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	<updated>2026-05-06T17:57:32Z</updated>
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	<entry>
		<id>http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17762</id>
		<title>Review: Destiny 2: Shadowkeep</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17762"/>
		<updated>2026-03-03T17:21:40Z</updated>

		<summary type="html">&lt;p&gt;Eileen3074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Destiny campaigns have always been mind-numbing thanks to heavy-handed writing and mission design that overly relies on mundane busywork. The stories nearly always end up being vague, open-ended and unsatisfying. Forsaken changed that by making the story more personal and finding new and engaging ways to push that narrative forward. Shadowkeep, on the other hand, is content with regressing all that hard work. Aside from strong opening and closing missions, Shadowkeep barely delivers any meaningful revelations or character development. You, Eris Morn and the remainder of the Vanguard remain blank slates with surface-level characterizations. With the most emotive member of the cast, Cayde-6, dead, Destiny desperately needs NPCs with some personality. Unfortunately, that isn't found anywhere in Shadowkeep.&amp;lt;br&amp;gt;Despite all the regression with the campaign and monetization and the rehashing of older content, Destiny 2 still looks quite good. The Moon is an atmospheric place to visit and traversing the caverns the Hive call home produces a sense of dread that other locations in the Destiny 2 experience can't provide. Meanwhile, the short visits into the Black Garden are gorgeous thanks to all the colors and lush jungle mixed with Vex machinery. Destiny 2 may be two years old now, but it's still looking good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the time of writing, Cirrus Plaza has been in the game for roughly a week, which means that it's too early to make a hyper-informative judgment on it. What is clear is that this bright, colorful, arcade and mall-themed Neomuna map looks incredible. It's also a nice respite from bigger maps like Disjunction that favor extremely long-range gameplay and might not be everyone's cup of &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some strikes just do not live up to expectations. It isn't that players want each strike to live up to the hype or be bone-crushingly difficult, it is just they would prefer a snippet of edge-of-your-seat action during one of these events. Sadly, once players get past a few somewhat rough encounters with the enemy in The Insight Terminus, they will soon encounter one of the weakest bosses in the game. Kargen the Technocrat fails to live up to his billing, allowing players to easily walk all over &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This makes the gun an easy pick for players that do high-difficulty Nightfalls all the way up to Grandmaster. And the kicker? Chill Clip rolls in the first perk column, meaning there are plenty of damage perks availa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With Armor 2.0, Bungie is fully embracing the RPG potential of its franchise. New weapon and armor mods allow players to mess around with different elements and stats to build a character that fits their play style. Players can not only tweak little things like Resilience but also stats like how fast your abilities recharge. It's an exciting system that hardcore players will love tinkering with. It's also available for every player, regardless of whether or not you purchased Shadowkeep.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike long term DPS options like Still Hunt, which have long animations and timers involved, Izanagi’s Burden can have its powerful shot stored for the perfect moment, and it won’t disappear unless the player dies. This comes particularly in handy when dealing with minibosses at range, or in fights that require a lot of movement and positioning where Still Hunt may lose out on its effectiven&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This fits well into Solar subclass builds that may build upon that key word. This weapon being craftable also means that players can choose what roll they want, so long as they grind long enough for the weapon its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a fan of Halo-era Bungie and of Destiny in general, it sucks having to point this out now that Bungie has finally shown some signs of passion for Destiny. Forsaken has all the hallmarks of a product that’s had some real love and care put into it, and the team behind it deserves all the praise and kudos that they’re currently enjoying for it. If it manages to meet the sky-high expectations this past week’s reveal has no doubt inspired in the Destiny community, then they’ll deserve even more. Forsaken and it’s team aren’t the issue here, but rather [https://www.Destiny2fans.com/ Destiny 2 PvP guide] in general and specifically Bungie’s incessant need to squeeze its player base for all they’re worth. It can be done better. It is being done better by several others. So what exactly is Bungie’s excuse for treating their fans like a bunch of simpletons with bottomless wallets? Do they even think they need one? Hopefully they’re not that far-gone, but since they’ve been employing these same practices for almost three years now and are now escalating even further, refuting such an impression is difficult to say the least.