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	<title>Baldur s Gate 3: Every Paladin Subclass Ranked - Versionsgeschichte</title>
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		<title>Art8925041940421 am 3. März 2026 um 17:07 Uhr</title>
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		<updated>2026-03-03T17:07:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 17:07 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The best Warlock builds in BG3 take advantage &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these class strengths. Typically&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Baldur's Gate 3 builds are based on a subclass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which takes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Patron for Warlocks . The Great Old One brings useful spells and lots &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;class flavor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making it &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prime choice for players looking &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get started on the right foot with the Warlock class&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Baldur's Gate &lt;/del&gt;3 , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some classes don't have many choices to make while leveling thanks to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spells&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rogue or Monk. Warlocks are not like other spellcasters &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BG3 because they have limited spell slots that refresh every short rest instead of long one, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are mostly reliant on Cantrips which can be empowered with Eldritch Invocations&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Fighter in Baldur's Gate 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is one of the simplest classes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;understand when looking at it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Fighter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as their name suggests&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fights. More specifically&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Fighter class is an expert in using weapons and armor of all kinds and can thus adapt easily to different combat situations. The Fighter subclasses each offer more ways for the Fighter to excel on the battlefield, be it through specialized combat maneuvers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the addition of magic to their arsenal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or simply increasing their survivability &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;critical hit potential&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's through sheer brutality or magical assistance is up to the player – no matter their choice of Subclass,  &lt;/del&gt;[https://www.baldursgate3fans.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;read review] Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In &lt;/del&gt;Baldur's Gate 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Druid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;builds can be enhanced further with the &lt;/del&gt;use of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specific consumables. Certain potions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elixir &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heroism, will grant combat-oriented bonuses for this best Druid build, while others, like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elixir &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Barkskin, will enhance &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Druid's defenses, which tend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be low thanks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;low-AC equipment that the class can use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When not in melee combat Taunting enemies&lt;/del&gt;, Circle of the Moon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Druids can rely &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their other spellcasting skills . For &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most part, though, a Circle &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shillelagh keep it going close-quarters when out of Wild Shape form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best equipment for &lt;/del&gt;Circle of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Moon Druids in BG3 across all three Acts. Some pieces &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;early Acts may still be powerful in later ones, though, and will remain equipped through several Acts&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Going back on their word or engaging in cruelty will cause a Paladin who swore &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oath &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Devotion to become an Oathbreaker&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;makes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it an especially tricky subclass &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maintain when playing as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Dark Urge&amp;quot; origin&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whose bloodthirst is hard to control &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can lead &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accidents&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another early example of somewhere this Oath &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;broken is during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;encounter &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Damays &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nemissa in Act One, with Lae'zel in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as choosing to attack Damays &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nemissa will immediately break &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oath of Devotion​​​​​​&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Another good option is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luminous Set&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consisting of the Luminous Armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luminous Gloves &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Coruscation Ring&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When paired with a certain mace we&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll discuss later&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this can make it even harder &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit you &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reducing their attack rolls&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Baldur&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gate 3 &lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player's choice &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character class is arguably the most important decision they make&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each class provides different abilities &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utility when exploring the world and engaging in combat. One such class is the Fighter &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who begins the game &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to wield any weapon and wear any armor.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though many classes have a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leveling choices, as a melee class, this BG3 &lt;/del&gt;Fighter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/del&gt;doesn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have a lot of choices to make while leveling&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at Level 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level 5, and Level 9, you won't have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;major choice &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make at all. However, Fighters can &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more Feats than most other classes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spellbook&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different for each class&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These cannot be changed once you get past character creation &lt;/del&gt;without &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resetting your build&lt;/del&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overworld Locations – &lt;/del&gt;Act &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One Baldurs Gate &lt;/del&gt;3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: How To Get To Auntie Ethel's Teahouse Goblin Camp Location &amp;amp; Walkthrough How to Get Out of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Goblin