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	<title>Baldur s Gate 3: Best Cleric Class Build - Versionsgeschichte</title>
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		<title>YvetteSingletary am 3. März 2026 um 20:55 Uhr</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 20:55 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quests &amp;amp; Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Egg &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Githyanki Creche Baldur's Gate 3: How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solve the Protruding Books Puzzle in Balthazar&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Room &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (&amp;amp; How to Fix It) Find Zevlor Quest Walkthrough How to Find and Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gauntlet &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shar Investigate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael's Old Enemy) How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solve &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brain Puzzle Silent Library Riddle &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Night Puzzle Solution (What Can Silence &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nightsong) Faith-Leap Trial Guide Investigate &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Suspicious Toys Quest How to Cross &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shadow-Cursed Lands with Kar'niss How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solve Thorm Mausoleum Puzzle How to Complete &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Soft-Step Trial How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solve the Plaque Puzzle in the Shadow-Cursed Vil&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level 5&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oath &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ancients grants &amp;quot;Misty Step&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Moonbeam&amp;quot; as additional prepared spells&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing them to teleport as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus action and conjure &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damaging beam from above that can be repositioned on later turns&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level 7 grants them the &amp;quot;Aura of Warding&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; causing them &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take half-&lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from spells &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;letting them extend that protection &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any ally within 3m.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Thief Rogue subclass offers one simple&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;powerful, benefit over the Arcane Trickster&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an extra bonus action. With this extra Bonus Action&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Thief Rogue is able to move further away from &lt;/del&gt;enemies, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disengage from Opportunity Attacks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attempt a second Hide action if a first fails, and much more&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At Levels 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7, 9, and 11, Rogues don&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have any leveling choices &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make. But because &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;class can learn four Feats, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choices that you do make while leveling this &lt;/del&gt;BG3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rogue build matter a lot more&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The table below displays recommended choices to make at each level-up that &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;synergize well with the stealthy Thief subclass playstyle&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At level six&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Goolock gains &lt;/del&gt;the ability &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Entropic Ward,&amp;quot; allowing them &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impose &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disadvantage on an incoming attack as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reaction. Should that attack miss&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they then gain an advantage on their next attack against the failed attacker. This can be used once per short rest&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for &lt;/del&gt;Baldur's Gate 3 is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right around the corner&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though lots &lt;/del&gt;of the new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subclasses seem like a lot of fun to play, the base game still offers some very powerful options &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the best Cleric &lt;/del&gt;build &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in BG3&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Life Domain Cleric is still &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best Cleric build in BG3 – but that could change with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release of Patch 8. Until &lt;/del&gt;then, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stick with this Life Domain Cleric guide to learn the best Cleric build tips&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what makes the Life Domain such a powerful &lt;/del&gt;subclass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the Cleric&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other information that will help you min-max &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric character&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This Cleric build guide has been updated to add &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-game flavor descriptions &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the class &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subclass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as a new small section with the best consumables for the Cleric&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including both potions &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elixirs&lt;/del&gt;, in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Equipment section&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the case that you don&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t go &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Duergar and instead choose &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Half Elf for the Mask &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Wild passive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charlatan background&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which grants bonuses to Deception &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sleight of Hand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guild Artisan background&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which grants proficiency &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Insight and Persuasion&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Combat Mechanics &lt;/del&gt;Action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Economy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Explained All Negative Combat Status