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	<title>Black Myth: Wukong Review - Versionsgeschichte</title>
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	<updated>2026-05-05T21:22:10Z</updated>
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		<title>RobbyUmbagai398 am 3. März 2026 um 20:16 Uhr</title>
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		<updated>2026-03-03T20:16:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 20:16 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anyone going into Black Myth: Wukong expecting it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be more God of War or Devil May Cry than Soulslike is in for a rude awakening. While there's been some insistence that &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;not a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Soulslike , there's little differentiating it from other games in the genre, and it absolutely will not be fun for those who prefer traditional character action games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;are a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handful of boss fights in [https://blackmythwukongtalk.com/ Black Myth &lt;/del&gt;Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crafting Guide] Myth: Wukong that will test even seasoned Souls fans' skills and patience. On &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flip side, many Black Myth: Wukong bosses are quite easy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The mini-bosses found in the world &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beaten without too much trouble, and even some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the bigger bosses can be taken out fairly quickly. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the hard bosses serve &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giant roadblocks &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can leave players stuck for hours&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is not typical of most character action games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Full stop: If you don't like Soulslikes and the stiff challenge associated with them, you will not like Black Myth: Wuko&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The story &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;compelling parts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meeting characters that you may be familiar &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore, but how it’s told isn’t always particularly well done&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While we’ll &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amazing aesthetics &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presentation later, most of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chapters generally start in a rather confusing manner. Our little monkey friend &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end up in these new lands by methods unknown to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewer. Whether it’s sneaking in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chest&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;waking up with a hundred arrows in you, or just teleporting through an ancient warrior statue, there’s never a good linear path &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storytelling&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with what seems like portions of it left out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn’t have an open world like Dark Souls &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elden Ring , but instead has segmented chapters&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each chapter has its own theme and enemy types, be it traversing spooky villages filled with bug people or battling &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heat &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the desert and rat warriors. This keeps the encounters and environments fresh because &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soon as you might get bored with one area &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its inhabitants, it will shift to something completely new and original&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The areas themselves are immense. While you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;critical path through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main story, there are numerous branching paths you can go down, unraveling side quests and unlocking abilities and side-bosses&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Evil Repelling Medicament &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a handy medicine you can use &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduce the damage you take&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purchased from the area&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shrine for pennies&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aware you'll only have a limited amount at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mome&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;One of Black Myth: Wukong 's most complex and developed characters is Bajie&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a major character &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Journey to the West who now fills the role &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;partner&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mentor, and guide to the Destined One throughout most of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game's story&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the novel, Bajie is characterized by his laziness to some degree&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his respectful and soft&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hearted side is often revealed in his love for Sun Wukong&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whom he affectionately refers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &amp;quot;brother&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; His relationship is best defined as warm&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easy for readers to endear themselves to him as a result&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Black Myth: Wukong , on the other hand, Bajie&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most prominent characteristics are his arrogance and recklessness&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his unbridled commitment to the game's protagonist often exposes the same tenderness of the character he is based on&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as he can't help but see his old friend when he looks at the Destined One&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The unifying element among these takes on Bajie is how likeabe he truly&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes place in mythological China&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being loosely based on Journey &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the West&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This isn’t really about Wukong himself, or &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trickster’s actions through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ancient writings, but instead you take up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mantle of his successor of sorts. You play as a young&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;voiceless monkey many years after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fall &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;god&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You basically go along a similar path&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trekking through a long &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treacherous journey to recover many &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wukong’s relics &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;restore realms to &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;former glory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Well, more or less&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The world is in less &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an appealing state, with leaders being driven mad and there’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;struggle for power&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aiding these areas isn’t your main objective&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it just happens to be the side effect of following in Wukong’s footsteps&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While it first appeared as though Game Science's &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would put players &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direct control &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sun Wukong&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monkey King from the 16th-century Chinese novel Journey &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;West &lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action RPG is set some time after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;events of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;novel. Ultimately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this means &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Myth: Wukong is separated enough from Journey &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;West that it can attempt to establish its own identity as an original story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as opposed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being a direct adaption of the novel. As a result&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than playing through &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as Sun Wukong himself&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players experience a reimagining of the world brought to life by Journey to the West through the eyes of a humble monkey simply referred to as the &amp;quot;Destined One&amp;quot; — an almost identical physical copy of Sun Wuk&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This has elements &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Souls &lt;/del&gt;games, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it’s closer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a traditional action game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You won’t be managing attributes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but instead be given skill points that can be spent &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level up specific abilities within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protagonist’s arsenal&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This includes mystical arts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;martial arts &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transformations&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just to name a few&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is where Combat really shines as&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while the majority of the time you &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slamming the light attack button until your Focus meter is charged up, allowing you to unleash a devastating heavy attack, it’s splicing &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different unique abilities in-between that make it more compelling.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combat is arguably the weakest component &lt;/ins&gt;to Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but that’s still &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saying much considering the package as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole is woven together so nicely&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Because you &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing essentially as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;young Sun &lt;/ins&gt;Wukong&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only weapon you’re given is a staff&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upgraded into various types &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staff&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones that focus on critical hits or others &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lean towards defense&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s still a single weapon that doesn’t have too much variety in how it’s used&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With that said, while we make the comparison to Souls games, Black Myth: Wukong &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much easier than what you might expect. There were only a handful of bosses that we ran into any sort &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trouble, namely taking five or &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempts&lt;/ins&gt;, with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;majority of the encounters taking one or two tries&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The normal enemies do &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;progressively more advanced as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;campaign progresses, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staple traps that &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;send you over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;edge of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cliff&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most part&lt;/ins&gt;, Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rarely puts you up against more than one &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two enemies at a given time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We found &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;balance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difficulty good, though, &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;learning patterns is enjoyable &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never feels like they punish too harshly&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die from a couple of hits, but most of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time it’s easy to recover&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While no gameplay footage has yet been released, based on the trailer's grim premise, it seems to be taking heavy inspiration from Dark Souls ' aesthetically dark world. The game &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release in 2023&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hoping to see some gameplay emerge soon. Of course, it&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite possible that one or more of the titles on this list will be delayed. This is becoming a regular occurrence recently, and fans have learned to somewhat temper their expectations&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Should they all manage to meet the 2023 release schedule though, then it could indeed &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strongest ever years for Soulslike ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We have had this certainty before&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very often. We knew it would be Elden Ring &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2022. We knew it would be The Last &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Us Part 2 in 2020&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;despite &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stacked field&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2021 was a little more open&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the pandemic&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit year was without any stone cold classics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially compared &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the nominees in 2023 or 2020&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2018 was the last big shoot out&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when Red Dead Redemption 2 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;God of War were both in with an even chance, but that&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the exception that proves the rule. I've missed 2019 out there&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;talk about 2019&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I promise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;onto 2024&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The presentation in &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is out of this world. Game Science utilized the Unreal Engine 5&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shows as there’s nothing quite like what they’ve been able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether it’s &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;volumetric clouds interacting with every swing of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staff or &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;atmospheric lighting effects&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chinese studio has finely crafted one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most beautiful games ever created&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With that said&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are still flaws that seem to come with Unreal Engine &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;non-linear releases. Namely, some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the rock geometry &lt;/ins&gt;and their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;textures can be low quality. Looking at this high-quality environment only for  [https://www&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blackmythwukongtalk.com/ Www.Blackmythwukongtalk&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com] you to turn your camera and see a low resolution chunk &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rock sticking out like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sore thumb takes you out of the experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s far less prevalent than something like Final Fantasy VII: Rebirth &lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s still present&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And while flying through bosses with ease could have potentially made each encounter feel lackluster, &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes up for it by having a ridiculous amount of variety &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their