<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>http://dustlikestars.de/index.php?action=history&amp;feed=atom&amp;title=10_Games_To_Remake_After_Resident_Evil_3</id>
	<title>10 Games To Remake After Resident Evil 3 - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="http://dustlikestars.de/index.php?action=history&amp;feed=atom&amp;title=10_Games_To_Remake_After_Resident_Evil_3"/>
	<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=10_Games_To_Remake_After_Resident_Evil_3&amp;action=history"/>
	<updated>2026-05-05T11:44:31Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Erkenfara</subtitle>
	<generator>MediaWiki 1.32.2</generator>
	<entry>
		<id>http://dustlikestars.de/index.php?title=10_Games_To_Remake_After_Resident_Evil_3&amp;diff=20047&amp;oldid=prev</id>
		<title>GregStobie4 am 4. März 2026 um 14:26 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=10_Games_To_Remake_After_Resident_Evil_3&amp;diff=20047&amp;oldid=prev"/>
		<updated>2026-03-04T14:26:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 4. März 2026, 14:26 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apart from Nemesis&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some reports are claiming that other monsters in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game such as zombies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spiders&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunter Gammas , and many others will have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smarter AI as well. According to a thread that talked about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Official Xbox Magazine article, some &lt;/del&gt;of the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s enemies will behave differently in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake depending on the environment and situation &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they're currently in&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particular piece of information wasn't fleshed out, it appears that zombies in the game &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;react to players differently when they're alone or in a gr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Boss Guides How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Find and Kill Griffins How to Find and Kill Griffins How to Trip Cyclops (&amp;amp; Other Large Beasts) Where To Find Medusa (&amp;amp; How To Get Medusa&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Head) How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beat &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Headless Horseman (Before Dawn Breaks Achievement Guide) 8 Largest Monsters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ra&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The objective &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Super Mario 64 &lt;/del&gt;is to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rescue Princess Peach from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;malevolent Bowser&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mario must search far and wide and unlock &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hidden power &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;castle. Why stop at doing a simple remake? Give &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;online co&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;op &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plethora of new features that improve Super Mario&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An update one should certainly expect from a &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;remake &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;refinement &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mobility and aiming mechanics&lt;/del&gt;. Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stuck with the tank-controls aiming technique for the longest time, but eventually evolved &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow for more freedom of movement without sacrificing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series' evocative feeling &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vulnerability. &lt;/del&gt;Resident Evil 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Remake is a prime example of this &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eschewing the stationary aiming design &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to reposition ever so slowly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But on the flipside of this&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake should be careful not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slip too far from the original game's constraints. &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 's weapon aiming had realistic weapon shake where every slight adjustment required &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upmost precision. A Resident Evil 4 remake shouldn't lose that aspect of its tactical gameplay&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but should at least allow &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more mobility in com&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was &lt;/del&gt;one of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few SNES games with &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extraordinary story, side quests, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items. For these reasons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Legend &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zelda: A Link &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Past has an enormous amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;replay value&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's a &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that not only deserves but demands a rem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Code: Veronica embodies the survival horror franchise in ways RE4 never will. Beginning with Resident Evil 7 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom has shown &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survival horror resurgence with main title RE games&lt;/del&gt;. But, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adventure RE games have also sold provably we&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some may argue that Carlos &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mikhail are mere mercenaries &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Umbrella and are not responsible for the Raccoon City outbreak. While that argument is valid&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is worth pointing out that in today's Jill Valentine&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;centered trailer , it was revealed that Jill herself realized this later &lt;/del&gt;in the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and even started to apologize &lt;/del&gt;to Carlos&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The trailer also showed how Jill and Carlos's relationship improved&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and how &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;started &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rely on each other &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survive &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outbreak&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This goes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;show that after realizing that Carlos was not deeply involved with Umbrella&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jill started treating him like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;partner&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;showing that her sarcastic remarks earlier in the game were not made for the sake of appearing mean-spiri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wouldn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t be a balanced game if only &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies get an upgrade&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom confirmed that Jill Valentine will have a few tricks up her sleeve such as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dodge mechanic , &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more advanced enemies&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil fans who've played the original game would know &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dodging &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not new in