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Malfeasance is the best single-target damage Hand Cannon in the game. This weapon's main trait, Explosive Shadow , acts similarly to Halo's Needler, causing targets to explode when imbued with enough rounds. This makes the weapon excellent at higher difficulties where single-target damage is a necessity for both weaker enemies and Champions; which this weapon decima&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eileen3074</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17718</id>
		<title>Review: Destiny 2: Shadowkeep</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17718"/>
		<updated>2026-03-03T17:10:32Z</updated>

		<summary type="html">&lt;p&gt;Eileen3074: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;After speaking with Asher Mir, players will need to complete a weekly bounty for him as well. After completing it and speaking with the Gensym Scribe, play…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;After speaking with Asher Mir, players will need to complete a weekly bounty for him as well. After completing it and speaking with the Gensym Scribe, players will need to speak with Zavala at the Tower. The player will be able to earn a Militia’s Birthright grenade launcher from Zavala. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In addition to the new dungeon, Bungie also upped the rewards on their punishingly difficult Grandmaster Nightfall Ordeals. Players who get to the end of these mega-challenge missions in Destiny 2 are guaranteed to earn Ascendant Shards, the most coveted currency in the game. Bungie has shown that they want to encourage players to challenge themselves and are finally handing out the loot to justify the eff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This, of course, should be expected from a game that is as in-depth and player-driven as the Destiny franchise but that doesn't make it any less frustrating. So, let's count down the easiest strikes in the game, along with the gut-punching ones that leave players crying for their m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Clocking in at four-to-five hours, Shadowkeep's campaign generally overstays its welcome despite such a short completion time. The campaign doesn't offer anything interesting in the way of revelations or mission design. Instead, it spends most of its length tasking players with mindless busywork. After that, it ends on an interesting yet unsatisfying cliffhanger that likely won't be addressed until the inevitable Destiny 3. The campaign never approaches the awful Dark Below or Curse of Osiris , but it's a severe drop in quality from Forsaken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That mentality extends to the way Bungie is handling post-launch content. Season of the Undying sees waves of Vex arriving via a storm to take over the Moon. Watching them arrive is breathtaking, and the firefights that ensue are hectic and enjoyable. Then there's the new Vex Offensive activity, which allows players to travel back to the Black Garden to take on the Vex. It's a surprisingly robust seasonal activity and it'll be interesting to see what lasting impact the Vex have on the Moon once the Season is over.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Probably the biggest albatross hanging over the entire expansion, however, is the lack of anything new. Despite some additional areas to explore and a fresh coat of paint, this is a map players already paid $60 to explore back in 2014. Nightmares are just reskinned versions of enemies we've already fought and they don't behave any differently. Two of the three new Crucible maps are remasters of old maps. The new Nightmare activities are against bosses that players have already fought hundreds of times. The new Strikes and Raid are excellent additions, but you don't even need to own Shadowkeep to play the Strikes. For $34.99, players should expect more and Bungie should have provided plenty of new content rather than rehashing older material.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Terrabase Charon - Northwest of the Giant's Scar or north of the Warmind Vault Jys. II lies the Terrabase Charon. An eye is waiting in one of the indented scars left behind by the excavator that has become a low pathway through the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Speak to Deputy Commander Sloane on Titan. Players will have to complete a weekly bounty for her, and earn an Exodus-Focused Umbral Engram . Talk with her again and then head to Io to speak with Asher Mir. