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	<title>Baldur s Gate 3: Best Fighter Class Build - Versionsgeschichte</title>
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		<title>NaomiColon0 am 3. März 2026 um 22:06 Uhr</title>
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		<updated>2026-03-03T22:06:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 22:06 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Constitution 16 (+3): As &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s primary determinant &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hit Points&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Constitution should become paramount for the support-based &lt;/del&gt;Bard. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CON should be equal &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close to CHA as possible regarding stat distribution.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Master Fighters rarely spent too much time away from direct melee combat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;party with ranged damage and support sources&lt;/del&gt;, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should spend &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much time &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they can up-close and personal with enemies. It&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls, be prepared to close that distance quickly&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is an entire set &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equipment tailor-made &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suit an Oathbreaker Paladin, known as the Blackguard Set&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These consist of the Blackguard's Plate&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gauntlets, Greaves, and Sword, along &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shield of the Unjust&lt;/del&gt;. These &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act 3, however, so until then players should grab &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Paladin-specific items mentioned &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;section on the Oath of Vengeance Paladin.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These Battle Maneuvers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paired with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter's base Action Surge and Second Wind actions, make them &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serious force &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;melee combat – as long as they actually hit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;is. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They are great at controlling enemy locations with certain Battle Maneuvers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rooting them &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place or pushing them away&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a source of minor buffs for the party and debuffs for enemies.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At Level 9&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oath &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ancients allows access to &amp;quot;Protection From Energy&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Plant Growth&amp;quot; as additional prepared spells&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;letting them grant resistance &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an elemental damage type or create difficult terrain for their foes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Having access to Bladesong can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a huge boon to other spell-sword setups, like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hexblade Warlock &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Paladin, and since it doesn't rely on Intelligence&lt;/del&gt;, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could take &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two-level dip to acquire Bladesong without needing to invest &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that stat at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scale Mail +2 (16 AC + DEX, Medium Armour, Rare): Its Disadvantage on Stealth can make it rather hassling to wear for ambushers, but a proud Bard wouldn't mind given its +1 Initiative and -&lt;/del&gt;1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slashing Damage Taken. Not to mention&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an ideally-built Bard will instantly get 18 AC &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this armour, as though they&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re wearing Heavy Armour&lt;/del&gt;. In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tougher battles close to Act 3&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this gear &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become an indispensable part of their arsenal&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players should seek out the Spell Savant Amulet in &lt;/del&gt;Act [https://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Baldursgate3fans&lt;/del&gt;.com/ Baldur's Gate 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Character Builds&lt;/del&gt;] to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inventory for emergencies, since wearing it will grant an additional level 2 spell slot and each party member can use that bonus spell slot once per long rest. The Shelter of Athkatla (Looted from Lorroakan &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Act 3) provides advantage on saving throws against all spells &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lets you cast Mirror Image for free once per long rest, making for an excellent defensive option. That said, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Robe of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weave can also be acquired from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tower where Lorroakan can be found &lt;/del&gt;, in the same &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;location as Markoheshkir and contained within another orb&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This Robe gives the wearer +2 AC &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+1 bonus &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spell Attack Rolls and Spell Save DCs. It also heals you whenever you succeed &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saving throw against an incoming spell&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which can be handy&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lightning Damage is the way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go with Conjuration Wizardry even when not multiclassing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since wet opponents will receive double damage from lightning&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cold damage can also be quite effective with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right gear&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like the Winter's Clutches Gloves (Act 1, Sold by Lady Esther on the Rosymorne Monastery Trail or given by Sovereign Glut &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;completing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest &amp;quot;Avenge Glut's Circle&amp;quot;) and Hoarfrost Boots (Act 1, found &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Inquisitor's Chambers at the Githyanki Creche.)&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rally benefits parties more at low levels as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;total amount of HP that the Fighter gives to an ally doesn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t improve. Maneuvering Attack, too, can be useful for parties without a way to reliably get squishy allies out of range of opportunity attacks, but it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bit more situational.