Effects&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Explained All Positive Conditions &amp;amp; Buffs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Explained All Elemental Surface Types (&amp;amp; What They Do) Ways To Use The Environment To Win Fights Guide to Advantage &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Disadvantage How To Avoid Opportunity Attacks What Is Momentum? Explaining the Damage Types Guide to Proficiency How to Use Thrown Weapons The Unwritten Rules &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Baldur's Gate 3 Explained What Is Momentum? How To Surprise Your Ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Going back &lt;/del&gt;[https://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;baldursgate3fans&lt;/del&gt;.com/ mouse click &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on www.baldursgate3fans.com&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their word or engaging in cruelty will cause a Paladin who swore the Oath of Devotion to become an Oathbreaker&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This makes it an especially tricky subclass &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maintain when playing as the &amp;quot;Dark Urge&amp;quot; origin, whose bloodthirst &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;control and can lead to accidents. Another early example &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;somewhere this Oath can be broken is during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;encounter with Damays and Nemissa in Act One&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with Lae'zel in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as choosing to attack Damays &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nemissa will immediately break &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oath of Devotion​​​​​​&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the Blood &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lathander remains an ideal weapon for the Devotion Paladin&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is a good time to pick up a better shield&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Viconia's Walking Fortress, a legendary shield wielded by Viconia DeVir during the quest &amp;quot;Daughter &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Darkness&amp;quot;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a truly stunning option for a tanky Paladin&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It grants advantage &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all saving throws against spells, gives all spell attack rolls against you disadvantage, and allows you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blast enemies who strike you back with a wave &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;force&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On top of all this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it also allows you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast Warding Bond once per long rest and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique &amp;quot;Reflective Shell&amp;quot; once per short rest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reflective Shell returns all projectiles &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their point of origin for 2 turns&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and is activated as a bonus action&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This section covers &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best equipment for Evocation Wizards in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Acquired after defeating Gandrel &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sunlit Wetlands, this Heavy Crossbow can serve as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect weapon for players who want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight larger creatures - something that&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very useful &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;endgame portion of the RPG. Its Sacred Munitions, capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Turning &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Undead, could be enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more horrifying enemies &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RPG later down &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric multiclass option for Fighters is good for similar reasons as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put into another class. The Cleric, specifically &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some basic Cleric support spells.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When players defeat Enver Gortash in Wyrm’s Rock Fortress, they’re able to loot Fabricated Arbalest from his corpse. &lt;/ins&gt;At &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first glance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this Very Rare Heavy Crossbow has &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typical arsenal &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Special Actions from its weapon type, particularly Piercing Shot and Brace. However, its Rarity is earned through its Dazzling Ray &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Illuminating Shot Acti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first glance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blightbringer may not be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long-ranged fighter’s immediate choice for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bow in their Baldur's Gate 3 gameplay&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players may want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skip prioritizing the bonus &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against Dwarves and Gnomes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead utilize the Slow-on-crit bonus of the weapon. Being able to rake in as much Attack Roll bonuses as possible &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consistently Slow foes on crits can debilitate the enemy’s adva&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's nigh-impossible to make a melee Wizard&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their spells can be attuned for many different functions in combat&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Evocation Wizards focus on damage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Illusion Wizards focus on tricking and deceiving &lt;/ins&gt;enemies, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Necromancy Wizards summon and control the dead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as one might expect&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Settings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hardware&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; Bugs The Best PCs to Play Baldur’s Gate 3 How To Fix The 'Can&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Save' Bug How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Find Missing Hotbar Spells in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spellbook Best Easter Eggs How To Fix Crashing Issues On The Steam Deck The Best Settings For The Steam &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best equipment for Thief Rogues in &lt;/ins&gt;BG3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;across all three Acts&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some pieces from early Acts may still be powerful in later ones, though, and &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain equipped through several Acts&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In Baldur's Gate 3 &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wizard class has access to practically any spell in the game thanks to its &lt;/ins&gt;ability to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;learn spells directly from Scrolls. But each level-up also provides this BG3 Wizard build with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choice between &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;huge number of spells to add to their spellbook&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and some are much more useful than others&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The max level in &lt;/ins&gt;Baldur's Gate 3 is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Level 12&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time, each level you gain will grant something &lt;/ins&gt;new for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your Fighter &lt;/ins&gt;build. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In character creation, you gain &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;basics for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighter class, &lt;/ins&gt;then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steadily gain Feat Choices&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new spells and abilities&lt;/ins&gt;, subclass &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;features&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increase &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best background for Rogues in BG3 in general is the Urchin background&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It grants proficiency &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sleight &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hand &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stealth&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two skills which Rogues regularly use&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will trigger moments of Inspiration when doing typical Rogue shenanigans, like unlocking heavily locked treasures, sneaking into areas&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and performing stealthy maneuvers &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and out of combat&lt;/ins&gt;.&amp;lt;br&amp;gt;In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baldur&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Gate 3 , Cleric builds can be enhanced further &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific consumables. Certain potions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Potion of Speed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will let Clerics do more within a single turn &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;support their allies better, while others&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Potion of Angelic Reprieve&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will let Clerics restore Spell Slots &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep casting&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These Battle Maneuvers, paired with the Fighter's base &lt;/ins&gt;Action &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Surge and Second Wind actions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make them a serious force in melee combat – as long as they actually hit the enemy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that is. They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can also be a source &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minor buffs for &lt;/ins&gt;[https://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baldursgate3fans&lt;/ins&gt;.com/ mouse click &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the up coming website&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;party and debuffs for enemies&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most broken way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play a Thief Rogue &lt;/ins&gt;is to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep them separate from the rest &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;party before combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then sneak to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vantage point&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire off a Sneak Attack for free before entering &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fray. Oftentimes, this one-shots weak to medium-strength enemies&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Urchin background grants proficiency in Sleight &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hand and Stealth&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so these two classic Rogue options are removed from their massive list of 11 possible skills&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charlatans lose Deception and Sleight &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while Guild Artisans lose Persuasion and Insight&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players who want their Bard to capitalize &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their combat potential in Baldur’s Gate 3 may want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose the College &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valor &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This College trains their Bards to keep an eye out on heroes around them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ensuring they stay alive to tell their tales - meaning they have to train &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes they idolize&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players should choose the College of Valor if they want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perform better in combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly at close range&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here are things to note:&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>YvetteSingletary</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Best_Cleric_Class_Build&amp;diff=18239&amp;oldid=prev</id>
		<title>ZacheryCorbould am 3. März 2026 um 20:03 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Best_Cleric_Class_Build&amp;diff=18239&amp;oldid=prev"/>
		<updated>2026-03-03T20:03:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 20:03 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might not seem like a natural fit, but dipping two levels into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter class as a Cleric grants an incredibly powerful ability: Action Surge. One &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iconic abilities &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter class&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Action Surge is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bonus Action &lt;/del&gt;that grants the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caster another Action &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Act 3 &lt;/del&gt;offers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some incredibly &lt;/del&gt;powerful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons and items for a Vengeance Paladin. If you're using a two-handed weapon to maximize your damage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you could pick up Balduran's Giantslayer from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dragon's Sanctum&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This incredible sword doubles &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus damage granted by your Strength Modifier whenever it connects&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while also allowing you to increase in size (gaining temporary hitpoints&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boosted damage&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;advantage on Strength Checks and Saving Throws) once per short rest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you're playing as a Githyanki&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or respecced Lae'zel into a Vengeance Paladin&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then the Silver Sword of the Astral Plane is also a good choice. It grants additional psychic damage on hit while also providing advantage on Intelligence&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wisdom&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charisma Saving Throws. It also gives resistance to psychic damage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immunity &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Charmed&amp;quot; status&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special attack &amp;quot;Soulbreaker&amp;quot; &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stun enemies&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild Magic Sorcerers can &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bend Luck.