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	<id>http://dustlikestars.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NoahNeely3104</id>
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	<updated>2026-05-07T08:27:29Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>http://dustlikestars.de/index.php?title=PlayerUnknown_s_Battlegrounds_August_Update_Detailed;_Includes_First-Person_Servers_Xbox_One_Controller_Support_And_More&amp;diff=17761</id>
		<title>PlayerUnknown s Battlegrounds August Update Detailed; Includes First-Person Servers Xbox One Controller Support And More</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=PlayerUnknown_s_Battlegrounds_August_Update_Detailed;_Includes_First-Person_Servers_Xbox_One_Controller_Support_And_More&amp;diff=17761"/>
		<updated>2026-03-03T17:20:59Z</updated>

		<summary type="html">&lt;p&gt;NoahNeely3104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The icon will be different when the care package is falling and looted by other players &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Adjusted replay system so that now a player can watch the replay without extra delay in the following c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to the post from PUBG Corps, the new update will be applied today to the game's test server, and will move over to the live servers at a later time once the patch is stabilized and and tested among the playerb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The next Monthly Update will also introduce the game's first new paid cosmetic items through a &amp;quot;crate and key system,&amp;quot; which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will &amp;quot;serve as the foundation of a healthy economy after launch,&amp;quot; and will aim to &amp;quot;benefit all players - both who are willing to pay and who are not willing to pay for vanity items.&amp;quot; However, Greene also addressed that &amp;quot;our messaging wasn't clear&amp;quot; in terms of implementing the new system, and added that the team will &amp;quot;try to communicate better moving forwa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over on the Steam community forum for the title, developer Brendan Greene (aka &amp;quot;PlayerUnknown&amp;quot;) outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A new post on the community forums for [https://Www.Pubgprotips.com/ PUBG DLC] on Steam revealed that a new update will be heading to the game's PC version, hot on the heels of the recently-released patch for the Xbox One version of the title. Specifically, the new update packs in bug fixes and seeks to address more of the game's technical performance, while introducing some new cosmetic changes, such as a new design for the energy drink so it looks less like a knockoff Red Bull &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specifically, Greene clarified with the game's new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Starting off each round, players are flown to the battlegrounds in a huge aircraft carrier that takes a random path across the huge maps and gives players the chance to jump out and parachute to their starting location. This moment alone marks a big point where players will have to strategize, whether they decide to jump from the plane early and (usually) wind up in a bloodbath of other players trying to scrounge for weapons and ammo, or taking more remote paths to other parts of the island that could make survival easier, but potentially put the player at a disadvantage as far as outpacing some of the game's environmental hazards, such as supply drops and random bombing r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A great addition to GTA 5 was first person mode, turning the more action-oriented segments of the game into a first-person shooter. Personally, I can find third-person or over the shoulder gameplay a little harder to navigate when caught in a firefi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Adjusted squad team colors to make them more consistent between different colorblind options &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Added a function where a player can select more detailed criteria for the &amp;quot;Cheating&amp;quot; category in the in-game report &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether players decide to head in Solo or as part of a Duo or four-player Squad with friends, each game more-or-less starts off in the same fashion as players jettison out of a derelict warplane and parachute onto the abandoned Soviet island that serves as the game's titular battlegrounds, which spans a massive 5x5 miles in size. Ultimately though, players are left to decide where and when to land, whether they want to drop immediately for a chance at grabbing weapons and equipment right away, or a later drop that costs resources but could set up players with a bit of breathing room away from all the ch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since it debuted on Early Access last March and finally launched last month, PlayerUnknown's Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What’s really strange is that this feature completely skipped over Redemption since there was the use of the twin revolvers in the very first game. Although nobody noticed it missing, since shooting things was so immensely fun in Redempti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Outside of the game's more randomized elements, as a shooter PUBG 's combat feels breakneck and challenging. Coming from the lineage of military sims like Arma , death in PlayerUnknown's Battlegrounds comes quickly as it only takes a few shots to take down most players (or potentially only one with a well-aimed headshot). This quick time-to-kill though comes down on both sides, as PUBG employs several elements to keep the combat and gunplay as unpredictable as the environments. That aspect of the combat comes through bullet drop and the varied amount of weapon attachments and upgrades that can be tailored to specific players' preferences, whether they opt for being more efficient at long range or close range, and m&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoahNeely3104</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=19_Crazy_Possibilities_For_Red_Dead_Redemption_2_And_13_Epic_Things_That_Got_Confirmed&amp;diff=17759</id>
		<title>19 Crazy Possibilities For Red Dead Redemption 2 And 13 Epic Things That Got Confirmed</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=19_Crazy_Possibilities_For_Red_Dead_Redemption_2_And_13_Epic_Things_That_Got_Confirmed&amp;diff=17759"/>
		<updated>2026-03-03T17:20:21Z</updated>

