<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>http://dustlikestars.de/index.php?action=history&amp;feed=atom&amp;title=Apex_Legends%3A_Season_3_s_10_Biggest_Changes</id>
	<title>Apex Legends: Season 3 s 10 Biggest Changes - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="http://dustlikestars.de/index.php?action=history&amp;feed=atom&amp;title=Apex_Legends%3A_Season_3_s_10_Biggest_Changes"/>
	<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Apex_Legends:_Season_3_s_10_Biggest_Changes&amp;action=history"/>
	<updated>2026-05-07T18:49:20Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Erkenfara</subtitle>
	<generator>MediaWiki 1.32.2</generator>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Apex_Legends:_Season_3_s_10_Biggest_Changes&amp;diff=18510&amp;oldid=prev</id>
		<title>BeckyMilerum2 am 3. März 2026 um 21:18 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Apex_Legends:_Season_3_s_10_Biggest_Changes&amp;diff=18510&amp;oldid=prev"/>
		<updated>2026-03-03T21:18:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 21:18 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This shows no distinguishing features&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the fact that Caustic is able to walk through and trap players in the space shows that this location may feel similar to the Bunker location on the original &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Admittedly introducing Alien characters and settings would &lt;/del&gt;be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stretch to Dead By Daylight’s tone&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go with &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minute. Having the setting in the crumbling prison from Alien 3 with opening &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closing doors would be awes&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If coordinated with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your squad &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using it as a setup to ambush an entrenched team puts &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the perfect position &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start and end &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight very quickly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, coordination is absolutely key to taking getting the most out of it, because while &lt;/del&gt;it's a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;critical advantage, it can be overturned within the span of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few seco&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most definitely an awful lot to unpack here. And if you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re wondering where &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then as always&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we're here to help &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that. Keep scrolling to join us as we highlight and check out ten of the biggest ways in which season three is changing the game for Apex Legen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Executioner perk &lt;/del&gt;that was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attached to the golden armor (which restored shields upon successful finishing moves) always felt &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little lackluster compared to the rest of the golden items. Now, however&lt;/del&gt;, it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll be practically indispensable, as it has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fast Use perk formerly attached to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;backpack, which allows &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wearer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use consumables twice as f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;But Pathfinders can not only get &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;places faster than others; they can also get to places &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are simply unreachable by others&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;High ground has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;major advantage in this game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not only allowing for a larger field &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;view and making it harder for enemies to spot the high&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ground player, but also increasing the potential &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;headsh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This cult classic would be a good fit with all &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the rural Killers running around. Admittedly &lt;/del&gt;the map &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be very similar &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;farm-based maps already &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the [https://Ps5Gamers&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ PS5 game previews]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so this DLC would probably just add the charact&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though it may not technically be a beach zone, the teal-colored water &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sandy-looking shores give &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;area an island-like feel. In the trailer, Octane launches off a bounce pad &lt;/del&gt;into a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;geyser, which pushes the character into the air&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is an indication that players will be able to traverse the map &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doing the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Longbow DMR fires a bit slower &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does less damage on leg shots, though the G7 Scout saw a flat increase &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage done. The Hemlok does more damage but fires &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit slower, and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mozambique was made to be more accurate&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;L-Star took &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage nerf, but now has reduced recoil &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comes standard with a Digital Threat sc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While perhaps not a zone &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technical sense, it appears this new map will have a train running through &lt;/del&gt;it. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The trailer shows numerous supply bins as Crypro traverses it in an effort to outrun Bangalore&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ultimate Abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But it&lt;/del&gt;'s all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the better, honestly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The base cost for entry &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;higher&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conversely, so is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;payout. The biggest takeaway here is the change &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how score from kills is calculated, which is drastically improved over the last sys&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The drone&lt;/del&gt;, as of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now, doesn't take any damage from the ring&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlike an actual player&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it only needs to make a one-way trip&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the banner still needs to be within the drone's flight range, but it can successfully retrieve a player that would otherwise need to be left beh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those who managed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reach level 110 were gifted an alternate version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the level 100 R-301 skin with this one going for a gold and white design accompanied with the name The Golden Rampage&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pretty much &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recoloring &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the initial skin &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offers a polar opposite aesthetic for those who dig &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;white and gold color combinat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another idea relates back to the reason for the hack itself. Because the original hack gave Crypto &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;determine a character&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;win odds &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any game&lt;/del&gt;, it's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;security breach required the team &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games due to the corrupted sys&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Valor skin may only be listed as rare but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combination &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;red, navy blue and gold &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The armor scaling on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chest and bracers as well as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chain mailing design on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boots makes this feel inspired by fantasy armor but gives it a