Resident Evil 3 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given that it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;central &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relentless chase that Nemesis would give play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Without &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doubt, Resident Evil 4 was an absolute game changer for third-person shooters. The game introduced &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shoulder&amp;quot; perspective that has since become a staple &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genre&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not only did the game revolutionize third-person shooters, RE4 &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a source of inspiration to various video games franchises such as God of War , Gears &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;War , Grand Theft Auto , Fallout &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more! The game also influenced survival horror titles &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become more in tune with action-[https://www.Adventuregamesfans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ Adventure Game Crafting Guide] such as The Last of Us and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dead Space tril&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After rumors of the RE4 remake made the rounds on Sunday&lt;/del&gt;, many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans were disappointed that Code Veronica wasn't getting the nod instead. The outcry was so significant that Code: Veronica began trending on Twitter despite there being no recent rumors regarding a potential remake&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite this Dreamcast classic being overshadowed by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hype &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success of RE4 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game still has its passionate fanbase. And these fans are very vo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;argued that this hack-and-slash role-playing game is still relevant two decades after its release. The servers are still active because &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people returning to play through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game once more. Plenty of demand makes a Diablo II remake pivo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now, an article from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Official Xbox Magazine recently spilled some pretty juicy information about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming game. Unfortunately, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details released by the magazine sparked confusion among fans given that the article made it appear that Nemesis would be able to break into saferooms &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom quickly clarified to several news outlets that they tyrant would be unable to enter these safe havens&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but there will be areas &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that will have a typewriter and an item box that Nemesis would be able to access&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RPD's main hall in Resident Evil 2 remake &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to ensure that the room that players are &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is safe, they would have to listen for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save room theme &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;p&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Several days ago&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capcom released &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highly-anticipated remake of Resident Evil 3 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which takes players back to Raccoon City. Although Capcom previously revealed that both games had an overlap period during development&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the massive success of Resident Evil 2 set &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high-expectation for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re-imagining &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;third &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, giving Capcom &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;insurmountable task of developing a sequel &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will surpass its predecessor&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A fair warning to readers that &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;article &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have MAJOR SPOILE&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From there, a Resident Evil 4 remake [https://www.adventuregamesfans.com/ you could check here] continue making miniscule changes, but there's not really much else &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tackle ideally. Resident Evil 4 &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cheapen a remake in the spirit of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original game. Though Capcom has found success in implementing radical changes as well &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it'd be interesting to see how a reimagining could be tackled for Resident Evil&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course, it would be easier for Capcom to just use the same formula that made Resident Evil 2 remake successful for Resident Evil 3 . However, the studio is aware &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fact that sequels should evolve from its predecessor, and this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exactly why Capcom introduced these changes &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Towards &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 2 remake , players will notice that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pace of &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is more intense and action&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heavy, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 remake picks up exactly from that point. Looking at both games as a whole, Resident Evil 3 perfectly compliments Resident Evil 2 , which is what &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good sequel should&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So is &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 a bad &lt;/ins&gt;remake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, focusing on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what a remake should do? Well, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;answer to that question is no: it's actually a really good re-imagining of a classic game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;By now, &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans should know that Capcom hates &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be predictable. It is worth remembering that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remakes &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both Resident Evil and &lt;/ins&gt;Resident Evil 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were more or less faithful to their original counterparts&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but with additional storylines &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slightly changed mechanics to give veteran &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sure&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it would have been easier for Capcom to adopt &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same formula &lt;/ins&gt;to Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 , but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio decided to take a different approach&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resulting in an even better sequel &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the following reas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are some key differences though which seem to complement the monster quite nicely. For &lt;/ins&gt;one&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the trench coat itself is darker and bulkier, and seems to be made out of some kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stretched leather. Nemesis is much more top heavy in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new