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Enchantment School grants the abilities &amp;quot;Enchantment Savant&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Hypnotic Gaze&amp;quot; at level two&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Enchantment Savant&amp;quot; allows them to scribe Enchantment spells into their spellbook for half the normal price &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &amp;quot;Hypnotic Gaze&amp;quot; allows them to charm a foe within melee range and prevent &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from moving or attacking (if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target fails &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wisdom saving throw&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Human: Being the most common Race in Faerun, Humans are found building lives almost anywhere. What they lack for racial features, they compensate for by getting an extra skill to be proficient with. Because Bards are already so great at skill checks, this just further guarantees success in dialogue. Humans are an ideal Race for a &amp;quot;balanced&amp;quot; Bard build.&lt;/del&gt;&amp;lt;br&amp;gt;Though many classes have a lot of leveling choices, as a melee class, this BG3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/del&gt;build doesn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;a lot of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choices &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make while leveling&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/del&gt;Level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level 5&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you won't have a major choice &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make at all&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, Fighters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can get more Feats than most other classes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dipping into Fighter is always an ideal move for any Class, especially &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bard whose slate &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utility abilities could use combat enhancements by this Multiclass. Thanks to the Fighter’s more aggressive kit&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;Bard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can get into any position without worrying about survivability&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here are things &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take note of when proceeding with a Fighter Multiclass &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Bard:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a Level 11 Fighter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players can attack three times &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single turn, but by putting one point into barbarian&lt;/ins&gt;, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can attack four times minimum every turn – &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bonus action isn&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t used for another ability&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players who reach this point in their Bard’s career have likely stuck with a straight Bard build or accessed certain levels &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Multiclass &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expand their combat versatility in Baldur’s Gate 3 &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At this point in time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players can make further progress &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their Bard to make them &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ultimate Skill experts or specialize further in their intended combat roles&lt;/ins&gt;. These &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat options make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bard more powerful &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;endgame:&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Among ranged weapons players can encounter in Baldur’s Gate 3 &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Longbow +2 is perhaps &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must-have for any character who wants to dominate long-distance combat. This weapon’s only setback is its acquisition before the final fight &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game’s story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly when looted from the Darkening Hunt if a Ranger &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the player’s party&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players who want a safe weapon to use &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game’s perilous final battle&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Longbow +2 &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become a nifty secondary armament that may &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more dependable compared to other effect-heavy varia&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naturally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an archery build will need a good bow. Some of the best shortbow options early on are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunting Shortbow, Bow &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Banshee, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of course the incredible Darkfire Shortbow. The Joltshooter or Titanstring bow are perfect early longbow options, In the lategame&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the best bows &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose would &lt;/ins&gt;be the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dead Shot &lt;/ins&gt;or the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;legendary bow Gontr Mael. If you prefer crossbows&lt;/ins&gt;, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should pick up Giantbreaker or Harold from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zhentarim &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Act &lt;/ins&gt;1, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or the Crossbow of Arcane Force &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Creche Y&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;llek&lt;/ins&gt;. In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the late game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;swap out for the Fabricated Arbalest or Hellfire Engine Crossbow&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Underdark Quests &amp;amp; Puzzles – &lt;/ins&gt;Act &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One &lt;/ins&gt;[https://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;baldursgate3fans&lt;/ins&gt;.com/ Baldur's Gate 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character builds&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gate 3: How to Save Mayrina Where To Find Mayrina (&amp;amp; How To Save Her) Defiled Temple Moon Puzzle Solution How To Help Edowin How To Save The Kuo-Toa From BOOOAL How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Free &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deep Gnomes &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grymforge How to Find &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Save the Mushroom Picker How to Finish &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Masterwork Weapon How to Use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adamantine Forge Blind &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Absolute G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Rogues&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack &lt;/ins&gt;in the same &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Getting to Rogue 10 keeps Sneak Attack's bonus damage at a nice 5d6, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting two of them off in one turn means &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total of 10d6 damage on top of regular weapon damage – plus, the ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wear heavier armor is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nice bonus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As with other RPGs similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dungeons &amp;amp; Dragons &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it makes sense for Baldur’s Gate 3 players to want to prioritize an Ability Array that focuses on the Bard’s greatest strengths: that being Charisma and Dexterity&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;above considerations taken into