designs. Despite having dozens upon dozens &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boss fights to tackle&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rarely will you come up against a repeat or reskin. The vast majority of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game’s boss fights are completely unique, and even when you do come up against a familiar foe, they’ll have a completely different moveset &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep you on your toes. Combined with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chapter ending music videos&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s very difficult to play through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game without having something enticing on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past few years&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s become clear &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we don’t need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rely solely on FromSoftware for competent and entertaining soulslikes. Lies of P , Stellar Blade , Rise of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ronin &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Another Crab’s Treasure all launched in the past 12 months and managed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impress&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;goes one step further. It’s the most polished, intricate&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and entertaining soulslike I’ve ever played outside FromSoftware's masterpie&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Considering it is the sequel to one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the best Star Wars &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in recent memory, Star Wars Jedi: Fallen Order &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not much is known yet about Jedi: Survivor , with EA remaining surprisingly tight-lipped up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this point&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Promising to continue the story of the Jedi Cal Kestis&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it should bring with it solid improvements &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already robust mechanics&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Customizable lightsabers, a plethora of force powers to wield&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an intriguing story spanning several planets are the least fans should expect&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;based on the first game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While many wouldn't have necessarily thought Star Wars and Dark Souls would blend together well, it turns out that they do&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and all eyes &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on Star Wars J edi: Survivor when it releases sometime &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RobbyUmbagai398</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Black_Myth:_Wukong_Review&amp;diff=18254&amp;oldid=prev</id>
		<title>SPVFausto5705 am 3. März 2026 um 20:08 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Black_Myth:_Wukong_Review&amp;diff=18254&amp;oldid=prev"/>
		<updated>2026-03-03T20:08:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 20:08 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A sequel &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the highly-successful Breath &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild (over 34 million copies sold so far)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Legend &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zelda&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tears of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kingdom has already secured its place as one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best-selling Nintendo releases &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decade&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Switch 2 could boost &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sales &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both Zelda &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;significan&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Frustration comes from a lack &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direction late &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will also &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;annoyed at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game's more unforgiving boss battles. Part &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;problem with Black Myth: Wukong 's boss fights is that the leveling system doesn't always allow them to directly upgrade their base stats like they can &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most other Soulslike games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It instead uses skill trees, which means sometimes dumping points into pointless abilities and attributes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get to what you really want&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A certain merchant will take &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited quantity item that lets players level &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their character &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more traditional way&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but these upgrades never feel particularly substant&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The popularity of gaming shows no signs of stopping&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as evidenced by ever-growing Steam player numbers &lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rise &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;digital game sales, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge unexpected releases even from smaller studios&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After their launch back in 2020, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current generation of consoles has finally reached substantial owner numbers to result in massive sales for long-anticipated games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mention &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nearing launch of Nintendo Switch&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The common thread between the villainous narrators in the latest trailer for Black Myth: Wukong seems to be __ a hostile cynicism towards Buddhist teachings - a skepticism towards whether achieving enlightenment &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even possible, and &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;belief that those who claim to pursue such as goal are hypocrites trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conceal their vices from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world. Indeed&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two un-translated narrators in the Black Myth: Wukong trailer articulate this cynicism further, asking the game&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protagonist (and player) if they&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re truly able to overcome destiny and break free from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;snares of des&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Near the end &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer &lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different narrator talks about personally listening &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Buddha preach about how desire &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lust are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;root &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all suffering&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This narrator then goes on &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passionately disagree with this view&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chanting a twisted set of religious commandments &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;advice that invert traditional Buddhist values (and the values of most other religions)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making statements such &lt;/del&gt;as &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thou Shalt Kill,&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Thou Shalt Steal&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Thou Shalt Commit Adultery&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Villainous monologue aside&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this narrator seemingly believes a world without desires and illusions would be a world devoid of hope &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happiness, a philosophy blending hedonism with nihilism in equal measure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In short&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sort of religion demons might find validat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dondoko Island Guides Complete Guide To Dondoko Island Best Ways To Earn Dokobucks How To Unlock More Dondoko Island DIY Recipes Dondoko Island Suggestion Box Guide Dondoko Island Souvenir Guide Dondoko Island Dokopedia Collectable Guide