version as well, featuring &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even more towering physique than before. And although this is less of a change &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more just improved graphics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the extra detail &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nemesis' face and the way the flesh seems pulled over adds &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overall fear factor &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the beast&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If Nemesis is going to strike fear into players the same way he did in the original &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it is vital he looks the p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At its core&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto is a game about being &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;criminal and committing heinous acts&lt;/ins&gt;. But &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it wasn't always that way. Back when Grand Theft Auto was called Race 'n' Chase &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players were actually allowed to choose whether they wanted to play as the police or the criminal. Furthermore&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game wasn't about completing missions or free&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roaming, but rather, it was a multiplayer racing g&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But to balance it all out&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to retain the feel &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previous Resident Evil games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 still has classic survival&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horror elements as seen &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the police station and hospital sequences of &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When players get &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;control &lt;/ins&gt;Carlos &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the remake&lt;/ins&gt;, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are taken back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the RPD and almost immediately, the overall vibe of the game changes from high-paced intense action &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;claustrophobic nature of Resident Evil 2 &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The same applies &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hospital and sewers part of the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where players find themselves in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;confined space, making every zombie, licker, and hunter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much more terrify&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while it may be disappointing to have these locations removed&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made Jill and Carlos&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;route to their escape more realistic than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Both the park and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;graveyard only existed because they led &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dead factory, which is Umbrella&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disposal facility &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, having such a facility &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conducts illegal operations above ground is unrealistic, which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;why a highly-sophisticated lab beneath the Hospital&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also owned by Umbrella, makes more sense &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grand scheme of thi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What better place to start than with the game's namesake itself? Nemesis is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truly deadly force which relentlessly hunts &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player down throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirety &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His new design &lt;/ins&gt;has been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the topic &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much discussion&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is clear that developers felt the pressure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get this one right&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two designs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are &lt;/ins&gt;many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similarities which are easily recognizable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skulls adorn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monster's trench coat, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his face is quite similar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if not even more grues&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;said about many &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor sets on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;list that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suit itself is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero's greatest weapon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case of Vanquish &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sentiment is a literal one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Instead of building futuristic guns&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DARPA invested &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Augmented Reaction Suit (ARS) &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn an everyday soldier into a walking t&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GregStobie4</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=10_Games_To_Remake_After_Resident_Evil_3&amp;diff=19570&amp;oldid=prev</id>
		<title>QDANancy03195588 am 4. März 2026 um 11:05 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=10_Games_To_Remake_After_Resident_Evil_3&amp;diff=19570&amp;oldid=prev"/>
		<updated>2026-03-04T11:05:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 4. März 2026, 11:05 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bound to be &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creatures returning to Resident Evil 3 Remake &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more images may &lt;/del&gt;well &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pop up &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;near future&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but so far &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems developers are doing well redesigning creatures &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make them more scary &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modern audiences without compromising &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;integrity of the creature its&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main takeaway fans can gather from the Resident Evil 3 trailer is that there &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clearly more insight into Raccoon City's slow simmering that eventually brings it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a complete collapse over a few days. In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original [https://WWW&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Adventuregamesfans.com/ Adventure game DLC], &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;introduction and beginning parts &lt;/del&gt;of the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;did not provide much footage &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the way in which Raccoon City slowly melted into obliv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Amidst &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slew &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remasters &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remakes that have dominated &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;video game market recently&lt;/del&gt;, Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;Remake &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems to stand &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cut