nice modern fl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The golden teeth on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;front of the gun &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;muted blue throughout really bring the design &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the skin together. Respawn needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better job &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having several skins of this quality throughout the entire &lt;/del&gt;battle pass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and not just at the beginning and &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Character ideas might include an addition with something similar to Wraith’s portal&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This could include height&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and allow the player to reach places &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they don’t have to travel to physically before setting &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teleport&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To balance it against Pathfinder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it could be more limited &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;distance but allow height that rivals &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zip line’s maximum vertical&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are numerous caves on the original Kings Canyon map, including one area &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s simply called Caves. In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Season 3 trailer, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brief segment shows Crypto walking through a cavernous area&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, the technological equipment in the background suggests this &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something beyond &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kings Canyon&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;style cave. It may have elements similar &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the underground lab players found during the Wraith Town Takeov&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His Defensive Bombardment ultimate also got some love, with a full minute shaved off of its cooldown time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It also saw two seconds removed from its duration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which can &lt;/ins&gt;be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bummer&lt;/ins&gt;, but it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can also be thrown more than thirty percent further, giving it &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit more leverage &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;util&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geysers actually acts just like a Jump Tower, propelling the player high into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;air and putting them into skydiving mode. It's still useful, &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially when &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'re ready &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rotate after looting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;area&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But &lt;/ins&gt;it's a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot more time consuming and much more noticeable to nearby enemies than &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simple boosted j&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Along with the bronze coloring,  [https://Ps5Gamers.com/ PS5 Beginner guide] the design also has a giraffe-like pattern on his forearms and another animal spotting on other parts of his body. It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a more subtle skin that isn&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t looking &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impress anyone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but honestly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it might be the best suited for helping &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blend in &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;King's Can&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As for what lies ahead, Côté was clear in saying &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there were ideas in place, but nothing else he could share now. Catching a glimpse into how survivors and killers are chosen &lt;/ins&gt;was a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real treat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would have been fantastic to have &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scooby gang brought into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unique Dead by Daylight spin players have come &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know and l&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether you're looking &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obsessively drop there every game, or avoid it like the second coming of the plague, &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place is definitely the Capitol City&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though it's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit more spread out, it's still densely packed with lootable buildings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them being multi&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story skyscrapers that make &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;excellent sniper perc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The southern portion &lt;/ins&gt;of the map &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in World's Edge is dotted with locations that host flows of lava, and yes, they will do damage if you decide &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stand around &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They aren't instantly lethal, however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and do surprisingly small amounts of damage over t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The skin is called Prince of Darkness &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turns &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mad scientist &lt;/ins&gt;into a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mad king&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It gives Caustic some nice armor inspired &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high-fantasy &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manages &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incorporate his gas mask in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way that doesn't detract from the rest of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;design&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skin also features &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skull on both the chest &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the recent short that was released which covered some of Wraith's time &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lab as an experiment &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was revealed that the voices she hears are her own&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not her subconscious calling out to her, but rather different versions of herself lending her advice from the void in which she can walk. It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as if versions of herself across &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alternate realities are advising her and helping her survive&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;why she thought she was going crazy&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ultimately she learned to embrace &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;voices and use them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her advant&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Multi-story buildings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those within Capitol City, generally have a room on each &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their many floors that can be holed up in&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outlying buildings (especially those with adjoining hallway sections&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as seen in The Geyser) can be hid under or slid through&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Practically every location has its equivalent&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and getting creative with them pays &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It seems that the world of superheroes comes naturally &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;VanSanten, so it's no surprise that she voices a hero &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her own in Wraith&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She&lt;/ins&gt;'s a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect example &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an actor looking nothing like their character, &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doing an excellent job of giving it &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect voice anyw&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A sniper rifle was always &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wonderful thing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have in King&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Canyon, but &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;World's Edge&lt;/ins&gt;, it's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;practically