&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creature they can see makes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saving throw&lt;/del&gt;, attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll, or ability check, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild Magic Sorcerer &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spend 2 Sorcery Points to roll 1d4 and apply the result as a bonus or penalty to that roll&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This allows the Wild Magic Sorcerer to, as the name suggests, bend luck in their fa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.Baldursgate3fans.com/ &lt;/del&gt;Baldur's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gate 3 endings] &lt;/del&gt;Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/del&gt;build in BG3. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Master Fighter &lt;/del&gt;is still the best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/del&gt;build in BG3 – but that could change with the release of Patch 8. Until then, stick with this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Master Fighter &lt;/del&gt;guide to learn the best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/del&gt;build tips, what makes the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Master &lt;/del&gt;such a powerful subclass for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter&lt;/del&gt;, and other information that will help you min-max your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/del&gt;character. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/del&gt;build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter&lt;/del&gt;, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Battle Master&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s unique mechanic is Battle Maneuvers . Upon reaching Level 3 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selecting &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Master subclass, players gain access to melee and ranged attacks that offer powerful additional effects. When using these abilities, though, they use one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter's limited Superiority Dice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level six&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Necromancy Wizards get &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abilities &amp;quot;Undead Thralls: Additional Undead&amp;quot; and &amp;quot;Undead Thralls: Better Summons.&amp;quot; The former allows them to raise an extra corpse when casting &amp;quot;Raise Undead&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; while the latter empowers their undead with bonus HP equal &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Wizard's level &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adds &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wizard's &lt;/del&gt;proficiency &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their damage rolls. At this point, the Necromancer is able to create multiple powerful undead to aid them in combat thanks to these two abilities&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quests &lt;/del&gt;&amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find the Egg in the Githyanki Creche Baldur's Gate 3: How to Solve the Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern &lt;/del&gt;(&amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;How to Fix It&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Find Zevlor Quest Walkthrough How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Find &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heal Thaniel &lt;/del&gt;How to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wake Up Art Cullagh Find Mol Quest Walkthrough &lt;/del&gt;How to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Complete the Gauntlet &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shar Investigate the Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle of the Night Puzzle Solution (&lt;/del&gt;What &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest &lt;/del&gt;How &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to Cross the Shadow-Cursed Lands with Kar'niss How to Solve Thorm Mausoleum Puzzle How to Complete the Soft-Step Trial How to Solve the Plaque Puzzle in the Shadow-Cursed Vil&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When it comes to equipment, &lt;/del&gt;the Oath of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vengeance Paladin might consider grabbing the Gloves of Heroism, hidden in the Tollhouse in Act 1&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These will provide the Heroism buff whenever &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Paladin uses a &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Channel Oath&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then grab &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Helmet Of Smiting from the Selunite Outpost (also &lt;/del&gt;in Act &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and purchase the Armor of Devotion from Roah when they relocate to Moonrise &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Act 2. The former provides temporary hit points whenever you apply a status effect using a smite spell ( Searing Smite inflicting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;burn effect over time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for example), while the latter allows &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Paladin to restore a Channel &lt;/del&gt;Oath &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge at will once per long rest&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At Level 9, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oath &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Ancients allows access to &amp;quot;Protection From Energy&amp;quot; and &amp;quot;Plant Growth&amp;quot; as additional prepared spells, letting them grant resistance to &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elemental damage type or create difficult terrain &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their foes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Master Fighters rarely spent too much time away from direct melee combat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;party with ranged damage and support sources, they should spend as much &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as they can &lt;/del&gt;up&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-close and personal with enemies&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perfectly fine to start &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crossbow&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but