Dondoko Island Dokopedia Fish Guide Dondoko Island Dokopedia Insect Catching Guide How And Where To Catch A Tsuchinoko How To Increase The Selling Price Of Dondoko Island Specialties Dondoko Island Dokopedia Agricultural Produce Guide Dondoko Island Livability Guide Dondoko Island Tool Upgrade Guide How To Increase Dondoko Island Guest Satisfaction How To Expand Kasuga&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;House On Dondoko Island Dondoko Farm Guide Dondoko Island Online Mode&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Explained Dondoko Island DIY Crafting Guide&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When everything clicks, &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat almost feels like a dance&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players will dodge out &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last second&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unleash &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;devastating heavy attack &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interrupt &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponent's next strike&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immobilize them&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then maybe unleash &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit to finally take them out&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It can be a lot of fun&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players should brace themselves for serious frustration as well. There is a certain button-mashy nature &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat that is made apparent in the tankier boss fights, which makes dying and starting from scratch even more tedious than &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While similar games provide a euphoric sense of accomplishment when defeating their toughest boss fights, I didn't get that feeling much from Black Myth: Wuko&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Using spirits &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the heat &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat also shines a light on one of Black Myth 's more unfortunate problems. While I didn't experience any severe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;breaking bugs during my &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with [https://Www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blackmythwukongtalk.com/ &lt;/del&gt;Black &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Myth Wukong news] &lt;/del&gt;Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, there are still some technical issues &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deal with. Using spirits occasionally made the game stutter and freeze for a brief second&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which may not seem like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big deal, but can have serious consequences in tougher fights&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other times&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activating spirits simply didn't work because the game read the input &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different action. Players have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit both triggers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit, but sometimes &lt;/del&gt;the Destined One &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would spin their staff instead&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any action assigned to the bumpers seemed to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slightly unresponsive from time to time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lead &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a lot of headache in a game like this. The game also occasionally mixed-&lt;/del&gt;up the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;audio and subtitles&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite having English audio &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subtitles selected&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a couple of scenes switched &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chinese audio and subtitles before correcting itself &lt;/del&gt;a few &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minutes later&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even then&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that was better than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rare instances where audio cut out completely with no subtitles &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;read at&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anyone going into Black Myth: Wukong expecting it &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be more God &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;War or Devil May Cry than Soulslike is in for a rude awakening. While there's been some insistence that Black Myth: Wukong is not a Soulslike , there's little differentiating it from other games in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;genre&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it absolutely will not be fun for those who prefer traditional character action games. There are a handful &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boss fights in [https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//blackmythwukongtalk.com/ Black Myth Wukong Crafting Guide] Myth: Wukong that will test even seasoned Souls fans' skills and patience. On &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flip side, many Black Myth: Wukong bosses are quite easy. The mini-bosses found in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world can all be beaten without too much trouble, and even some &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bigger bosses can be taken out fairly quickly&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hard bosses serve as giant roadblocks that can leave players stuck for hours, which is not typical &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most character action &lt;/ins&gt;games&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Full stop: If you don't like Soulslikes and the stiff challenge associated with them, you will not like Black Myth: Wuko&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The story is one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the more compelling parts, meeting characters that you may be familiar with &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how it’s told isn’t always particularly well done. While we’ll &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amazing aesthetics and presentation later, most &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chapters generally start &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a rather confusing manner&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Our little monkey friend will end up in these new lands by methods unknown &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the viewer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether it’s sneaking in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chest, waking &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a hundred arrows &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you, or just teleporting through an ancient warrior statue, there’s never &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good linear path for the storytelling&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with what seems like portions of it left out.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Black Myth: Wukong doesn’t have an open world like Dark Souls or Elden Ring &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but instead has segmented chapters. Each chapter has its own theme and enemy types&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be it traversing spooky villages filled with bug people or battling &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heat &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the desert &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rat warriors&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This keeps &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;encounters and environments fresh because as soon as you might get bored with one area and its inhabitants&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it will shift &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something completely new and original. The areas themselves are immense. While you can critical path through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main story, there are numerous branching paths you can go down, unraveling side quests and unlocking abilities and side-bosses.