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	<title>Baldur s Gate 3: Every Druid Subclass Ranked - Versionsgeschichte</title>
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		<title>WindyX190790226 am 3. März 2026 um 19:14 Uhr</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 19:14 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter is a class that&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be played up-close-and-personal. Whether that&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https&lt;/del&gt;:/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/Www.baldursgate3fans.com/ click through the next document] sheer brutality or magical assistance is up &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player – no matter their choice of Subclass, Fighters gain &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few abilities that set them apart from other melee-oriented classes like the Barbarian.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most broken way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play a Thief Rogue is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep them separate from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;party before combat, then sneak to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vantage point&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and fire off &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sneak Attack for free before entering &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fray&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oftentimes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this one-shots weak &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medium-strength &lt;/del&gt;enemies&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At level eight&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric gains &amp;quot;Divine Strike: Life&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; This lets &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imbue their weapon &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;radiant damage &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack once as an action. This can be great for boosting &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric's damage, especially when facing undead &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fiend foes as they are usually vulnerable to radiant damage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Depending on your choice of background&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your choices for &lt;/del&gt;Cleric &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starting skill proficiencies will change&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By choosing the Guild Artisan background&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;gain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Insight and Persuasion proficiency, so it's ineffective &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;select these two skills again. Instead, go with Medicine and Religion&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hat of Fire Acuity would generate two stacks of Arcane Acuity when landing an attack with a weapon that deals fire damage. If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cleric then uses Divine Strike&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elemental Fury &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deal fire damage, this would trigger &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hat of Fire Acuity a second time &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generate two more stacks for a total &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After clearing out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three Goblin Camp leaders, players can return &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zevlor to pick up Wapira&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crown , which will heal &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wearer for 1d6 Hit Points whenever they heal another creature. This can aid &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survivability and help &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep a Life Cleric alive longer. Next on the list is a trip &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Underdark, since helping Omeluum &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;investigate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tadpole will unlock &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ring of Salving for purchase. This ring causes all healing effects to heal two additional Hit Points, which can be handy early on.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players can also specialize in cold damage, taking advantage of powerful spells like Sleet Storm, Ice Storm, and Cone of Cold to create icy terrain and disrupt &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemy. The first thing players should do when building for cold damage on a spellcaster &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grab the Mourning Frost&lt;/del&gt;. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;powerful staff can be &lt;/del&gt;found in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three pieces scattered across Act 1 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boosts cold damage&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also applies &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;chilled&amp;quot; condition &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anyone hit by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wielder's cold damage unless they succeed a constitution saving throw. This condition causes them to take double damage from cold damage and inflicts &amp;quot;frozen&amp;quot; on them if they receive &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Wet&amp;quot; condition. While Frozen, &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take double damage from bludgeoning, force, and thunder damage.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It might not seem like a natural fit&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but dipping two levels into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fighter class as a Cleric grants an incredibly powerful ability&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Action Surge&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iconic abilities of the Fighter class&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Action Surge is a Bonus Action that grants &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caster another Action that turn&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To avoid being hindered by your own icy terrain&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's important to pick up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hoarfrost Boots from the Inquisitor's Chamber at the Githyanki Creche too, taking the opportunity to buy Winter's Clutches from Lady Esther at the Rosymorne Monastery Trail too (These can also be acquired by completing the quest &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Avenge Glut's Circle&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the Underdark&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as long as players side &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Glut&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blood &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lathander remains an ideal weapon for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Devotion Paladin, this is a good time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pick up a better shield. Viconia&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s Walking Fortress, a legendary shield wielded by Viconia DeVir during the quest &amp;quot;Daughter &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Darkness&amp;quot;, is a truly stunning option &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a tanky Paladin. It grants advantage on all saving throws against spells, gives all spell &lt;/del&gt;attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rolls against &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disadvantage&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allows you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blast enemies who strike you back with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wave of force. On top of all this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it also allows &lt;/del&gt;you to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast Warding Bond once per long rest and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique &amp;quot;Reflective Shell&amp;quot; once per short rest. Reflective Shell returns all projectiles to their point &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;origin for 2 turns, and is activated as a bonus action.