when Initiative &lt;/del&gt;rolls, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be prepared &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close that distance quickly&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quests &amp;amp; Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find the Egg in the Githyanki Creche Baldur's Gate 3: How to Solve the Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (&amp;amp; How to Fix &lt;/ins&gt;It&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) Find Zevlor Quest Walkthrough How to Find and Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gauntlet &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shar Investigate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael's Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Night Puzzle Solution (What Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest How to Cross the Shadow-Cursed Lands with Kar'niss How to Solve Thorm Mausoleum Puzzle How to Complete the Soft-Step Trial How to Solve the Plaque Puzzle in the Shadow-Cursed Vil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level 5, the Oath of Ancients grants &amp;quot;Misty Step&amp;quot; and &amp;quot;Moonbeam&amp;quot; as additional prepared spells&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing them to teleport as a bonus action and conjure &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damaging beam from above &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be repositioned on later turns. Level 7 &lt;/ins&gt;grants &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Aura of Warding,&amp;quot; causing them to take half-damage from spells and letting them extend &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protection to any ally within 3m&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Thief Rogue subclass &lt;/ins&gt;offers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one simple, but &lt;/ins&gt;powerful, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benefit over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arcane Trickster: an extra bonus action&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With this extra Bonus Action, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thief Rogue is able to move further away from enemies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disengage from Opportunity Attacks&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt a second Hide action if a first fails&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much more&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Levels 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogues don't have any leveling choices &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make. But because &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;class can learn four Feats&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choices that you do make while leveling this BG3 Rogue build matter a lot more. The table below displays recommended choices &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make at each level-up that will synergize well with the stealthy Thief subclass playstyle&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;six&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Goolock gains the ability &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Entropic Ward,&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing them to impose &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disadvantage on an incoming attack as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reaction. Should that attack miss&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they then gain an advantage on their next &lt;/ins&gt;attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;failed attacker. This &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used once per short rest&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric &lt;/ins&gt;build in BG3. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Life Domain Cleric &lt;/ins&gt;is still the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric &lt;/ins&gt;build in BG3 – but that could change with the release of Patch 8. Until then, stick with this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Life Domain Cleric &lt;/ins&gt;guide to learn the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric &lt;/ins&gt;build tips, what makes the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Life Domain &lt;/ins&gt;such a powerful subclass for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric&lt;/ins&gt;, and other information that will help you min-max your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric &lt;/ins&gt;character. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric &lt;/ins&gt;build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleric&lt;/ins&gt;, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the case that you don&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t go with a Duergar &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead choose the Half Elf for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mask &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild passive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charlatan background&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which grants bonuses &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deception &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sleight of Hand, or &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guild Artisan background, which grants &lt;/ins&gt;proficiency to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Insight and Persuasion&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combat Mechanics Action Economy, Explained All Negative Combat Status Effects, Explained All Positive Conditions &lt;/ins&gt;&amp;amp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Buffs, Explained All Elemental Surface Types &lt;/ins&gt;(&amp;amp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What They Do&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ways To Use The Environment To Win Fights Guide &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Advantage &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Disadvantage &lt;/ins&gt;How &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To Avoid Opportunity Attacks What Is Momentum? Explaining the Damage Types Guide &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Proficiency &lt;/ins&gt;How to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Use Thrown Weapons The Unwritten Rules &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baldur&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gate 3 Explained &lt;/ins&gt;What &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Is Momentum? &lt;/ins&gt;How &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To Surprise Your Ene&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Going back [https://www.baldursgate3fans.com/ mouse click on www.baldursgate3fans.com] their word or engaging in cruelty will cause a Paladin who swore &lt;/ins&gt;the Oath of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Devotion to become an Oathbreaker&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This makes it an especially tricky subclass to maintain when playing as &lt;/ins&gt;the &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Urge&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;origin, whose bloodthirst is hard to control and can lead to accidents&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another early example of somewhere this Oath &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be broken is during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;encounter with Damays and Nemissa &lt;/ins&gt;in Act &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with