
		
	</entry>
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