<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>http://dustlikestars.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HoracioFegan16</id>
	<title>Erkenfara - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="http://dustlikestars.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HoracioFegan16"/>
	<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Spezial:Beitr%C3%A4ge/HoracioFegan16"/>
	<updated>2026-05-06T01:37:02Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.32.2</generator>
	<entry>
		<id>http://dustlikestars.de/index.php?title=5_Essential_Things_That_The_New_Fable_Game_Should_Have&amp;diff=19168</id>
		<title>5 Essential Things That The New Fable Game Should Have</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=5_Essential_Things_That_The_New_Fable_Game_Should_Have&amp;diff=19168"/>
		<updated>2026-03-04T08:25:37Z</updated>

		<summary type="html">&lt;p&gt;HoracioFegan16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;All players have to do is complete 30 quests, kill 300 enemies that are evil, and use an unwoven Shock spell to kill 200 enemies. This will give the warhammer extra damage, including shock damage, and it awards a faster rate of earning guild seals. Aside from the shock spell usage, these are objectives that players will already be chasing, so this hammer is easy to bo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Jasper has some funny voice lines throughout the game, including him trying not to say anything rude about the player's chicken suit or trying to hide his fear while traveling underground near the beginning of the game. It's always good to know that you'll see a friendly face when going back to the Sanctuary while hearing that classic John Cleese s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Remedy's been consistently developing underrated cult-hits for years now, its newest release, Control , has finally garnered the recognition the exceptional studio deserves. Launching at the tail-end of August, this creepy science fiction story is a showcase of everything that makes the developer so special. Its atmospheric and wildly creative, featuring deeply engaging world-building, satisfyingly crunchy physics-based combat, and some of the most stunning art direction of any game this year. In short, diving into the supernatural world of Jesse Faden and the mysterious Federal Bureau of Control is a pure showcase of Remedy's proficiency on both a technical and creative le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This sword can actually be bought in certain weapons shops in Fable 3 , and it's worth the buy for the name alone. Besides its humorous name, it does a decent amount of damage, but the bonuses are also pretty easy for a player to get while playing as an evil charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is a no-brainer, as this dog is the best boy to ever appear in the series. He's lovable, he can do tricks, he's always happy to play fetch with the Hero, and he's very useful when it comes to finding treasure and dig sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Last and certainly not least is the combat system. In previous Fable games, combat mostly revolves with players just slashing and hacking their way in every encounter. Sure, players can dodge attacks and use special skills, but it doesn't really get more complicated than that. Instead of taking this straightforward approach in combat, the new Fable game could step up every enemy encounter by encouraging players to use a little bit of strategy when dealing with enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, given that Fable is still in its early stages of development , there is no sure way of knowing where Playground Games plans to take the franchise with its new game. However, given the hype surrounding Fable shortly after its release, it is certain that more information, preferably through trailers and gameplay footage, will be released in the coming months. Nonetheless, it appears that Microsoft is really stepping up its game, especially in the realm of first-party single-player RPGs with the development of Fable and Obsidian Entertainment's Avow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Replaying through the Fable games will show just how many weapons, spells, and general builds players can try. Fable 2 , in particular, has plenty of options in its weapon archetypes and unique legendary weapons—the best weapons in their respective class. With how unique these weapons are, players should not overlook them. Here are the ten best legendary weapons in Fable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Few Turret Rifles can compete with The Perforator. This weapon has a six-round magazine, deals 81 damage per shot, and is unique in that its reload speed is 0.75 seconds per barrel. This reload is incredibly fast compared to the 1.1 second standard most Turret Rifles abide by. While the Wraithmarsh Demon Door requirement for this gun will take some time to complete , the reward is more than worth the has&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Albion has 50 hidden gargoyles for players to find and destroy. The reward for destroying all 50 is The Rammer, a Crossbow that strongly resembles Van Helsing's weapon of choice. It deals a massive 119 damage with each bolt and comes with the Bewitching, Flame, and Ghoul augments. Its ability to light targets aflame from a distance while also healing the player makes it a great secondary weapon for melee charact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He's even good in a fight and can damage and distract enemies to help the Hero feel like they have a sidekick during a battle. The dog doesn't have a name, but players can put a collar on him and give him whatever name they want, making even more of an emotional connection with this dog. Of course, that can come back to bite players when they are face to face with Lucian. When Lucian tries to shoot the player, the dog jumps in the way and is killed by Lucian to save the player. It's a very emotional and tragic moment, but the dog can come back to life if players choose to use a wish to bring him back or from Knothole Isl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It drew major praise from critics who saw the title as a glowing example of the genre done right, with many citing its dark sense of humor and enjoyable combat as icing atop the cake. After so many years of disappointing AAA titles pulling back the reigns on immersive RPG elements, The Outer Worlds was seen by its wide player base as a [https://www.starrailcentral.com anime game story guide] that went back to the genre's roots while simultaneously bringing aboard tons of new ideas and spins on existing systems. There’s no denying it’s one of this year’s most refreshing experiences and one that’s, once again, launched Obsidian into the forefront of the RPG sce&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HoracioFegan16</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Fable:_5_Things_From_The_Original_Games_Fans_Want_In_The_Reboot_5_They_Don%E2%80%99t&amp;diff=19149</id>
		<title>Fable: 5 Things From The Original Games Fans Want In The Reboot 5 They Don’t</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Fable:_5_Things_From_The_Original_Games_Fans_Want_In_The_Reboot_5_They_Don%E2%80%99t&amp;diff=19149"/>
		<updated>2026-03-04T08:12:38Z</updated>