a necessity. The terrain outside of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more built-up and urbanized areas tends &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be incredibly open with little cover, and a lot of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map's transition areas and choke points can be covered from a great dista&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even some of the more close-quarters oriented locales, like Capitol City, offer so much in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;verticality that sniping from a rooftop perch &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generally the go-to strategy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And that's completely overlooking &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;newest sniper weapon, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charge Rifle, is absurdly overpowered as of right &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apex Legends has its third season around &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corner, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;things &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be excited about, but also &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few things that fans should be cautious about. The third season is called Meltdown, and, on top &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;introducing a new legend, it will come with a brand-new &lt;/ins&gt;battle pass&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, hopefully full of really cool unlockable rewa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wraith, you would assume, would be on the younger side of the competitors in King's Canyon as she was a lab experiment that escaped. Often in science fiction, these types of characters are younger&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For Wraith though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she's actually 27 meaning &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she sits right in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her immature younger competitors and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;older veterans looking to find some thrills in their golden years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hopefully, for everyone around her&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she doesn't end up developing a mid-life crisis &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next few ye&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Imagine finding out &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;man responsible for turning you into his weird science fair project died before you had &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance for revenge&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what Wraith thought she was going through at first before finding out his supposed death was simply &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protect his own l&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BeckyMilerum2</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Apex_Legends:_Season_3_s_10_Biggest_Changes&amp;diff=17996&amp;oldid=prev</id>
		<title>CareyKauper998: Die Seite wurde neu angelegt: „&lt;br&gt;This shows no distinguishing features. However, the fact that Caustic is able to walk through and trap players in the space shows that this location may fe…“</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Apex_Legends:_Season_3_s_10_Biggest_Changes&amp;diff=17996&amp;oldid=prev"/>
		<updated>2026-03-03T18:56:22Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;This shows no distinguishing features. However, the fact that Caustic is able to walk through and trap players in the space shows that this location may fe…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;This shows no distinguishing features. However, the fact that Caustic is able to walk through and trap players in the space shows that this location may feel similar to the Bunker location on the original &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Admittedly introducing Alien characters and settings would be a stretch to Dead By Daylight’s tone, but go with it for a minute. Having the setting in the crumbling prison from Alien 3 with opening and closing doors would be awes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If coordinated with the rest of your squad , using it as a setup to ambush an entrenched team puts you in the perfect position to start and end the fight very quickly. However, coordination is absolutely key to taking getting the most out of it, because while it's a critical advantage, it can be overturned within the span of a few seco&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There's most definitely an awful lot to unpack here. And if you're wondering where to start, then as always, we're here to help you out with that. Keep scrolling to join us as we highlight and check out ten of the biggest ways in which season three is changing the game for Apex Legen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Executioner perk that was attached to the golden armor (which restored shields upon successful finishing moves) always felt a little lackluster compared to the rest of the golden items. Now, however, it'll be practically indispensable, as it has the Fast Use perk formerly attached to the backpack, which allows the wearer to use consumables twice as f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But Pathfinders can not only get to places faster than others; they can also get to places that are simply unreachable by others. High ground has a major advantage in this game, not only allowing for a larger field of view and making it harder for enemies to spot the high-ground player, but also increasing the potential for headsh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This cult classic would be a good fit with all of the rural Killers running around. Admittedly the map would be very similar to farm-based maps already in the [https://Ps5Gamers.com/ PS5 game previews], so this DLC would probably just add the charact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though it may not technically be a beach zone, the teal-colored water and sandy-looking shores give the area an island-like feel. In the trailer, Octane launches off a bounce pad into a geyser, which pushes the character into the air. This is an indication that players will be able to traverse the map by doing the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Longbow DMR fires a bit slower and does less damage on leg shots, though the G7 Scout saw a flat increase to damage done. The Hemlok does more damage but fires a bit slower, and the Mozambique was made to be more accurate. The L-Star took a damage nerf, but now has reduced recoil and comes standard with a Digital Threat sc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While perhaps not a zone in the technical sense, it appears this new map will have a train running through it. The trailer shows numerous supply bins as Crypro traverses it in an effort to outrun Bangalore's Ultimate Abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But it's all for the better, honestly. The base cost for entry is higher, but conversely, so is the payout. The biggest takeaway here is the change to how score from kills is calculated, which is drastically improved over the last sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The drone, as of now, doesn't take any damage from the ring, and unlike an actual player, it only needs to make a one-way trip. Of course, the banner still needs to be within the drone's flight range, but it can successfully retrieve a player that would otherwise need to be left beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those who managed to reach level 110 were gifted an alternate version of the level 100 R-301 skin with this one going for a gold and white design accompanied with the name The Golden Rampage. It's pretty much a recoloring of the initial skin but offers a polar opposite aesthetic for those who dig the white and gold color combinat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another idea relates back to the reason for the hack itself. Because the original hack gave Crypto a way to determine a character's win odds in any game, it's possible that the security breach required the team to move the games due to the corrupted sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Valor skin may only be listed as rare but the combination of red, navy blue and gold is great. The armor scaling on the chest and bracers as well as the chain mailing design on the boots makes this feel inspired by fantasy armor but gives it a nice modern fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The golden teeth on the front of the gun and muted blue throughout really bring the design of the skin together. Respawn needs to do a better job of having several skins of this quality throughout the entire battle pass and not just at the beginning and &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Character ideas might include an addition with something similar to Wraith’s portal. This could include height, and allow the player to reach places that they don’t have to travel to physically before setting the end of the teleport. To balance it against Pathfinder, it could be more limited in distance but allow height that rivals the zip line’s maximum vertical&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are numerous caves on the original Kings Canyon map, including one area that's simply called Caves. In the Season 3 trailer, a brief segment shows Crypto walking through a cavernous area. However, the technological equipment in the background suggests this is something beyond a Kings Canyon-style cave. It may have elements similar to the underground lab players found during the Wraith Town Takeov&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CareyKauper998</name></author>
		
	</entry>
</feed>