account&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;here is an ideal setup &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an Ability Array that maximizes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bard’s performance &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;early game:&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RP &amp;amp; Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Owlbear? What To Do With The Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Husband? Should You Steal The Druids' Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Darkfire Shortbow (1d6+2, Shortbow, Rare): &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free Haste alongside Fire and Cold Resistances can make this Shortbow ideal for both offense &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even if Haste is only available once per Long Rest&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can give &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bard and even another ally &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much-needed boost to their offensive potential&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though many classes have a lot of leveling choices, as a melee class, this BG3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogue &lt;/ins&gt;build doesn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rely on spells and, as a result, &lt;/ins&gt;a lot of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels don't give you anything &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose from&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though Rogues get plenty of new abilities through their subclass and class features&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these are automatically unlocked for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At &lt;/ins&gt;Level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Second Wind grants a Bonus Action Self-Heal ability once per combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then at &lt;/ins&gt;Level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players get an Action Surge &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grant an extra Action once each combat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Later on&lt;/ins&gt;, Fighters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain better Saving Throws, Extra Attacks&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighting Styles, too&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NaomiColon0</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Best_Fighter_Class_Build&amp;diff=18371&amp;oldid=prev</id>
		<title>DinaIsaachsen37: Die Seite wurde neu angelegt: „&lt;br&gt;Constitution 16 (+3): As the game’s primary determinant of Hit Points, Constitution should become paramount for the support-based Bard. CON should be equ…“</title>
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		<updated>2026-03-03T20:38:44Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Constitution 16 (+3): As the game’s primary determinant of Hit Points, Constitution should become paramount for the support-based Bard. CON should be equ…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Constitution 16 (+3): As the game’s primary determinant of Hit Points, Constitution should become paramount for the support-based Bard. CON should be equal to or as close to CHA as possible regarding stat distribution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Master Fighters rarely spent too much time away from direct melee combat, and in a party with ranged damage and support sources, they should spend as much time as they can up-close and personal with enemies. It's perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls, be prepared to close that distance quickly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is an entire set of equipment tailor-made to suit an Oathbreaker Paladin, known as the Blackguard Set. These consist of the Blackguard's Plate, Gauntlets, Greaves, and Sword, along with the Shield of the Unjust. These provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act 3, however, so until then players should grab the Paladin-specific items mentioned in the section on the Oath of Vengeance Paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These Battle Maneuvers, paired with the Fighter's base Action Surge and Second Wind actions, make them a serious force in melee combat – as long as they actually hit the enemy, that is. They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away, and can also be a source of minor buffs for the party and debuffs for enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 9, the Oath of the Ancients allows access to &amp;quot;Protection From Energy&amp;quot; and &amp;quot;Plant Growth&amp;quot; as additional prepared spells, letting them grant resistance to an elemental damage type or create difficult terrain for their foes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Having access to Bladesong can be a huge boon to other spell-sword setups, like the Hexblade Warlock or even the Paladin, and since it doesn't rely on Intelligence, you could take the two-level dip to acquire Bladesong without needing to invest in that stat at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scale Mail +2 (16 AC + DEX, Medium Armour, Rare): Its Disadvantage on Stealth can make it rather hassling to wear for ambushers, but a proud Bard wouldn't mind given its +1 Initiative and -1 Slashing Damage Taken. Not to mention, an ideally-built Bard will instantly get 18 AC from this armour, as though they're wearing Heavy Armour. In tougher battles close to Act 3, this gear can become an indispensable part of their arsenal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players should seek out the Spell Savant Amulet in Act [https://www.Baldursgate3fans.com/ Baldur's Gate 3 Character Builds] to keep in the inventory for emergencies, since wearing it will grant an additional level 2 spell slot and each party member can use that bonus spell slot once per long rest. The Shelter of Athkatla (Looted from Lorroakan in Act 3) provides advantage on saving throws against all spells and lets you cast Mirror Image for free once per long rest, making for an excellent defensive option. That said, the Robe of the Weave can also be acquired from the Tower where Lorroakan can be found , in the same location as Markoheshkir and contained within another orb. This Robe gives the wearer +2 AC and a +1 bonus to Spell Attack Rolls and Spell Save DCs. It also heals you whenever you succeed a saving throw against an incoming spell, which can be handy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lightning Damage is the way to go with Conjuration Wizardry even when not multiclassing, since wet opponents will receive double damage from lightning. Cold damage can also be quite effective with the right gear, like the Winter's Clutches Gloves (Act 1, Sold by Lady Esther on the Rosymorne Monastery Trail or given by Sovereign Glut for completing the quest &amp;quot;Avenge Glut's Circle&amp;quot;) and Hoarfrost Boots (Act 1, found in the Inquisitor's Chambers at the Githyanki Creche.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rally benefits parties more at low levels as the total amount of HP that the Fighter gives to an ally doesn't improve. Maneuvering Attack, too, can be useful for parties without a way to reliably get squishy allies out of range of opportunity attacks, but it's a bit more situational.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Enchantment School grants the abilities &amp;quot;Enchantment Savant&amp;quot; and &amp;quot;Hypnotic Gaze&amp;quot; at level two. &amp;quot;Enchantment Savant&amp;quot; allows them to scribe Enchantment spells into their spellbook for half the normal price , while &amp;quot;Hypnotic Gaze&amp;quot; allows them to charm a foe within melee range and prevent it from moving or attacking (if the target fails a Wisdom saving throw.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Human: Being the most common Race in Faerun, Humans are found building lives almost anywhere. What they lack for racial features, they compensate for by getting an extra skill to be proficient with. Because Bards are already so great at skill checks, this just further guarantees success in dialogue. Humans are an ideal Race for a &amp;quot;balanced&amp;quot; Bard build.&amp;lt;br&amp;gt;Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DinaIsaachsen37</name></author>
		
	</entry>
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