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Evil Repelling Medicament &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;handy medicine you can use &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage you take&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and can be purchased from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;area&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shrine for pennies. Just be aware you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll only have a limited amount at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mome&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One &lt;/ins&gt;of Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s most complex and developed characters is Bajie&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;major character in Journey &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;West who now fills the role of partner, mentor, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guide to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destined One throughout most &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game's story&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the novel, Bajie is characterized by his laziness &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some degree&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but his respectful &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soft-hearted side is often revealed in his love for Sun Wukong&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whom he affectionately refers to &lt;/ins&gt;as &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brother.&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His relationship is best defined as warm&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's easy for readers to endear themselves to him as a result&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In Black Myth: Wukong , on the other hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bajie's most prominent characteristics are his arrogance &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recklessness&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his unbridled commitment to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protagonist often exposes the same tenderness of the character he is based on&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as he can't help but see his old friend when he looks at the Destined One. The unifying element among these takes on Bajie is how likeabe he truly&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes place in mythological China, with it being loosely based on Journey to the West&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This isn’t really about Wukong himself, or the trickster’s actions through the ancient writings, but instead you take up the mantle of his successor &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sorts. You play as a young, voiceless monkey many years after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fall &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;god. You basically go along a similar path&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trekking through &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long and treacherous journey to recover many of Wukong’s relics and restore realms &lt;/ins&gt;to their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;former glory. Well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more or less. The world is in less of an appealing state&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with leaders being driven mad &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;struggle for power&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aiding these areas isn’t your main objective&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it just happens &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side effect of following &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wukong’s footsteps&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While it first appeared as though Game Science's Black Myth: Wukong would put players &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direct control &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sun Wukong&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Monkey King from the 16th&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;century Chinese novel Journey to the West , the action RPG is set some &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after the events of the novel&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ultimately, this means that &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is separated enough from Journey to the West &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it can attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;establish its own identity as an original story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as opposed to being &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direct adaption of the novel&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a result&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather than playing through Black Myth: Wukong &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sun Wukong himself, players experience &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reimagining of the world brought &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;life by Journey &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the West through the eyes of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;humble monkey simply referred to as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;Destined One&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; — an almost identical physical copy of Sun Wuk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This has elements of Souls games, but it’s closer to a traditional action game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You won’t &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;managing attributes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but instead be given skill points that &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be spent &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific abilities within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protagonist’s arsenal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This includes mystical arts, martial arts &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transformations&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;name &lt;/ins&gt;a few. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is where Combat really shines as&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while the majority of the time you will be slamming &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;light attack button until your Focus meter is charged up, allowing you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unleash a devastating heavy attack, it’s splicing in different unique abilities in-between that make it more compelling.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SPVFausto5705</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Black_Myth:_Wukong_Review&amp;diff=17954&amp;oldid=prev</id>
		<title>AdelineBlakeley am 3. März 2026 um 18:46 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Black_Myth:_Wukong_Review&amp;diff=17954&amp;oldid=prev"/>
		<updated>2026-03-03T18:46:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 18:46 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This leaves out Persona 3 Reload and Tekken 8 , both &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which cleared 90 on Metacritic&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as Prince &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Persia&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Lost Crown (which scored 87), plus Hellblade 2 , Star Wars Outlaws , Avowed , Rise &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ronin , and any other games &lt;/del&gt;the Switch 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will launch with. Add in that Sony is yet to reveal PlayStation's slate beyond spring, and this &lt;/del&gt;could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a packed race.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We are seeing more developers &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the mobile space breaking out into the AAA market as &lt;/del&gt;of late&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Just this year we had &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Korean Shift Up bringing the spectacular Stellar Blade &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a studio well known for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;titillating Goddess of Victory: Nikke &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now we have Game Science, a Chinese developer best known for the Art &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;War: Red Tides from nearly a decade ago, taking a swing at a single-player, story-based release. And what a way to introduce themselves to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;market, as &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potential &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be one of the best &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the year&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They take elements from titles such as Dark Souls &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sekiro &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create a rich and unique world that’s filled &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the brim with adventure and mystery&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Utilizing Unreal Engine 5, Game Science has crafted &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;visually-spectacular experience&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the gameplay deep enough to keep the player’s attention?