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Season 10 winding down, players can obtain the remaining tiers in the season pass by purchasing them with silver. If players are more than halfway through or encroaching upon the end, throwing away a couple of silver can finish up the pass quickly and obtain the remaining rewards without any more grinding for fast EXP. The latter half of the season pass includes ornaments for both the Exotic weapon Tommy's Matchbook as well as the Seventh Seraph armor sets, shotgun, and smg. Exotic engrams also drop during the latter half of the pass, so the chance to earn the rest of the current season's exotics are pretty high with those engr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been nearly a year since Bungie shifted towards their evolving world, and things haven’t been perfect. However, there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With less than a month left in _[https://destiny2fans.com/ Destiny 2 story Guide] 2 _ : Season of the Worthy, players have a little time to complete any remaining objectives unique to this season. The season pass, as well as maxing out light level are two of the main objectives, but there are a few other things that offer players some modest rewards left to complete before Season 11 goes under &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Add that with an assortment of enemies that attack from all different directions in multiple different ways and a boss fight like no other in the game makes this a strike that players will not soon forget. Even if in the end they would like&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Making Halo Infinite a platform for future content instead of just the &amp;quot;next Halo game&amp;quot; is a major leap into the future for the franchise. It’s promising that players who buy into Halo Infinite on Xbox One can look forward not only just to instant access to the next-gen version of the game through Smart Delivery , but potentially years of continuous content that builds on itself in meaningful ways. Not every move that 343 makes with their platform is going to be a winner, but it’s exciting to think about how the Halo universe will evolve throughout the life of **Halo Infinite&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eileen3074</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Destiny_2:_Best_Auto_Rifles_For_Your_Build&amp;diff=17695</id>
		<title>Destiny 2: Best Auto Rifles For Your Build</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Destiny_2:_Best_Auto_Rifles_For_Your_Build&amp;diff=17695"/>
		<updated>2026-03-03T17:03:30Z</updated>

		<summary type="html">&lt;p&gt;Eileen3074: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Sunshot is definitively the best Hand Cannon in PvE. A sole survivor of the 150 RPM archetype, the weapon has arguably the best crowd control in the game. This comes from its main trait, Sunburn , which makes the weapon's bullets deal area-of-effect damage, and its main perk, Sun Blast , which causes enemies who die by the weapon to explode, Scorching nearby targets. Enemies who gain too many stacks of Scorch also explode, and spread more Scorch around t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The biggest perk of this weapon is that it is a Legendary weapon that punches way above its weight, allowing players to use the game's more potent Special weapons, like Conditional Finality and The Chapero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Summoner probably has the most flexible perk pool on this list, sporting a myriad of reload perks as well as add-clear and single-target damage perks. Rolls like Subsistence and Overflow combined with Incandescent allow you to dish out Solar explosions and Scorch over a longer period of time, and perks like Heal Clip will allow you to heal yourself and allies after reloading. On the PvP side, The Summoner sports Zen Moment, Perpetual Motion, and Target Lock. Heal Clip is also good for proccing certain Solar Keywords, which can be made easier by perks like Onslaught, which will make you kill and reload faster than the gun's intended base st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since the release of Destiny 2, monetization has been a thorn in all player's sides. Though Bungie tweaked it to be fairer, players still resented the idea that Bungie was selling a $49.99 Season Pass with microtransactions on top of it all while asking players to pay up front to get the game. Anyone hoping things would get better after Bungie's split from Activision isn't going to be happy to hear what's happening in Shadowkeep.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A comprehensive ranking of Crucible maps is highly subjective and depends on what a player's playstyle is. Moreover, maps will perform differently depending on whether the game mode is 6v6 Control, 3v3 like Trials, or even something like Mayhem. For the sake of simplicity, only 6v6 Control and 3v3 Trials are considered for this ranking. Players who don't find their favorite map here need not worry—this isn't a definitive best of the best, but simply one perspective among many on the most enjoyable m&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Igneous Hammer is a Legendary Energy Hand Cannon deserving of its status. Its Aggressive Frame immediately gives it high recoil and high damage, making it a worthy companion when it comes to long-range engagements. This weapon is one of the best Hand Cannons for PvP, and the best choice for those looking for an Energy Hand Can&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the release