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	<title>Baldur s Gate 3: Best Rogue Class Build - Versionsgeschichte</title>
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	<updated>2026-05-06T10:13:49Z</updated>
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		<title>196.198.13.62 am 3. März 2026 um 20:37 Uhr</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 20:37 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All Wizards get access to a list of ridiculously useful out-of-combat spells&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Evocation Wizards specifically hone in on their ability to dish out massive damage in a short amount of time. All Wizards suffer from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily rechargeable spell slots&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Evocation Wizards can put these limited slots to good use – plus, Arcane Recovery can help when a Long Rest isn't possible&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;max level in Baldur's Gate 3 is Level 12, and &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the time, each level you gain will grant something new for your &lt;/del&gt;Cleric &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build. In character creation, you gain the basics for the Cleric class, then steadily gain Feat Choices, new &lt;/del&gt;spells and abilities, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subclass features, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase your Proficiency Bonus&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At &lt;/del&gt;level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Duergar get the ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Enlarge themselves, altering their Strength stat &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direct weapon &lt;/del&gt;damage. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At Level 5, Duergar &lt;/del&gt;gain the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast Invisibility as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;racial &lt;/del&gt;ability. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlike many limited-use abilities&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Duergar can cast Invisibility on themselves at will when out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though it &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/del&gt;be used &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once per long rest in combat&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Your choice &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric subclass can be changed by speaking with Withers&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you will start at Level 1 and have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make your BG3 Cleric build &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scratch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though this chart displays information for &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subclasses, if you want to make best &lt;/del&gt;Cleric &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build BG3 has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer, you should go for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Life Domain.&amp;lt;br&amp;gt;Players will lose out on Arcane Recovery slots, but lose very few other benefits &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both classes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Clerics rely on Wisdom to cast, however, &lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can lead to competition between Wisdom and Intelligence &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every ability score improvement opportunity&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;By taking &lt;/del&gt;advantage of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dual Wielder feat, you can have a staff in one hand &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shadow Blade (from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shadow &lt;/del&gt;Blade &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spell) in the other. This will allow you to &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;advantage &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all attack rolls against lightly or heavily obscured foes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As for which staff to pick, we recommend Melf's First Staff in the early-game, before switching to either the Staff of Spellpower, Woe, or Markoheshkir in Ac&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Updated April 6&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2025 by Erik Petrovich &lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Patch 8 for Baldur's Gate 3 is right around the corner, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though lots of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new subclasses seem like a lot of fun &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;base game still offers some very powerful options &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the best Cleric build in BG3&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Life Domain Cleric is still &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best Cleric build in BG3 – but that could change with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release of Patch 8. Until then, stick with this Life Domain Cleric guide &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;learn &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best Cleric build tips, what makes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Life Domain such a powerful subclass for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and other information that will help you min-max your Cleric character&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This Cleric build guide has been updated to add in-game flavor descriptions &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;class and subclass, as well as a new small section with the best consumables for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric, including both potions &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elixirs, in the Equipment section&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The Shadow Magic Sorcerer has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique multiclassing interaction with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spectres summoned by &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hexblade Warlock&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By moving your Shadow Mastiff close to a Spectre&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will gain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;access &lt;/del&gt;to their &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Right Behind You&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teleport &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its Sorcerer has marked with Hexblade&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Curse&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This would require a 6/6 level split between the two classes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take advantage of&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but could be very effective &lt;/del&gt;on a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build specialising in shadow summ&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Karlach : Best suited for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Berserker subclass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Karlach &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loss for HP or dispels&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the Early Access version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://Www.Baldursgate3Fans.com baldur&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gate 3 story Guide] Gate 3 , there were only two subclasses (or Schools) of Wizard to choose from: Evocation, and Abjuration. Because Evocation focuses almost exclusively &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage output, it tends &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best Wizard build to follow &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even though &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full version &lt;/del&gt;of the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has quadrupled the number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available subclasses for Wizards&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Evocation