above the rest. Considered one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better games in the franchise, it is obvious why fans are &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excited about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game. Pair &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great yet faithful redesigns given &lt;/del&gt;to the game's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many characters and it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shaping up to be something truly special&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course, &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games are just as much about &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zombies and monsters as it is about the playable characters&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how do these monsters stack up against their original incarnat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The excitement for the remake &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 is at an all time high as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first trailer was finally released on today's State of Play livestream , confirming &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;April 3, 2020 release date on PC&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are some key takeaways fans can gather from the trailer and everything that has been revealed today&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which may clue us in &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what changes, insights, and additions &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storyline &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake could ent&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps this new scene in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer is some possible insight or a cue that the game may expand upon the events that transpired while Jill was on standby and what Carlos may have been doing &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the meantime&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Or at least we can hope&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Again&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is no way to confirm whether this would include gameplay elements&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but certainly more exposure of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storyline into the events that unfolded during that period seems reasona&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another creature &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made its debut in Resident Evil 2 is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giant moth&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This monster &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bio&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;organic weapon that was developed by Umbrella&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and its research &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conducted &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NEST Underground facility &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During the Raccoon City Outbreak, the Giant Moth escaped the Umbrella facility &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used the air conditioning system&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main shaft &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunt down prey all over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;facility&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Giant Moth also &lt;/del&gt;made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an appearance in Resident Evil Outbreak and Resident Evil Surviv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the original &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, she runs into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nemesis for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time l ater in &lt;/del&gt;the game. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While it appears Jill&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s first confrontation with the Nemesis transpires at the start of &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as she &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fleeing her home&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not necessarily change the story from the original, as this same sequence could have transpired &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original game too, but was not sh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The pre-order bonus for &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 that comes with all editions physical or digital is a costume pack featuring alternate outfits &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jill and Carlos inspired by their original 1999 appearances&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, pre-ordering &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;digital version on PSN comes with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theme for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 system menu&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Xbox One version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is not available &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pre&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purchase through Amazon, but is available at Gamestop &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Best &amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ever since their introduction in Resident Evil 2 , Lickers became one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most feared and most popular enemies in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil franchise. Similar to Crimson Heads&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lickers are mutations from severely injured zombies, but this mutation is caused by a separate t-Virus strain. Lickers are known for their large exposed brains and extremely long tongue. Although these creatures do not have the ability to see, they are extremely sensitive to sound and are able to hunt their prey just by listening to their movements. Although Lickers &lt;/del&gt;were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;present in Raccoon City during the Outbreak, Jill Valentine &lt;/del&gt;wasn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to encounter them, but it will be interesting to see whether these monsters will be present in &lt;/del&gt;the remake, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially inside &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;police stat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Furthermore, we hear Jill reflecting upon the overall situation in the background of the new trailer, as she complains, &amp;quot;&lt;/del&gt;It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gets worse every night&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; This may indicate furthermore that &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will provide &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;insight into the previous days that led up to Resident Evil 3 's start-game, beginning September 28, 1&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunter Beta&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunter Gamma is &lt;/del&gt;made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by combining human DNA with something else &lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this time, amphibian DNA was used resulting &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this frog-like monster. This design is perhaps &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most different&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for although the angle makes it difficult &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new version&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it seems &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beast &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bipedal with no arms. It also looks much more fleshy than the original&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and just plain scarier. This design is a clear example of why some creatures had &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be redesigned, as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original Hunter Gamma looks kind of si&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apart from Nemesis, some reports &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;claiming that &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monsters in the game such as zombies, spiders, Hunter Gammas &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many others will have a smarter AI as &lt;/ins&gt;well&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. According to a thread that talked about the Official Xbox Magazine article, some of the game's enemies will behave differently &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake depending on the environment and situation that they're currently in. Although this particular piece of information wasn't fleshed out&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appears that zombies in the game will react to players differently when they're alone or in a gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Boss Guides How to Find and Kill Griffins How to Find and Kill Griffins How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trip Cyclops (&amp;amp; Other Large Beasts) Where To Find Medusa (&amp;amp; How To Get Medusa's Head) How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beat &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Headless Horseman (Before Dawn Breaks Achievement Guide) 8 Largest Monsters, Ra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;objective of Super Mario 64 &lt;/ins&gt;is to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rescue Princess Peach from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;malevolent Bowser&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mario must search far and wide and unlock &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hidden power &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the castle. Why stop at doing a simple remake? Give &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online co-op and a plethora &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new features that improve Super Mario&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An update one should certainly expect from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 remake is the refinement &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the mobility &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;longest time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but eventually evolved to allow for more freedom of movement without sacrificing the series' evocative feeling of vulnerability. &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;Remake &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prime example &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this , eschewing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stationary aiming design and allowing players to reposition ever &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slowly. But on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flipside &lt;/ins&gt;of this&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake should be careful not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slip too far from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/ins&gt;game's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constraints. Resident Evil 4 &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 remake shouldn't lose that aspect of &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tactical gameplay&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should at least allow for more mobility in com&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It was one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few SNES games with &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extraordinary story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side quests&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For these reasons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Legend of Zelda: A Link &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Past has an enormous amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;replay value. It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a game that not only deserves but demands a rem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Code: Veronica embodies &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;survival horror franchise &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways RE4 never will&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beginning with Resident Evil 7 , Capcom has shown a survival horror resurgence with main title RE games&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action-adventure RE games have also sold provably we&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course, some may argue &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Carlos and Mikhail are mere mercenaries of Umbrella and are not responsible for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Raccoon City outbreak&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While that argument is valid, it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worth pointing out that in today's Jill Valentine&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;centered trailer &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealed that Jill herself realized this later &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game, and even started to apologize to Carlos&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The trailer also showed how Jill &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Carlos&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relationship improved, and how they started to rely on each other &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;survive &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outbreak&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This goes to show that after realizing that Carlos was not deeply involved with Umbrella, Jill started treating him like a partner, showing that her sarcastic remarks earlier in the game were not &lt;/ins&gt;made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the sake of appearing mean-spiri&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course, it wouldn't be a balanced &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if only &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies get an upgrade. Capcom confirmed that Jill Valentine will have a few tricks up her sleeve such as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dodge mechanic , to combat &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s more advanced enemies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil fans who&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve played &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would know that dodging &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not new in Resident Evil 3 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given that &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is central &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relentless chase that Nemesis would give play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without a doubt, &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 was an absolute game changer &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;third-person shooters&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game introduced the &amp;quot;over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shoulder&amp;quot; perspective that has since become &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staple of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;genre&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not only did the game revolutionize third-person shooters, RE4 has also been a source &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inspiration to various video games franchises such as God of War &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gears &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;War , Grand Theft Auto , Fallout , and more! The &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also influenced survival horror titles &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become more in tune with action&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.Adventuregamesfans.com/ Adventure Game Crafting Guide] such as The Last of Us &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Dead Space tril&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After rumors &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RE4 remake made &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rounds on Sunday&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many fans &lt;/ins&gt;were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disappointed