		<summary type="html">&lt;p&gt;NoahNeely3104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds , for better and worse, is one of the most enjoyable multiplayer game experiences I've had in years. I've delved into plenty of multiplayer-focused games with friends over the past few years like Rocket League and Overwatch , but few have felt as tapped into the social aspects of gaming as PUBG has managed to provide. With well over 120 hours put into the game over the course of the year, it's already taken the mantle of the game that I put the most time into in 2017, and that's an especially impressive accomplishment given the astounding number of excellent games that this year provided us wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The next Monthly Update will also introduce the game's first new paid cosmetic items through a &amp;quot;crate and key system,&amp;quot; which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will &amp;quot;serve as the foundation of a healthy economy after launch,&amp;quot; and will aim to &amp;quot;benefit all players - both who are willing to pay and who are not willing to pay for vanity items.&amp;quot; However, Greene also addressed that &amp;quot;our messaging wasn't clear&amp;quot; in terms of implementing the new system, and added that the team will &amp;quot;try to communicate better moving forwa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over on the Steam community forum for the title, developer Brendan Greene (aka &amp;quot;PlayerUnknown&amp;quot;) outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since its debut on Steam Early Access in March of this year, [https://www.pubgprotips.com/ Pubg Beginner Guide] has eclipsed over 30 million players in a way that can only be described as a &amp;quot;phenomenon.&amp;quot; However, given that the game has only just &amp;quot;released&amp;quot; now nine months after it launched through in Early Access, PUBG still very much feels like a game that's a work-in-progress, and that's likely going to be the case with it for months and, potentially, ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given the huge scope of PUBG 's maps and the varied terrain inside of them, there is plenty of room for player experimentation and strategy. As I've played with numerous friends over the past few months, I've continually found players utilizing very different ways to getting into the last remaining number of players that have been just as effective as the last. This includes some of my friends that have loved hiding in bushes and foliage to catch players by surprise, while some of the more cunning players I know have done nefarious things like blowing the tires off of roadside vehicles, leaving players stranded and unable to escape the oncoming circle and instead heading towards a slow, painful de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even though I've only put a few hours into Battlegrounds at this point since jumping in, I can already see it as a title that I'll more than likely come back to in the coming months. With rounds that usually extend for me around 20-30 minutes (if I don't get killed right from the get-go), the game has drawn in me like few others ever have, much less any type of survival sim or Early Access game before it, and most of that comes down to its incredibly streamlined sense of survival at play, and how it draws players together in a fight to the finish. To say Battlegrounds is exhilarating is an understatement: even in its earliest state right now, I've kept coming back to the game night after night because it's gotten my blood pumping like few other games have in the past few ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rockstar has been pretty adamant that RDR2 will not be following in the footsteps of GTA 5 and will not have multiple protagonists. That being said, Rockstar has been known to be full of lies in the past to throw off audien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That fear is also combined with the fact that so many titles in the genre can feel as &amp;quot;Early Access&amp;quot; as an Early Access title can be. Without delving into the numerous technical and performance issues that can crop up with titles in an early development state, there can also be the feeling of mechanics and gameplay ideas that haven't had the proper time to cook yet, and there's no knowing what a title can look like months (or even years) out from what players have available. That's the nature of Early Access games as we know them, and while that's as much an expectation for what you're getting, it can also factor into the hesitation of plunking down money on a game that is, for all intents and purposes, unfinis&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoahNeely3104</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=19_Crazy_Possibilities_For_Red_Dead_Redemption_2_And_13_Epic_Things_That_Got_Confirmed&amp;diff=17701</id>
		<title>19 Crazy Possibilities For Red Dead Redemption 2 And 13 Epic Things That Got Confirmed</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=19_Crazy_Possibilities_For_Red_Dead_Redemption_2_And_13_Epic_Things_That_Got_Confirmed&amp;diff=17701"/>
		<updated>2026-03-03T17:07:14Z</updated>