Camp Where To Find Miri How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Open Selune Gilded Chest in Owlbear Nest How To Move The Scuffed Rock How To Handle The Spiders In The Rocky Crevice How To Fix The Elevator At The Druid Grove How To Loot Topaz's Nest How To Reach The Shiny Chest In Druid Grove How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Become a Chicken Chaser Underdark or Mountain Pass Choice Guide How to Get to Risen Road Dank Crypt G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As mentioned in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous section&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Act 3 offers some tremendously powerful Critical Hit items&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get Bloodthirst by defeating Orin&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purchase &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dead Shot &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fytz at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stormshore Armoury&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;snag Sarevok&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Horned Helm by defeating Sarevok at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Murder Tribunal&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also equip yourself with some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor mentioned in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sections for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other Subclasses&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as they remain excellent options for improving &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survivability&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Alternatively&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players multiclassing with Rogue should consider picking up the Bhaalist Armour by becoming an Unholy Assassin &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Murder Tribunal&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Putting all &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this together&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will be able to create huge icy surfaces using spells that deal cold damage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with even &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ray &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Frost Cantrip creating &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decent amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ice thanks to the Snowburst Ring&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and inflicting the chilled and frost-encrusted conditions in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;process. These two conditions both apply vulnerability to cold damage and can be used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freeze foes solid too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players choose their Fighter Subclass at Level &lt;/ins&gt;3, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which can completely change how combat is approached. Though Fighters may lack &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raw power &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Barbarian&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;class' ability to stay alive &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;control the battlefield from the front lines makes them a great addition to a party lacking melee specialists&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon creating a &lt;/ins&gt;Fighter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/ins&gt;in Baldur's Gate 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, players are asked which Fighting Style they would like &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;follow&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are six choices: Archery&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defence&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duelling&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Great Weapon Fighting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protection&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two-Weapon Fighting&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://www.baldursgate3fans.com/ Baldur's Gate 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combat Tips] Gate 3 allows players to use twelve classes from the D&amp;amp;D 5e Tabletop game when creating their character. The &lt;/ins&gt;Druid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a class that makes &lt;/ins&gt;use of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magic drawn from nature and the natural world&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able to shapeshift and command &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forces of nature in a number of different ways. Each &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its subclasses allows &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;druid to focus on a different aspect of nature and gain additional abilities relating to it. The Circle &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Land allows them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;draw power from specific environments and gain abilities relating &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Circle of the Moon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allows them to focus &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shapeshifting and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;animal kingdom&lt;/ins&gt;, and the Circle of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spores draws power from decay and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new life which springs &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When looking for some endgame armor, you could consider the Helldusk Armor acquired from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;House &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hope. Getting the full set means facing off with Raphael and his incredible boss music, so it's highly recommended&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Helldusk Armor &lt;/ins&gt;makes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you fire-resistant, immune &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;burns, inflicts burns on casters if you succeed in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saving throw against their spell, reduces all damage you take by 3&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allows you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fly&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Helldusk Boots &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;found on the top floor of Wyrmrock Fortress, providing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wearer &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fiery teleportation and immunity to being forcibly moved by enemy spells &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actions. They also let you spend a reaction to change a failed saving throw into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;success&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helping you shrug off dangerous effects &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trigger &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Helldusk Armor's burn effect&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Add in the Helldusk Helmet (Also found in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;House of Hope) to gain immunity to critical hits&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immunity to being blinded&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to deal extra fire damage against any target that is burning&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alternatively, Sarevok&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Helmet could be an excellent choice&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reducing the target number &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;landing a Critical Hit &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;facilitate even more damage. You can find Sarevok's Helmet &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defeating Sarevok at the Murder Tribunal&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At level five, a Beast Master gains &amp;quot;Companion&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bond&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; adding their proficiency bonus to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage rolls and AC &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their Animal Companion&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This also causes each animal companion to gain more HP &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;higher AC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some new abilities, as shown in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;table below:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rally