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Taking a level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wizard will allow players to learn any Wizard spell that they find a scroll &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and cast them using their higher-level spell slots from Druid&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though they will still &lt;/del&gt;use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character's intelligence score when determining attack rolls and saving throws. A level or two &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tempest Domain Cleric &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also be very effective&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially if players are using &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lightning damage &lt;/del&gt;and&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/or wish to equip heavy armor or &lt;/del&gt;a wider range of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level one&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Life Domain Cleric gains &amp;quot;Cure Wounds&amp;quot; and &amp;quot;Bless&amp;quot; as Domain spells, which are automatically and always prepared when resting&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They also get proficiency with Heavy Armor &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strengthen their defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After entering Act 2, players should also collect &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Snowburst Ring (hidden under a loose plank at the Last Light Inn)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Coldbrim Hat (Hidden in a secret room in Balthazar's Chambers at Moonrise)&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Icebite Robe (from a Sarcophagus out in the Shadow-Cursed Lands&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Settings, Hardware, &amp;amp; Bugs The Best PCs to Play Baldur’s Gate 3 How To Fix The 'Can't Save' Bug How to Find Missing Hotbar Spells in the Spellbook Best Easter Eggs How To Fix Crashing Issues On The Steam Deck The Best Settings For &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Steam &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overworld Quests &amp;amp; Puzzles – Act One Baldur&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gate 3&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (&amp;amp; Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs &amp;amp; Open The Pantry Chest How To Save Liam How To Save Thulla How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Save Barcus Wroot and Find His Pack (Rescue &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gnome Quest) Find &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cure Walkthr&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heavy Crossbow has staple Weapon Actions that can cause enemies &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;receive extra damage from other sources (Piercing Shot), and roll ranged damage twice &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get the highest result at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cost &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extra movement (Brace). Securing this weapon’s damage-oriented kit would be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capability of casting Lightning Arrow as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4th-Level Spell once every Long Rest&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;practically giving players &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance to nova groups of opponents at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start of combat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lastly, Reposition Malefactor can pull targets 9m closer to players if they fail a DC 15 DEX Save&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reposition &lt;/ins&gt;enemies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to be much closer to the rest of the party’s melee combata&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Linebreaker Boots or Boots of Speed work well early on&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you can replace them with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonespike Boots, Helldusk Boots, or Disintegrating Night Walkers later on&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Gloves of Hail of Thorns can give you an extra multi-targetting attack early on, though as you continue you'll wanna replace &lt;/ins&gt;them with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Flawed Helldusk Gloves, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then either &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonespike Gloves &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Helldusk Gloves after reaching Act 3&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When it comes to Multiclassing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Life Domain &lt;/ins&gt;Cleric &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can benefit greatly from a few levels in Monk to improve their offensive capabilities and provide them with additional mobility&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Patient Defense can make them sturdier in situations where they might get targeted&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too. A few Sorcerer levels to &lt;/ins&gt;gain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Metamagic can also be incredibly effective&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Quests &amp;amp; Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Egg in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Githyanki Creche Baldur's Gate 3&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solve &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (&amp;amp; How to Fix It) Find Zevlor Quest Walkthrough How to Find &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete the Gauntlet &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shar Investigate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Selunite Resistance Walkthrough How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make Yurgir Kill Himself (Kill Raphael&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle of the Night Puzzle Solution (What Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest How to Cross &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shadow-Cursed Lands &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kar'niss How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solve Thorm Mausoleum Puzzle How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Complete &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Soft-Step Trial How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solve &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Plaque Puzzle in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shadow-Cursed Vil&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An interesting part regarding &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunting Shortbow &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how it’s built to fight Monstrosities&lt;/ins&gt;. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particular creature type is reserved for enemies who aren’t normally &lt;/ins&gt;found in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nature &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are often magical in terms of their creation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the Advantage is only granted against these creatures, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constant access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this buff can make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon worth &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;switch when &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are encounte&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At level six&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Druid gains &amp;quot;Land's Stride&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Difficult Terrain,&amp;quot; which allows the Druid to move through difficult terrain without getting slowed down&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At level seven, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Druid gets to select a spell circle to draw spells from once again&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaining some additional level four spells in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;process&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At level seven&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Champion gains &amp;quot;Remarkable Athlete: Proficiency&amp;quot; and &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remarkable Athlete: Jump.&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The former allows them to add half their proficiency bonus to any skill check that uses Strength, Dexterity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or Constitution that they are not already proficient &lt;/ins&gt;with. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The latter increases their jump distance by 3m.