remains on top as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best pure Wizard build in BG3 &lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At level 11, Wild Magic Sorcerers get the feature &amp;quot;Controlled Chaos,&amp;quot; giving foes near the sorcerer &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance to trigger a Wild Magic Surge when casting spells&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This extends &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chaos they cause &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can potentially cause serious harm to enemy spellcasters, though &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decent chance of helping them out &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Duergar are a great choice for classes that need to remain defensive while staying mobile in combat. Though &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rogue gains &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to go invisible &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level 9 with Supreme Sneak, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Duergar gain &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to turn invisible from Level 5 once per long rest, granting Rogues this powerful skill far earlier than most will normally get it&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Folk Hero background can be useful for Clerics because it gives proficiencies to the Animal Handling and Survival skills&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which rely &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Cleric's main stat Wisdom&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animal Handling &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Survival are both skills that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric typically doesn't have access to at character creation for its starting proficiencies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be useful additions &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the class.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To create the best BG3 Cleric build&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we recommend putting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;majority &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points into your Wisdom&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;followed by Constitution and Dexterity&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;primary stat for &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Life Domain &lt;/ins&gt;Cleric spells and abilities &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in BG3 is Wisdom&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but Constitution and Dexterity should follow closely behind for survivability &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secondary combat bonuses&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Circle of Spores Druid gains a &amp;quot;Halo of Spores&amp;quot; at level two. This allows them to deal necrotic damage (1d4) to a target within 6m as a reaction each turn. They also gain &amp;quot;Symbiotic Entity&amp;quot; at &lt;/ins&gt;level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;letting them spend a Wildshape charge as an action to gain 4 temporary HP per Druid level. &amp;quot;Symbiotic Entity&amp;quot; also allows them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal an extra 1d6 necrotic damage while those temporary hit points remain &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doubles the &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealt by &amp;quot;Halo of Spores&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; They also &lt;/ins&gt;gain the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Bone Chill&amp;quot; Cantrip as an extra way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal necrotic damage while nullifying &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foe's &lt;/ins&gt;ability &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to heal themselves&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Putting all of this together&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will be able to create huge icy surfaces using spells that deal cold damage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with even the Ray of Frost Cantrip creating a decent amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ice thanks to the Snowburst Ring&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and inflicting the chilled and frost-encrusted conditions in the process. These two conditions both apply vulnerability to cold damage and &lt;/ins&gt;can be used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to freeze foes solid too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.Baldursgate3fans.com/ Baldur's Gate 3 Story Guide] Gate 3 's classes only have three subclasses to choose from&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clerics are able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seven options&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The domains of Life, Light, Trickery, Knowledge, Nature, Tempest, and War &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer a cleric different abilities. A &lt;/ins&gt;Cleric &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chooses their subclass at level one &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reflect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their god's domain&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What subclass they can choose is limited by the domains made available by their chosen Deity (&lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is also selected &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level one)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Oath of Vengeance Paladin is a prime choice for multiclassing with either Bard or Warlock, the former to take &lt;/ins&gt;advantage of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The College of Swords and its excellent assortment of Flourishes, and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latter to consolidate weapon attacks &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spellcasting under &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single stat by using Pact of &lt;/ins&gt;the Blade &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell slots that recharge &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a short rest for more Divine Smites&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At third level&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oath of the Crown Paladins receive two more Channel Oath abilities&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Champion Challenge&amp;quot; &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Turn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tide.&amp;quot; The former compels all targets within 9m/30ft &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack the user over all other targets&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giving them disadvantage on attacking any other targets. Turn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tide will heal all allies and neutral creatures within 9m/30ft &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1d6+Paladin Level+Charisma Modifier&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Using these abilities makes it easy for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crown Paladin &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;draw enemy attention and protect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rest of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;party. They also gain &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Command and Compelled Duel spells&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which are always prepared&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At fifth level, Oath &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crown Paladins will get &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Warding Bond &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spiritual Weapon spells too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;class, and offers &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;selection of unique skills, proficiencies, and other features&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As you level up in one of these BG3 Rogue subclasses&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;will gain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more abilities that are unique &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your subclass choice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level 3, Vengeance Paladins can channel &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;oath to use &amp;quot;Abjure Enemy&amp;quot; or &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vow of Enmity.