that Code Veronica &lt;/ins&gt;wasn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nod instead. The outcry was so significant that Code: Veronica began trending on Twitter despite there being no recent rumors regarding a potential &lt;/ins&gt;remake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Despite this Dreamcast classic being overshadowed by the hype and success of RE4 &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game still has its passionate fanbase. And these fans are very vo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be argued that this hack-and-slash role-playing game is still relevant two decades after its release&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The servers are still active because of people returning to play through &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once &lt;/ins&gt;more&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Plenty of demand makes a Diablo II remake pivo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now, an article from the Official Xbox Magazine recently spilled some pretty juicy information about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming game. Unfortunately&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;details released by the magazine sparked confusion among fans given that the article &lt;/ins&gt;made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it appear that Nemesis would be able to break into saferooms . Capcom quickly clarified to several news outlets that they tyrant would be unable to enter these safe havens&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there will be areas &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game that will have a typewriter and an item box that Nemesis would be able to access&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RPD's main hall in Resident Evil 2 remake . However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to ensure &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;room that players are in &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;safe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they would have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;listen for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;save room theme to p&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QDANancy03195588</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=10_Games_To_Remake_After_Resident_Evil_3&amp;diff=17786&amp;oldid=prev</id>
		<title>MarvinR462: Die Seite wurde neu angelegt: „&lt;br&gt;There are bound to be other creatures returning to Resident Evil 3 Remake , and more images may well pop up in the near future, but so far it seems develop…“</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=10_Games_To_Remake_After_Resident_Evil_3&amp;diff=17786&amp;oldid=prev"/>
		<updated>2026-03-03T17:33:31Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;There are bound to be other creatures returning to Resident Evil 3 Remake , and more images may well pop up in the near future, but so far it seems develop…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;There are bound to be other creatures returning to Resident Evil 3 Remake , and more images may well pop up in the near future, but so far it seems developers are doing well redesigning creatures to make them more scary to modern audiences without compromising the integrity of the creature its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The main takeaway fans can gather from the Resident Evil 3 trailer is that there is clearly more insight into Raccoon City's slow simmering that eventually brings it to a complete collapse over a few days. In the original [https://WWW.Adventuregamesfans.com/ Adventure game DLC], the introduction and beginning parts of the game did not provide much footage of the way in which Raccoon City slowly melted into obliv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Amidst a slew of remasters and remakes that have dominated the video game market recently, Resident Evil 3 Remake seems to stand a cut above the rest. Considered one of the better games in the franchise, it is obvious why fans are so excited about the remake of the game. Pair this with the great yet faithful redesigns given to the game's many characters and it's shaping up to be something truly special. Of course, Resident Evil games are just as much about its zombies and monsters as it is about the playable characters, but how do these monsters stack up against their original incarnat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The excitement for the remake of Resident Evil 3 is at an all time high as the first trailer was finally released on today's State of Play livestream , confirming an April 3, 2020 release date on PC, PS4, and Xbox One. There are some key takeaways fans can gather from the trailer and everything that has been revealed today, which may clue us in to what changes, insights, and additions the storyline of Resident Evil 3's remake could ent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Perhaps this new scene in the trailer is some possible insight or a cue that the game may expand upon the events that transpired while Jill was on standby and what Carlos may have been doing in the meantime. Or at least we can hope. Again, there is no way to confirm whether this would include gameplay elements, but certainly more exposure of the storyline into the events that unfolded during that period seems reasona&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another creature that made its debut in Resident Evil 2 is the giant moth. This monster is a bio-organic weapon that was developed by Umbrella, and its research was conducted in the NEST Underground facility . During the Raccoon City Outbreak, the Giant Moth escaped the Umbrella facility and used the air conditioning system's main shaft to hunt down prey all over the facility. The Giant Moth also made an appearance in Resident Evil Outbreak and Resident Evil Surviv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the original game, she runs into the Nemesis for the first time l ater in the game. While it appears Jill's first confrontation with the Nemesis transpires at the start of the game as she is fleeing her home, it does not necessarily change the story from the original, as this same sequence could have transpired in the original game too, but was not sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The pre-order bonus for Resident Evil 3 that comes with all editions physical or digital is a costume pack featuring alternate outfits for Jill and Carlos inspired by their original 1999 appearances. Additionally, pre-ordering the digital version on PSN comes with a theme for the PS4 system menu. As of yet, the Xbox One version of the game is not available to pre-purchase through Amazon, but is available at Gamestop and Best &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ever since their introduction in Resident Evil 2 , Lickers became one of the most feared and most popular enemies in the Resident Evil franchise. Similar to Crimson Heads, Lickers are mutations from severely injured zombies, but this mutation is caused by a separate t-Virus strain. Lickers are known for their large exposed brains and extremely long tongue. Although these creatures do not have the ability to see, they are extremely sensitive to sound and are able to hunt their prey just by listening to their movements. Although Lickers were present in Raccoon City during the Outbreak, Jill Valentine wasn't able to encounter them, but it will be interesting to see whether these monsters will be present in the remake, especially inside the police stat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Furthermore, we hear Jill reflecting upon the overall situation in the background of the new trailer, as she complains, &amp;quot;It gets worse every night.&amp;quot; This may indicate furthermore that the game will provide more insight into the previous days that led up to Resident Evil 3 's start-game, beginning September 28, 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like the Hunter Beta, the Hunter Gamma is made by combining human DNA with something else , but this time, amphibian DNA was used resulting in this frog-like monster. This design is perhaps the most different, for although the angle makes it difficult to see the new version, it seems that the beast is bipedal with no arms. It also looks much more fleshy than the original, and just plain scarier. This design is a clear example of why some creatures had to be redesigned, as the original Hunter Gamma looks kind of si&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarvinR462</name></author>
		
	</entry>
</feed>