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you pair &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shadespell Circlet and Eversight Ring , you can take advantage &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Darkness spell &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create pools of shadow that won&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t affect you but will cause plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problems &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies trying to &lt;/ins&gt;attack you, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get +1 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spell Save DC/Spell Attack Rolls in the process. The Fistbreaker Helm is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good alternative to the Shadespell Circlet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can eventually swap over &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hood &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Weave if another party member isn't using&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Updated on April 23, 2025, by Thomas Hawkins: With the release &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Patch 8 &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://baldursgate3fans.com/ Baldur's Gate 3 races guide] Gate 3&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each class has received a new subclass to &lt;/ins&gt;use&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fighter, they &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now choose the Arcane Archer subclass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaining access to arcane arrows with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powerful effects. This allows ranged fighters to apply status effects over a distance &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access &lt;/ins&gt;a wider range of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage types without needing specialized equipment&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;By pairing Arcane Archer with the game's existing assortment of specialty arrows&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this subclass can be incredibly versatile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This guide has been updated &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;discuss &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new subclass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiclassing options that work well with it&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equipment that works especially well with this new subclass&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WindyX190790226</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Every_Druid_Subclass_Ranked&amp;diff=17636&amp;oldid=prev</id>
		<title>Art8925041940421: Die Seite wurde neu angelegt: „&lt;br&gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's [https://Www.baldursgate3fans.com/ click through the next document]…“</title>
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		<updated>2026-03-03T16:44:38Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The Fighter is a class that&amp;#039;s meant to be played up-close-and-personal. Whether that&amp;#039;s [https://Www.baldursgate3fans.com/ click through the next document]…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's [https://Www.baldursgate3fans.com/ click through the next document] sheer brutality or magical assistance is up to the player – no matter their choice of Subclass, Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most broken way to play a Thief Rogue is to keep them separate from the rest of the party before combat, then sneak to a vantage point, and fire off a Sneak Attack for free before entering the fray. Oftentimes, this one-shots weak to medium-strength enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level eight, the Cleric gains &amp;quot;Divine Strike: Life.&amp;quot; This lets them imbue their weapon with radiant damage and attack once as an action. This can be great for boosting the Cleric's damage, especially when facing undead or fiend foes as they are usually vulnerable to radiant damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depending on your choice of background, your choices for Cleric starting skill proficiencies will change. By choosing the Guild Artisan background, players gain Insight and Persuasion proficiency, so it's ineffective to select these two skills again. Instead, go with Medicine and Religion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For example, the Hat of Fire Acuity would generate two stacks of Arcane Acuity when landing an attack with a weapon that deals fire damage. If the Cleric then uses Divine Strike: Elemental Fury to deal fire damage, this would trigger the Hat of Fire Acuity a second time and generate two more stacks for a total of four.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After clearing out the three Goblin Camp leaders, players can return to Zevlor to pick up Wapira's Crown , which will heal the wearer for 1d6 Hit Points whenever they heal another creature. This can aid with survivability and help to keep a Life Cleric alive longer. Next on the list is a trip to the Underdark, since helping Omeluum to investigate the Tadpole will unlock the Ring of Salving for purchase. This ring causes all healing effects to heal two additional Hit Points, which can be handy early on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can also specialize in cold damage, taking advantage of powerful spells like Sleet Storm, Ice Storm, and Cone of Cold to create icy terrain and disrupt the enemy. The first thing players should do when building for cold damage on a spellcaster is grab the Mourning Frost. This powerful staff can be found in three pieces scattered across Act 1 and boosts cold damage. It also applies the &amp;quot;chilled&amp;quot; condition to anyone hit by the wielder's cold damage unless they succeed a constitution saving throw. This condition causes them to take double damage from cold damage and inflicts &amp;quot;frozen&amp;quot; on them if they receive the &amp;quot;Wet&amp;quot; condition. While Frozen, they take double damage from bludgeoning, force, and thunder damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It might not seem like a natural fit, but dipping two levels into the Fighter class as a Cleric grants an incredibly powerful ability: Action Surge. One of the iconic abilities of the Fighter class, Action Surge is a Bonus Action that grants the caster another Action that turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To avoid being hindered by your own icy terrain, it's important to pick up the Hoarfrost Boots from the Inquisitor's Chamber at the Githyanki Creche too, taking the opportunity to buy Winter's Clutches from Lady Esther at the Rosymorne Monastery Trail too (These can also be acquired by completing the quest &amp;quot;Avenge Glut's Circle&amp;quot; in the Underdark, as long as players side with Glut.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Blood of Lathander remains an ideal weapon for the Devotion Paladin, this is a good time to pick up a better shield. Viconia's Walking Fortress, a legendary shield wielded by Viconia DeVir during the quest &amp;quot;Daughter of Darkness&amp;quot;, is a truly stunning option for a tanky Paladin. It grants advantage on all saving throws against spells, gives all spell attack rolls against you disadvantage, and allows you to blast enemies who strike you back with a wave of force. On top of all this, it also allows you to cast Warding Bond once per long rest and the unique &amp;quot;Reflective Shell&amp;quot; once per short rest. Reflective Shell returns all projectiles to their point of origin for 2 turns, and is activated as a bonus action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Taking a level of Wizard will allow players to learn any Wizard spell that they find a scroll for and cast them using their higher-level spell slots from Druid, though they will still use the character's intelligence score when determining attack rolls and saving throws. A level or two of Tempest Domain Cleric can also be very effective, especially if players are using a lot of lightning damage and/or wish to equip heavy armor or a wider range of weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level one, a Life Domain Cleric gains &amp;quot;Cure Wounds&amp;quot; and &amp;quot;Bless&amp;quot; as Domain spells, which are automatically and always prepared when resting. They also get proficiency with Heavy Armor to strengthen their defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After entering Act 2, players should also collect the Snowburst Ring (hidden under a loose plank at the Last Light Inn), the Coldbrim Hat (Hidden in a secret room in Balthazar's Chambers at Moonrise), and the Icebite Robe (from a Sarcophagus out in the Shadow-Cursed Lands.)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Art8925041940421</name></author>
		
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