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	<id>http://dustlikestars.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GayleCosta</id>
	<title>Erkenfara - Benutzerbeiträge [de]</title>
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	<updated>2026-05-19T07:52:35Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>http://dustlikestars.de/index.php?title=PlayerUnknown_s_Battlegrounds_Is_The_Survival_Game_For_People_That_Don_t_Like_Survival_Games&amp;diff=19344</id>
		<title>PlayerUnknown s Battlegrounds Is The Survival Game For People That Don t Like Survival Games</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=PlayerUnknown_s_Battlegrounds_Is_The_Survival_Game_For_People_That_Don_t_Like_Survival_Games&amp;diff=19344"/>
		<updated>2026-03-04T10:03:55Z</updated>

		<summary type="html">&lt;p&gt;GayleCosta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Where Erangel's wide open fields and mountains tend to favor medium to long-range combat (ie, assault rifles and snipers), the valleys and tight corridors of Miramar make close-range combat the more preferred way to dispatch enemies and survive thanks to shotguns and S&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A great addition to GTA 5 was first person mode, turning the more action-oriented segments of the game into a first-person shooter. Personally, I can find third-person or over the shoulder gameplay a little harder to navigate when caught in a firefi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN'S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether players decide to head in Solo or as part of a Duo or four-player Squad with friends, each game more-or-less starts off in the same fashion as players jettison out of a derelict warplane and parachute onto the abandoned Soviet island that serves as the game's titular battlegrounds, which spans a massive 5x5 miles in size. Ultimately though, players are left to decide where and when to land, whether they want to drop immediately for a chance at grabbing weapons and equipment right away, or a later drop that costs resources but could set up players with a bit of breathing room away from all the ch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, after the massive success of Redemption it is safe to say that Rockstar has the time and resources for  [https://www.pubgprotips.com/ www.Pubgprotips.Com] a much smoother development of RDR2 , which should me it would be much easier to port the code to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the hours that I've played PlayerUnknown's Battlegrounds , most of those fears have gone away from the start. That isn't to say Battlegrounds goes completely against the grain when it comes to most Early Access survival sims - there are bugs a-plenty and what's actually available in the game for players is a bit sparse at the moment (though frequent updates are regulating that). However, I find what PlayerUnknown's Battlegrounds does best so far is capture what I like the most about survival games - that intoxicating stress of fighting for your life - while stripping away almost all of the mechanics that I often clash with in the ge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A large portion of that can be attributed to its incredible popularity with streamers on YouTube and Twitch , but even more of that can be given to the fact that, even in its Early Access state, Battlegrounds is an incredibly-nuanced multiplayer experience worth playing, even if survival/Early Access games aren't necessarily your thing. Take that recommendation from someone who - prior to Battlegrounds - wasn't exactly a fan of the rising &amp;quot;survival sim&amp;quot; genre (particularly on Steam) in the slight&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The next Monthly Update will also introduce the game's first new paid cosmetic items through a &amp;quot;crate and key system,&amp;quot; which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will &amp;quot;serve as the foundation of a healthy economy after launch,&amp;quot; and will aim to &amp;quot;benefit all players - both who are willing to pay and who are not willing to pay for vanity items.&amp;quot; However, Greene also addressed that &amp;quot;our messaging wasn't clear&amp;quot; in terms of implementing the new system, and added that the team will &amp;quot;try to communicate better moving forwa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Adjusted squad team colors to make them more consistent between different colorblind options &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Added a function where a player can select more detailed criteria for the &amp;quot;Cheating&amp;quot; category in the in-game report &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those that don't know much about the title and/or have lived under a rock in the past few months, PlayerUnknown's Battlegrounds is an Early Access survival shooter that pits 100 players against each other in typical survival game/ Battle Royale fashion, developed by Korean studio Bluehole and Brandon Greene, the titular &amp;quot;PlayerUnkno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specifically, Greene clarified with the game's new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the hours I've played in Battlegrounds , I've come out of each round with wildly different outcomes. Some matches I died almost immediately after parachuting into a dropzone, due to either just dumb luck or a lack of vital resources to gather. Other times, my friends and I rode our way to near-victory ( with our best Squad game resulting in #2 placement ) and executed squad tactics with lethal precision - only for the game's unpredictable ways catching us by surprise in the&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GayleCosta</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Benutzer:GayleCosta&amp;diff=19343</id>
		<title>Benutzer:GayleCosta</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Benutzer:GayleCosta&amp;diff=19343"/>
		<updated>2026-03-04T10:03:49Z</updated>

		<summary type="html">&lt;p&gt;GayleCosta: Die Seite wurde neu angelegt: „I'm Thorsten and I live in Eidsvold. &amp;lt;br&amp;gt;I'm interested in Journalism, Gaming and Turkish art. I like travelling and reading fantasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My website; [https…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm Thorsten and I live in Eidsvold. &amp;lt;br&amp;gt;I'm interested in Journalism, Gaming and Turkish art. I like travelling and reading fantasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My website; [https://www.pubgprotips.com/ www.Pubgprotips.Com]&lt;/div&gt;</summary>
		<author><name>GayleCosta</name></author>
		
	</entry>
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