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	<id>http://dustlikestars.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JefferyWolinski</id>
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	<updated>2026-05-20T02:36:25Z</updated>
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		<id>http://dustlikestars.de/index.php?title=Capcom_May_Remake_Another_Game_After_Resident_Evil_3_But_What_Will_It_Be&amp;diff=20065</id>
		<title>Capcom May Remake Another Game After Resident Evil 3 But What Will It Be</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Capcom_May_Remake_Another_Game_After_Resident_Evil_3_But_What_Will_It_Be&amp;diff=20065"/>
		<updated>2026-03-04T15:01:39Z</updated>

		<summary type="html">&lt;p&gt;JefferyWolinski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Furthermore, we hear Jill reflecting upon the overall situation in the background of the new trailer, as she complains, &amp;quot;It gets worse every night.&amp;quot; This may indicate furthermore that the game will provide more insight into the previous days that led up to Resident Evil 3 's start-game, beginning September 28, 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the extended gameplay and footage that Resident Evil 3 's producers released after the trailer, citizens can be observed running around the streets terrified. In the trailer, a voice which sounds similar to a personality figure talking on a radio show, is seemingly blaring, &amp;quot;Don't give in to fear out the&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though Breath of Fire has mainly been exclusive to the Japanese gaming market in recent times, the original Breath of Fire was released on Super Nintendo in North America in 1994, though it is considered a sleeper hit by many JRPG enthusiasts, especially in comparison to other SNES classics such as Earthbound and Dragon Que&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given this, the personalities of both playable characters weren't as fleshed-out, especially when compared to modern games. However, based on dialogue alone, Jill did not really embody the traits of a traditional video game heroine, and while she is capable enough to handle the situation she's in, she lacked the flair and personality that is common in today's video game protagonist. But in retrospect, even if it wasn't intentional, Capcom's portrayal of Jill in the first Resident Evil game does make sense, given that this [https://www.Adventuregamesfans.com/ adventure game Cheats] served as her origin story. Prior to the mansion incident, Jill has no experience in dealing with bioweapons, so it wouldn't really make sense to portray her as a badass bioweapon killing machine when this is the first time that she even knew bioweapons exis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil 2's remake stayed mostly true to the original game in terms of story, lore and details, but there are a few changes to the enemies which fans may not be aware of. In addition to some new enemy concepts that were scrapped from the final release of Resident Evil 2 Remake, there are also some old enemy types from the original game which were not included in the origi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, the original Plant 43 was not included in the Resident Evil 2 Remake , at least not in its original form. In the original game, Plant 43 was a humanoid-shaped plant-like creature about the size of a human, which attacks the player in the corridors of Umbrella's underground lab beneath Raccoon C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Drain Deimos is yet another terrifying creature which is now confirmed to appear in the remake. Although the new version seems more quadrupedal, it is very likely that it is capable of standing upright. Overall the beast looks more monstrous, and if it's able to do what the original Drain Deimos was, then players have good reason to fear it. The bug-like aspects of this monster have also been amped up in the remake's rendition of the Drain Deimos, invoking images of a giant preying mantis or something of the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also a few enemies that were in the original Resident Evi l, but were not included in the Remake, such as the Giant Moth. In the original Resident Evil 2 game, the Giant Moth was encountered in the B5F computer room in Umbrella's underground Raccoon City facil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But Capcom could do well in considering any of these other titles, or plenty of others not listed. The original Street Fighter released in the 1980's is all but forgotten, the much acclaimed Okami , Power Stone , Ghosts 'n Goblins , other zombie games such as Dead Rising and others also could arguably be worthy additions for a handful of remakes by Capcom. With Resident Evil 3 Remake's release just around the corner, hopefully it will not be long before Capcom announces its next planned rem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a recent leak of Resident Evil 3 Remake screenshots which unveiled themselves ahead of time, a new looking monster was revealed for Resident Evil 3 . It appears to look similarly to a mutated frog or reptile of sorts. It may be a new enemy type, but it also may be the Grave Digger, or, more likely, Resident Evil's Hunter Gamma , known in short as Hunter Y. Given the lighting is dark, it could possibly be the Grave Digger's head slithering out of the darkness. However, this would entail drastic design changes from the original des&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Originally, the Condemned was to appear in the Orphanage portion of the game, possibly posing a threat to Sherry Birkin. It was scrapped, possibly because Capcom wanted to make Brian Irons the main threat to Sherry during this segment of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This type of design would seemingly work best in a more open and non-linear map layout of Raccoon City, contrary to Resident Evil 2 's remake and all other Resident Evil games thus far, which could be fairly unique. It would make sense to have Jill moving around the streets of a Raccoon City hub-map utilizing different methods of avoiding the Nemesis as it tries to stalk her. The Nemesis may have his own arsenal of tracking methodologies , which sounds similar to the way in which the developers describe the enemy as having actual &amp;quot;ways&amp;quot; of tracking&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JefferyWolinski</name></author>
		
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	<entry>
		<id>http://dustlikestars.de/index.php?title=Benutzer:JefferyWolinski&amp;diff=20064</id>
		<title>Benutzer:JefferyWolinski</title>
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		<updated>2026-03-04T15:01:36Z</updated>

		<summary type="html">&lt;p&gt;JefferyWolinski: Die Seite wurde neu angelegt: „My name is Weldon and I am studying Biological Sciences and Journalism at San Damiano / Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my homepage ... [https://www.Adventuregamesfans.com…“&lt;/p&gt;
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&lt;div&gt;My name is Weldon and I am studying Biological Sciences and Journalism at San Damiano / Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my homepage ... [https://www.Adventuregamesfans.com/ adventure game Cheats]&lt;/div&gt;</summary>
		<author><name>JefferyWolinski</name></author>
		
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