		<summary type="html">&lt;p&gt;HoracioFegan16: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;A good example of this would be The Last of Us 2 . Although The Last of Us 2 does not give players control of the morality of the characters, it didn't pai…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;A good example of this would be The Last of Us 2 . Although The Last of Us 2 does not give players control of the morality of the characters, it didn't paint anyone as just good or just bad. Instead, every main character in The Last of Us 2 falls in the grey area where they had to make difficult choices in order to survive. This exposes the motivations and flaws of each character, making them more fleshed-out, and more human. Of course, this is not to say that Fable should take away control from players with regards to their character's morality. Instead, there should be a middle ground instead of the two-dimensional morality system in previous ga&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As such, when Playground Games announced a Fable reboot, it's natural for fans to get stoked. After all, RPG fans can finally get a game that's hopefully both intense but highly entertaining at the same time. However, given Fable 3 and the new announcement are 10 years apart, fans may have new expectations for the title. Just what might fans look for in the Fable reboot, especially coming from the classic ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Kojima first expressed interest in making a sequel to Death Stranding , he stated that a new title would need to &amp;quot;start from zero.&amp;quot; This makes sense considering Kojima's history with franchises, most notably the Metal Gear Solid games. With each Metal Gear Solid title, Kojima consistently added in new gameplay elements, features, and ideas. This is necessary with the bold and ambitious games Kojima likes to create, so it makes sense tha t Death Stranding 2 would build upon things players saw in Death Stranding . Kojima will likely take the theme of connection he established in Death Stranding and create an entirely new storyline with new characters and locations for a sequel. So although it would be a sequel, it would also be a separate entity in the franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Connecting the different outposts and isolated cities through the Chiral Network is another way that Death Stranding stresses its theme of cooperation. Each new person that is brought into the fold has a helpful item or upgrade for Sam, with generous rewards doled out on a regular basis. These items make Death Stranding progressively more fun to play, like an exoskeleton that makes it a bit easier to carry a lot of cargo without having to constantly balance Sam, or access to vehicles that can make those long walks much shorter. It's clear that Kojima made those first 10 hours of Death Stranding so boring and tedious on purpose to hammer in the game's theme of how cooperation is beneficial, and while some may scoff at that, it's a pretty clever way for the game to make a point using gameplay instead of just in cut-sce&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another area that the new Fable game could improve on is the impact that choices players make will have on the story and other characters in the [https://Www.Starrailcentral.com/ Anime Game Events]. Although previous Fable games did provide players with some choices, their consequences don't really have an impact on the grander scheme of things, and they don't even matter in succeeding games. A good example of a choice system that Playground Games could adopt is that of the Dragon Age franchi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Death Stranding players deliver packages in its giant open world, they will discover that it's not quite as empty as it seems on the surface. The world is littered with ghost-like creatures called BTs (Beached Things) that can summon a black tar substance to attack Sam. The first few encounters with BTs are pretty intense, as they're invisible unless Sam is standing completely still, and he has to hold his breath just to sneak past them. However, these BT encounters quickly go from intense to being minor nuisances when it becomes apparent that sneaking past them is actually very easy. Later in the game players even get a tool that lets them kill BTs, which makes them even less threatening. They will easily catch players if they try to speed through the BT-infested areas, though, so really their main function is to force players to slow down and make the long walks even longer. Getting caught by BTs will make Sam drop his cargo and can easily result in a game over, which can be terribly frustrating when it happens during a particularly long walk. For these reasons, we found ourselves greeting each BT encounter with an eye roll before too l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is a storyline reason why Sam can detect the BTs, whereas many other characters in the game cannot. Basically, Sam has DOOMS, which essentially translates into special powers. Sam's DOOMS let him sense BTs , but the BB (Bridge Baby) he has connected to him lets him actually see the creatures. A BB is a baby in a jar that Sam connects to his suit, and it doesn't really do much besides help Sam detect BTs. The BB does get upset when Sam is hurt or when it's in a high stress situation, so players can calm it by rocking it with the DualShock 4 motion contr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before long, the game became a slam-dunk with critics and audiences alike, its fans citing the game’s exceptional set-pieces, unique tone, and weighty combat as yet another example of Remedy completely knocking it out of the park. They’re not wrong either. Whether engaging in a high-stakes face-off with a murderous fridge, first learning the immensely satisfying telekinesis move , or battling through a constantly shifting maze while listening to a heavy metal ballad reciting the story so far, Control is consistently surprising and overflowing with stand out moments. It represents the weird and wonderful brilliance that makes Remedy such a phenomenally distinct studio and is easily a worthy candidate to be crowned this year’s best ti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HoracioFegan16</name></author>
		
	</entry>
</feed>