		<summary type="html">&lt;p&gt;NoahNeely3104: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Whether players decide to head in Solo or as part of a Duo or four-player Squad with friends, each game more-or-less starts off in the same fashion as play…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Whether players decide to head in Solo or as part of a Duo or four-player Squad with friends, each game more-or-less starts off in the same fashion as players jettison out of a derelict warplane and parachute onto the abandoned Soviet island that serves as the game's titular battlegrounds, which spans a massive 5x5 miles in size. Ultimately though, players are left to decide where and when to land, whether they want to drop immediately for a chance at grabbing weapons and equipment right away, or a later drop that costs resources but could set up players with a bit of breathing room away from all the ch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over on the Steam community forum for the title, developer Brendan Greene (aka &amp;quot;PlayerUnknown&amp;quot;) outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for [https://www.pubgprotips.com/ please click the next post] Xbox One controller, new weapons and character customization options, and much m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But for as many flaws as PUBG has, both subtle and incredibly noticeable, it's also the game I've just wanted to keep coming back to month after month after month. By breaking down the core mechanics of survival games into matches that are both intense and easy to hop back into, PlayerUnknown's Battlegrounds has provided a multiplayer experience that plays out drastically different each time, and yet is just as exhilarating each time that I p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specifically, Greene clarified with the game's new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You know who isn’t known for being tight-lipped? The rest of the human race, especially when they have nothing significant to add to the conversation. Yes, when we actually know nothing about something we desperately want to discuss, we tend to pluck absolute nonsense straight out of the air. That is how rumors get started. While rumors about video games can be incredibly useful, as they can help developers see what fans actually want to see in the game, other times it is just one sad weirdo trying to shoehorn Rainbow Dash into every single franchise. So in that spirit, here are some of the more exciting rumors we’ve heard about RDR2 , as well as some confirmed secrets you can look forward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pushing past six million copies in the past few weeks, PlayerUnknown's Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game's upcoming August updates to be one of its most expansive &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On that last point, PUBG is by no means the &amp;quot;best&amp;quot; game from this year. On a technical level, it's still riddled with bugs and in dire need of fine-tuned optimization on PC (and on Xbox One as well, given the reports of its significant technical performance issues). Likewise, its progression and micro-transactions systems are a step back compared to the more satisfying sense of earning loot and rewards from investing time into it as games like Overwatch prov&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I was one of those people for quite some time. Over the course of various preview events, conventions, and on my own time I've dabbled with a few different Early Access titles or survival games to varying success. Recent titles of the past few years, like Rust , We Happy Few , or ARK: Survival Evolved , grabbed my attention for a short amount of time thanks to their unique premises or ideas, but ultimately I ended up losing interest from some of the usual quirks of the survival sim genre. Given their love of crafting systems - which I often find unintuitive and confusing - and the need to monitor a series of Hunger/Thirst meters with death usually inches away, I've bounced off most of those titles fairly quickly. Survival sims can sometimes be intimidating to newcomers, and as a result that's sometimes made me reluctant to try t&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN'S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoahNeely3104</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Benutzer:NoahNeely3104&amp;diff=17700</id>
		<title>Benutzer:NoahNeely3104</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Benutzer:NoahNeely3104&amp;diff=17700"/>
		<updated>2026-03-03T17:07:10Z</updated>

		<summary type="html">&lt;p&gt;NoahNeely3104: Die Seite wurde neu angelegt: „I'm Rae (23) from Oberhausen Borbeck, Germany. &amp;lt;br&amp;gt;I'm learning Swedish literature at a local high school and I'm just about to graduate.&amp;lt;br&amp;gt;I have a part time…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm Rae (23) from Oberhausen Borbeck, Germany. &amp;lt;br&amp;gt;I'm learning Swedish literature at a local high school and I'm just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a backery.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web site ... [https://www.pubgprotips.com/ you can look here]&lt;/div&gt;</summary>
		<author><name>NoahNeely3104</name></author>
		
	</entry>
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