of the Shadowkeep expansion in the Fall of 2019 , Bungie released a major overhaul to the Destiny 2 armor system. This major change brought more stats and more flexibility for players to choose how they wanted to build their Guardians. The promise from Bungie was that if players earned their Magnificent armor, then a package would be waiting for them once the new expansion hit with all of their Magnificent armor brought forward under the new sys&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The draw of Quicksilver Storm is that it is a primary weapon that can periodically output the damage of a special weapon after achieving certain objectives. This puts it in spaces like Tarrabah, where it performs like a typical firearm most of the time, but allows for brief periods where it punches way above the belt of its weapon type. Quicksilver Storm does this via grenades that are charged and stored whenever its micro-missiles land on target. Gaining enough charges allows players to manually load and fire an explosive payload after holding the reload button and switching to an alternative fire mode. Not only does this do excellent single-target damage and assist in add-clear, but this gives players better control of their ammo economy as players can use the grenade launcher instead of their special and heavy weapons to save on a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of this, Fatebringer can roll Rewind Rounds , which refunds 60% of landed shots when the cylinder is emptied, as well as Explosive Payload, which buffs weapon damage by around 15% in PvE, as well as makes 50% of the damage dealt completely unaffected by distance. This essentially extends the weapon's range and gives it a damage boost all in one perk. These two combinations mean that Fatebringer is loaded with benefits that other weapons can only dream&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The middle point in Control is infamously difficult to capture and hold due to the natural cover it provides. It requires team effort to run in and drive away the enemy team, and with tanky, bunkering playstyles so easy to execute in the Crucible, it can get frustrating. That said, there are plenty of nice sightlines and good cover spots dotted around the map, making it perfect even for newcomers to P&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, this Solstice of Heroes seems like a net positive for [https://www.destiny2Fans.com destiny 2 raid guide] 2 players . The universal ornaments can be used indefinitely and players are welcome to upgrade their armor as much as they choose. It’s clear that some of the tasks necessary to upgrade the armor are far harder than others. That balance has always been very challenging to strike. But expecting some deep, intricate event to wrap up the year that is to include all players, even those without the expansions, is a simply a miss. The event is supposed to be pretty simple, fun, and with bright, shiny rewards that **Destiny 2 ** players can show off far into the future. Beyond Light draws near. Let’s hope Guardians are re&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eileen3074</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=A_Few_Helpful_Tips_To_Get_Started_In_Destiny_2:_Forsaken&amp;diff=17631</id>
		<title>A Few Helpful Tips To Get Started In Destiny 2: Forsaken</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=A_Few_Helpful_Tips_To_Get_Started_In_Destiny_2:_Forsaken&amp;diff=17631"/>
		<updated>2026-03-03T16:44:17Z</updated>

		<summary type="html">&lt;p&gt;Eileen3074: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;If it isn't hard enough taking on one faction of enemies in a strike, taking on multiple different types of enemies just feels like overkill at this point but that is exactly what players have to do in the Warden of Nothing strike. While players will mostly have to work their way through legions of Cabal to finish this strike, that doesn't mean the occasional Vex doesn't show up to ruin the mood. Add that with constantly having to avoid bullet trains at the most random of times, thus leaving players with their money's worth with this str&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Khvostov 7G-0X is a rare case of Kinetic weapons getting a good add-clear option, and the weapon is not only amazing at it, but the way it does it is uniquely lethal. Unlike most add-clear weapons, which typically cause explosive auras around targets to deal damage, this weapon has bullets that ricochet between multiple enemies at once. This places it in a unique position where it can add-clear around corners hitting enemies behind cover and not even visible to the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not all video game missions are made equally. Some are just naturally harder than others for a multitude of different reasons. Destiny 2 personifies this belief in that some strikes are mind-numbingly easy while others will leave fans pulling their hair &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The big addition that comes with the Season Passes is the Battle Pass. Yes, Destiny 2 is jumping on the Fortnite bandwagon by offering tiered rewards. There are actually two Battle Passes; a