&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The former allows them to frighten an enemy as an Action&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making them easier &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit, and is especially effective against Fiends and the Undead. The latter allows them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain an advantage on Attack Rolls against a &lt;/ins&gt;target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within 3m for 10 turns, as a bonus action. This level also grants them &amp;quot; Bane &amp;quot; and &amp;quot;Hunter&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mark&amp;quot; as additional spells known&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The former debuffs up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 creatures&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while the latter places a mark &lt;/ins&gt;on a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target that makes them take extra damage from the Paladin.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for a total of four. Expertise &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;little bit different than just being Proficient in a skill.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Dragon Age series is one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BioWare&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;biggest franchises that has gone &lt;/ins&gt;on to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio become a household name&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first game is touted by many as one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best Western RPGs &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all time, while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does have its fair share &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even if its attempts to cater to a casual player base didn't resonate with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series' fans&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thankfully, BioWare learned their mistake and decided to make Dragon Age: Inquisition bigger and grander than ever bef&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Planescape: Torment features &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rich story that more than makes up for its rudimentary combat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The story of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nameless One is quite intriguing, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fact that this game is set in locations from an established Dungeons &amp;amp; Dragons fantasy setting makes &lt;/ins&gt;it a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect recommendation in every &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;King captures &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;essence of what's &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heart of a Dungeons and Dragons campaign: &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;party&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players choose a party of three&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choosing from a roster &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters that are all twists &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;classic archetypes from D&amp;amp;D&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each character comes with their own specialities &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playstyles, with different weapons and tools for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;job. The story takes place across a typical fantasy island with damsels in distress&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;evil wizards&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skeletons coming back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;l&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>196.198.13.62</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Best_Rogue_Class_Build&amp;diff=18057&amp;oldid=prev</id>
		<title>KassandraPendlet: Die Seite wurde neu angelegt: „&lt;br&gt;All Wizards get access to a list of ridiculously useful out-of-combat spells, but Evocation Wizards specifically hone in on their ability to dish out massi…“</title>
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		<updated>2026-03-03T19:12:32Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;All Wizards get access to a list of ridiculously useful out-of-combat spells, but Evocation Wizards specifically hone in on their ability to dish out massi…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;All Wizards get access to a list of ridiculously useful out-of-combat spells, but Evocation Wizards specifically hone in on their ability to dish out massive damage in a short amount of time. All Wizards suffer from the lack of easily rechargeable spell slots, but Evocation Wizards can put these limited slots to good use – plus, Arcane Recovery can help when a Long Rest isn't possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Cleric build. In character creation, you gain the basics for the Cleric class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best Cleric build BG3 has to offer, you should go for the Life Domain.&amp;lt;br&amp;gt;Players will lose out on Arcane Recovery slots, but lose very few other benefits of both classes. Clerics rely on Wisdom to cast, however, which can lead to competition between Wisdom and Intelligence at every ability score improvement opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;By taking advantage of the Dual Wielder feat, you can have a staff in one hand and a Shadow Blade (from the Shadow Blade Spell) in the other. This will allow you to get advantage on all attack rolls against lightly or heavily obscured foes. As for which staff to pick, we recommend Melf's First Staff in the early-game, before switching to either the Staff of Spellpower, Woe, or Markoheshkir in Ac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving your Shadow Mastiff close to a Spectre, it will gain access to their &amp;quot;Right Behind You&amp;quot; ability, allowing it to teleport to any target its Sorcerer has marked with Hexblade's Curse. This would require a 6/6 level split between the two classes to take advantage of, but could be very effective on a build specialising in shadow summ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the Early Access version of [https://Www.Baldursgate3Fans.com baldur's gate 3 story Guide] Gate 3 , there were only two subclasses (or Schools) of Wizard to choose from: Evocation, and Abjuration. Because Evocation focuses almost exclusively on damage output, it tends to be the best Wizard build to follow . Even though the full version of the game has quadrupled the number of available subclasses for Wizards, Evocation remains on top as the best pure Wizard build in BG3 .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At level 11, Wild Magic Sorcerers get the feature &amp;quot;Controlled Chaos,&amp;quot; giving foes near the sorcerer a chance to trigger a Wild Magic Surge when casting spells. This extends the chaos they cause and can potentially cause serious harm to enemy spellcasters, though it also has a decent chance of helping them out &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Duergar are a great choice for classes that need to remain defensive while staying mobile in combat. Though the Rogue gains the ability to go invisible at Level 9 with Supreme Sneak, the Duergar gain the ability to turn invisible from Level 5 once per long rest, granting Rogues this powerful skill far earlier than most will normally get it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Folk Hero background can be useful for Clerics because it gives proficiencies to the Animal Handling and Survival skills, both of which rely on the Cleric's main stat Wisdom. Animal Handling and Survival are both skills that the Cleric typically doesn't have access to at character creation for its starting proficiencies, too, and can be useful additions to the class.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KassandraPendlet</name></author>
		
	</entry>
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