Lae'zel &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as choosing to attack Damays and Nemissa will immediately break &lt;/ins&gt;the Oath &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Devotion​​​​​​&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blood &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lathander remains &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ideal weapon &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Devotion Paladin&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to pick &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a better shield&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Viconia&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Walking Fortress, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;legendary shield wielded by Viconia DeVir during the quest &amp;quot;Daughter of Darkness&amp;quot;, is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truly stunning option for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tanky Paladin. It grants advantage on all saving throws against spells&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives all spell attack &lt;/ins&gt;rolls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against you disadvantage, and allows you to blast enemies who strike you back with a wave of force. On top of all this&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it also allows you to cast Warding Bond once per long rest and the unique &amp;quot;Reflective Shell&amp;quot; once per short rest. Reflective Shell returns all projectiles &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their point of origin for 2 turns, and is activated as a bonus action&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZacheryCorbould</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Best_Cleric_Class_Build&amp;diff=17873&amp;oldid=prev</id>
		<title>196.198.13.62: Die Seite wurde neu angelegt: „&lt;br&gt;It might not seem like a natural fit, but dipping two levels into the Fighter class as a Cleric grants an incredibly powerful ability: Action Surge. One of…“</title>
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		<updated>2026-03-03T18:21:40Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;It might not seem like a natural fit, but dipping two levels into the Fighter class as a Cleric grants an incredibly powerful ability: Action Surge. One of…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;It might not seem like a natural fit, but dipping two levels into the Fighter class as a Cleric grants an incredibly powerful ability: Action Surge. One of the iconic abilities of the Fighter class, Action Surge is a Bonus Action that grants the caster another Action that turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Act 3 offers some incredibly powerful weapons and items for a Vengeance Paladin. If you're using a two-handed weapon to maximize your damage, you could pick up Balduran's Giantslayer from the Dragon's Sanctum. This incredible sword doubles the bonus damage granted by your Strength Modifier whenever it connects, while also allowing you to increase in size (gaining temporary hitpoints, boosted damage, and advantage on Strength Checks and Saving Throws) once per short rest. If you're playing as a Githyanki, or respecced Lae'zel into a Vengeance Paladin, then the Silver Sword of the Astral Plane is also a good choice. It grants additional psychic damage on hit while also providing advantage on Intelligence, Wisdom, and Charisma Saving Throws. It also gives resistance to psychic damage, immunity to the &amp;quot;Charmed&amp;quot; status, and the special attack &amp;quot;Soulbreaker&amp;quot; to stun enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At level 6, Wild Magic Sorcerers can &amp;quot;Bend Luck.&amp;quot; When a creature they can see makes a saving throw, attack roll, or ability check, the Wild Magic Sorcerer can spend 2 Sorcery Points to roll 1d4 and apply the result as a bonus or penalty to that roll. This allows the Wild Magic Sorcerer to, as the name suggests, bend luck in their fa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for [https://www.Baldursgate3fans.com/ Baldur's Gate 3 endings] Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Fighter build in BG3. The Battle Master Fighter is still the best Fighter build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Battle Master Fighter guide to learn the best Fighter build tips, what makes the Battle Master such a powerful subclass for the Fighter, and other information that will help you min-max your Fighter character. This Fighter build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Fighter, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Battle Master's unique mechanic is Battle Maneuvers . Upon reaching Level 3 and selecting the Battle Master subclass, players gain access to melee and ranged attacks that offer powerful additional effects. When using these abilities, though, they use one of the Fighter's limited Superiority Dice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level six, Necromancy Wizards get the abilities &amp;quot;Undead Thralls: Additional Undead&amp;quot; and &amp;quot;Undead Thralls: Better Summons.&amp;quot; The former allows them to raise an extra corpse when casting &amp;quot;Raise Undead,&amp;quot; while the latter empowers their undead with bonus HP equal to the Wizard's level and adds the Wizard's proficiency bonus to their damage rolls. At this point, the Necromancer is able to create multiple powerful undead to aid them in combat thanks to these two abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Quests &amp;amp; Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find the Egg in the Githyanki Creche Baldur's Gate 3: How to Solve the Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (&amp;amp; How to Fix It) Find Zevlor Quest Walkthrough How to Find and Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete the Gauntlet of Shar Investigate the Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael's Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle of the Night Puzzle Solution (What Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest How to Cross the Shadow-Cursed Lands with Kar'niss How to Solve Thorm Mausoleum Puzzle How to Complete the Soft-Step Trial How to Solve the Plaque Puzzle in the Shadow-Cursed Vil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it comes to equipment, the Oath of Vengeance Paladin might consider grabbing the Gloves of Heroism, hidden in the Tollhouse in Act 1. These will provide the Heroism buff whenever the Paladin uses a &amp;quot;Channel Oath&amp;quot; ability. Players can then grab the Helmet Of Smiting from the Selunite Outpost (also in Act 1), and purchase the Armor of Devotion from Roah when they relocate to Moonrise in Act 2. The former provides temporary hit points whenever you apply a status effect using a smite spell ( Searing Smite inflicting a burn effect over time, for example), while the latter allows the Paladin to restore a Channel Oath charge at will once per long rest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 9, the Oath of the Ancients allows access to &amp;quot;Protection From Energy&amp;quot; and &amp;quot;Plant Growth&amp;quot; as additional prepared spells, letting them grant resistance to an elemental damage type or create difficult terrain for their foes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Master Fighters rarely spent too much time away from direct melee combat, and in a party with ranged damage and support sources, they should spend as much time as they can up-close and personal with enemies. It's perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls, be prepared to close that distance quickly.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>196.198.13.62</name></author>
		
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