free one and a paid one. Season Pass owners earn rewards from both Battle Passes, and free players only from the free one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, there’s almost no way to earn these items through gameplay. Random tiers on the Battle Pass (we’ll get to that) drop Engrams that contain some of this gear. Other than that, players need to rely on two currencies:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2: New Light comes with all content and activities associated with Years 1 of Destiny 2. That includes Destiny 2, Curse of Osiris, and Warmind. New players can access these campaigns by visiting Amanda Holliday in the Tower’s hangar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This might be the cheesiest tip in here, but have fun. Bungie has made it a point to make Forsaken a long, drawn out affair and wants players to enjoy Forsaken not blindly rush through it and feel like nothing was gained. There is so much to do and see with Forsaken that anyone who is breezing through it in a day saying that they saw nothing probably hasn’t seen it all. Yes, the main story can be had in a day, but that’s not the hobby part of Forsaken that Bungie was pushing that was just the initial leap. Forsaken is a deep pool with so many secrets, loot and other things to be had it’s impossible to see it all within the week. Bungie has wised up to how players tackled [https://www.destiny2fans.com/ Destiny 2 Armor Guide] and they want Guardians to get the most out of their play time. Whether playing intensely for hours on end day to day or logging in for just a few hours to an hour, there's always something to do; a quest to be chased, a new piece of gear to be had or a mystery to be solved. There is no shortage of what's in Forsaken and having only spent less than a day in it, it’s clear that the Forsaken is only showing the tip of the iceberg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crucible remains mostly intact outside of quality-of-life improvements. Bringing the player count back up to 6v6 was the right move and the lower time-to-kill vastly improves the experience. The significant multiplayer addition in Forsaken lies with Gambit, a new mode that blends PvE and PvP elements. The 4v4 mode tasks players with killing AI-controlled enemies and collecting and banking motes of light. After accumulating 75 motes, a Primeval enemy appears and the first team to defeat their Primeval wins. Of course, it’s not that simple thanks to the PvP elements. Players can spend motes to summon Blockers on the enemy’s map. Collect enough motes and a player can invade the enemy’s map for a short period.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gambit is an excellent game mode when working with a functional team. It provides plenty of tension and excitement as both teams race to the finish and pulse-pounding action during an invasion. Like all team-based modes, Gambit is best when played with a group of friends. A team that fails to work together will quickly lose. Considering Gambit is a best of five game mode, keeping a solid squad together is vital.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s no secret that Destiny 2’s year of existence hasn’t been a joyride. From a disappointing launch that lacked vital features present in Destiny by the end of its lifecycle to several controversies, both Bungie and fans have been put through the ringer. Destiny 2 needs a reset and Bungie hopes to recapture the magic with Destiny 2: Forsaken, a true expansion built to give players exactly what they want. With a new campaign, weapons, locations and quality of life improvements, does Forsaken successfully press the reset button?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After you attack for 20 seconds, Kell Echo will become immune and you will have to sink into the sand to enter another room with pillars. Repeat the process until he dies, and your team will teleport to a treasure room where the Emissary is with a chest of Pinnacle gear. If you’re a Titan, you will receive a Crushing Set, if you are a Warlock you will receive a Channeling Set, if you’re a Hunter you will receive a Flowing set, and all classes will receive a Moonfang-X7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eileen3074</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Benutzer:Eileen3074&amp;diff=17629</id>
		<title>Benutzer:Eileen3074</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Benutzer:Eileen3074&amp;diff=17629"/>
		<updated>2026-03-03T16:44:13Z</updated>

		<summary type="html">&lt;p&gt;Eileen3074: Die Seite wurde neu angelegt: „Not much to say about me really.&amp;lt;br&amp;gt;Great to be a member of dustlikestars.de.&amp;lt;br&amp;gt;I just hope Im useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my blog post :: [http…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much to say about me really.&amp;lt;br&amp;gt;Great to be a member of dustlikestars.de.&amp;lt;br&amp;gt;I just hope Im useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my blog post :: [https://www.destiny2fans.com/ Destiny 2 Armor Guide]&lt;/div&gt;</summary>
		<author><name>Eileen3074</name></author>
		
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