benefits parties more at low levels as the total amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HP that the &lt;/ins&gt;Fighter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives to an ally &lt;/ins&gt;doesn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;improve&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Maneuvering Attack&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be useful for parties without &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reliably &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;squishy allies out of range of opportunity attacks&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit more situational&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;quot;Dread Ambusher: Hide&amp;quot; simply allows them to hide as a bonus action. &amp;quot;Umbral Shroud&amp;quot; allows them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become invisible as an action as long as they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obscured&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Superior Darkvision&amp;quot; allows the Gloom Stalker to see up to 24m in darkness &lt;/ins&gt;without &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;issue. They also automatically learn &amp;quot;Disguise Self&amp;quot; as a first level spell&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One excellent &lt;/ins&gt;Act 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;option would be the full Bhaalist set, especially &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bhaalist Armor and its ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make nearby foes vulnerable &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;piercing, which pairs well with the piercing damage inflicted by the Legion of Bees.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Lunar Mend ability allows &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Druid to spend their spell slots to heal themselves while transformed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing them an alternative use for their spell slots and helping them to stay transformed longer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This heals 1d8HP per level of the spell slot used, meaning that players &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;burn higher-level spell slots to heal more if necessary.&amp;lt;br&amp;gt;Generally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oath of the Crown Paladins will want to make use of a shield and a one-handed weapon to maximize their AC. Good shield options include &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Glowing Shield &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Act 1, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Justiciar's Greatshield from Act 2&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Shield of the Undevout during Act 3. Viconia&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Walking Fortress is an incredible option too , if you're willing to take &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time to go and grab it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In terms of finding a good weapon, Phalar Aluve is an easily accessible and highly effective longsword, the Sparky Points &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be decent and has the benefit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being throwable, and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blood of Lathander is accessible late into Act 1 and remains a stunningly good weapon all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;endgame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you level up in one of these BG3 Fighter subclasses&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you will gain more abilities that are unique to &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subclass choice&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Your choice of Fighter subclass can be changed by speaking with Withers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but you will start &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Level 1 and have to make your BG3 Fighter build from scratch&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Art8925041940421</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=17689&amp;oldid=prev</id>
		<title>Art8925041940421: Die Seite wurde neu angelegt: „&lt;br&gt;The best Warlock builds in BG3 take advantage of these class strengths. Typically, Baldur's Gate 3 builds are based on a subclass, which takes the form of…“</title>
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		<updated>2026-03-03T17:02:12Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The best Warlock builds in BG3 take advantage of these class strengths. Typically, Baldur&amp;#039;s Gate 3 builds are based on a subclass, which takes the form of…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The best Warlock builds in BG3 take advantage of these class strengths. Typically, Baldur's Gate 3 builds are based on a subclass, which takes the form of a Patron for Warlocks . The Great Old One brings useful spells and lots of class flavor, making it the prime choice for players looking to get started on the right foot with the Warlock class.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , some classes don't have many choices to make while leveling thanks to the lack of spells, like the Rogue or Monk. Warlocks are not like other spellcasters in BG3 because they have limited spell slots that refresh every short rest instead of long one, and are mostly reliant on Cantrips which can be empowered with Eldritch Invocations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fighter in Baldur's Gate 3 is one of the simplest classes to understand when looking at it. The Fighter, as their name suggests, fights. More specifically, the Fighter class is an expert in using weapons and armor of all kinds and can thus adapt easily to different combat situations. The Fighter subclasses each offer more ways for the Fighter to excel on the battlefield, be it through specialized combat maneuvers, the addition of magic to their arsenal, or simply increasing their survivability and critical hit potential.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fighter is a class that's meant to be played up-close-and-personal. Whether that's through sheer brutality or magical assistance is up to the player – no matter their choice of Subclass,  [https://www.baldursgate3fans.com/ read review] Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Druid builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Heroism, will grant combat-oriented bonuses for this best Druid build, while others, like the Elixir of Barkskin, will enhance the Druid's defenses, which tend to be low thanks to low-AC equipment that the class can use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills . For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Going back on their word or engaging in cruelty will cause a Paladin who swore the Oath of Devotion to become an Oathbreaker. This makes it an especially tricky subclass to maintain when playing as the &amp;quot;Dark Urge&amp;quot; origin, whose bloodthirst is hard to control and can lead to accidents. Another early example of somewhere this Oath can be broken is during the encounter with Damays and Nemissa in Act One, with Lae'zel in a cage, as choosing to attack Damays and Nemissa will immediately break the Oath of Devotion​​​​​​.&amp;lt;br&amp;gt;Another good option is the Luminous Set, consisting of the Luminous Armor, Luminous Gloves and Coruscation Ring. When paired with a certain mace we'll discuss later, this can make it even harder for enemies to hit you by reducing their attack rolls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.&amp;lt;br&amp;gt;In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overworld Locations – Act One Baldurs Gate 3: How To Get To Auntie Ethel's Teahouse Goblin Camp Location &amp;amp; Walkthrough How to Get Out of the Goblin Camp Where To Find Miri How to Open Selune Gilded Chest in Owlbear Nest How To Move The Scuffed Rock How To Handle The Spiders In The Rocky Crevice How To Fix The Elevator At The Druid Grove How To Loot Topaz's Nest How To Reach The Shiny Chest In Druid Grove How to Become a Chicken Chaser Underdark or Mountain Pass Choice Guide How to Get to Risen Road Dank Crypt G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As mentioned in the previous section, Act 3 offers some tremendously powerful Critical Hit items. You can get Bloodthirst by defeating Orin, purchase the Dead Shot from Fytz at the Stormshore Armoury, and snag Sarevok's Horned Helm by defeating Sarevok at the Murder Tribunal. You can also equip yourself with some of the armor mentioned in the sections for the other Subclasses, as they remain excellent options for improving your survivability. Alternatively, players multiclassing with Rogue should consider picking up the Bhaalist Armour by becoming an Unholy Assassin at the Murder Tribunal.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Art8925041940421</name></author>
		
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