&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Black Myth: Wukong is an action RPG &lt;/del&gt;game from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the developers at GameScience&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Based on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original Chinese novel Journey &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the West&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players take on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sun Wukong, a legendary monkey warrior who fights against mythical beasts and beings to save his wo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combat &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongly based on an element system including &lt;/del&gt;those such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wind, fire, thunder, water, ice, plant, and rock. Depending on players' builds , they'll be able to harness one of many of these elements freely, creating attack combinations &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deal damage to any enemies they encounter along &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;journey&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatest aspects of Genshin Impact is that enemies level up along with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so there&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;always fun &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a challenge &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be found. Constantly evolving [https://Blackmythwukongtalk.com/ click through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next website page] updates and new characters, Genshin Impact is ambitious, extensive, and addict&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spells play a huge part in &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s combat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with players unlocking &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of fun spells over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I won't give away all the different spells here&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but one lets players immobilize their opponents, freezing them for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;short period &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaving them wide open to attack. Another lets players summon forth clones &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;themselves&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another gives players the power to briefly transform into certain enemies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete with their own move-sets &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;health bars. Each spell in Black Myth: Wukong uses mana &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comes &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a serious cooldown timer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so using them strategically is key to winning &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tougher fig&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also appears &lt;/del&gt;to be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deeply cinematic experience&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with its gorgeous visuals and dynamic cutscenes helping to tell its vast and epic story&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certainly going to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more story&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heavy experience than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;typical soulslike&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although prior to launch, developer Game Science has revealed few details about what players can actually expect &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Regardless, players are anticipating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truly bombastic and explosive experience &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playing **&lt;/del&gt;Black Myth: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wukong &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not be released on last-gen consoles, including PlayStation 4 or Xbox One. Additionally&lt;/del&gt;, there are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no plans to bring it &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo Switch. Unfortunately, &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those hoping it would drop day one on PlayStation Plus or Xbox Game Pass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that is also &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You’ll travel through &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mixture of villages&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;temples, and other locales that &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been devastated by the actions of the people &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Myth: Wukong’s overarching story isn’t particularly complex&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but every chapter has its own interesting tale to tell, usually focused on how &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;area you’re exploring became such &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hostile hellhole &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;begin w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With that said&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;events that occur in each chapter, even though still vague, are cinematic and will have you on the edge of your seat&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They are borderline God of War epic in scope with some cinematic moments that will leave you in awe. Seeing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;legends from China being brought &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;life is an absolute feast for the eyes, so if you’re someone who enjoys ancient Chinese aesthetics, &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;temples &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mythological beings&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is a rare experience that’s hard to replicate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With that said, while we make the comparison &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Souls games, Black Myth: Wukong is much easier than what you might expect. There were only &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handful &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bosses that we ran into any sort of trouble, namely taking five or more attempts, with the majority of the encounters taking one or two tries&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal enemies do get progressively more advanced as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaign progresses, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are the staple traps that will send you over the edge of a cliff, but for the most part&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Myth: Wukong rarely puts you up against more than one or two enemies at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given time. We found the balance &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difficulty good, though, as learning patterns is enjoyable &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;never feels like they punish too harshly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can die from a couple of hits&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but most of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time it’s easy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recover.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A sequel to the highly-successful Breath &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Wild (over 34 million copies sold so far)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Legend &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zelda&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tears of the Kingdom has already secured its place as one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best-selling Nintendo releases of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decade. The &lt;/ins&gt;Switch 2 could &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boost the sales of both Zelda games significan&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Frustration comes &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lack &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direction &lt;/ins&gt;late &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but players will also get annoyed at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game's more unforgiving boss battles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem with &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s boss fights is that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leveling system doesn't always allow them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;directly upgrade their base stats like they can in most other Soulslike &lt;/ins&gt;games. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It instead uses skill trees, which means sometimes dumping points into pointless abilities &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attributes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what you really want&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A certain merchant will take a limited quantity item that lets players level up their character in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more traditional way&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these upgrades never feel particularly substant&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The popularity of gaming shows no signs of stopping, as evidenced by ever-growing Steam player numbers , the rise of digital &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sales, and huge unexpected releases even &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;smaller studios&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After their launch back in 2020, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current generation of consoles has finally reached substantial owner numbers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result in massive sales for long-anticipated games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not to mention &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nearing launch &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo Switch&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The common thread between the villainous narrators in the latest trailer for Black Myth: Wukong seems to be __ a hostile cynicism towards Buddhist teachings - a skepticism towards whether achieving enlightenment &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even possible, and a belief that &lt;/ins&gt;those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who claim to pursue &lt;/ins&gt;such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;goal are hypocrites trying &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conceal &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vices from the world&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Indeed, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two un-translated narrators in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Black Myth: Wukong trailer articulate this cynicism further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;asking the game&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protagonist (&lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player) if they're truly able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overcome destiny and break free from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;snares of des&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Near the end of the &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer &lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different narrator talks about personally listening to the Buddha preach about how desire and lust are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;root &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all suffering&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This narrator then goes on to passionately disagree with this view&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chanting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;twisted set &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;religious commandments and advice that invert traditional Buddhist values (&lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the values &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most other religions), making statements such as &amp;quot;Thou Shalt Kill,&amp;quot; &amp;quot;Thou Shalt Steal&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Thou Shalt Commit Adultery.&amp;quot; Villainous monologue aside&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this narrator seemingly believes a world without desires &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;illusions would be a world devoid of hope &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;happiness, a philosophy blending hedonism &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nihilism in equal measure. In short&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of religion demons might find validat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dondoko Island Guides Complete Guide To Dondoko Island Best Ways To Earn Dokobucks How To Unlock More Dondoko Island DIY Recipes Dondoko Island Suggestion Box Guide Dondoko Island Souvenir Guide Dondoko Island Dokopedia Collectable Guide Dondoko Island Dokopedia Fish Guide Dondoko Island Dokopedia Insect Catching Guide How And Where To Catch A Tsuchinoko How To Increase The Selling Price Of Dondoko Island Specialties Dondoko Island Dokopedia Agricultural Produce Guide Dondoko Island Livability Guide Dondoko Island Tool Upgrade Guide How To Increase Dondoko Island Guest Satisfaction How To Expand Kasuga&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;House On Dondoko Island Dondoko Farm Guide Dondoko Island Online Mode, Explained Dondoko Island DIY Crafting Guide&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When everything clicks, &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat almost feels like a dance. Players will dodge out of the way of attacks at the last second, unleash a devastating heavy attack to interrupt their opponent's next strike, immobilize them, and then maybe unleash a spirit &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finally take them out. It can &lt;/ins&gt;be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of fun&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but players should brace themselves for serious frustration as well&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain button&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mashy nature to the combat that is made apparent in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tankier boss fights&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which makes dying and starting &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scratch even more tedious than in similar games&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While similar games provide &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;euphoric sense of accomplishment &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defeating their toughest boss fights, I didn't get that feeling much from &lt;/ins&gt;Black Myth: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wuko&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Using spirits in the heat of combat also shines a light on one of &lt;/ins&gt;Black &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Myth 's more unfortunate problems. While I didn't experience any severe, game-breaking bugs during my time with [https://Www.Blackmythwukongtalk.com/ Black Myth Wukong news] &lt;/ins&gt;Myth: Wukong , there are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still some technical issues that players will have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal with. Using spirits occasionally made &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game stutter and freeze &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a brief second&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which may &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seem like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big deal&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but can &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serious consequences &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tougher fights&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Other times&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activating spirits simply didn't work because the game read &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;input as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different action. Players have to hit both triggers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use a spirit&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but sometimes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destined One would spin their staff instead&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any action assigned to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bumpers seemed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be slightly unresponsive &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which can lead &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;headache in a game like this&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game also occasionally mixed-up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;audio and subtitles. Despite having English audio &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subtitles selected&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;couple &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scenes switched to Chinese audio &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subtitles before correcting itself a few minutes later&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that was better than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rare instances where audio cut out completely with no subtitles &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read at&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AdelineBlakeley</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Black_Myth:_Wukong_Review&amp;diff=17848&amp;oldid=prev</id>
		<title>Micaela8631 am 3. März 2026 um 18:12 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Black_Myth:_Wukong_Review&amp;diff=17848&amp;oldid=prev"/>
		<updated>2026-03-03T18:12:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 18:12 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Several other characters are revealed in the final trailer for [https://Www.Blackmythwukongtalk.com/ Black Myth Wukong Collectibles] Myth: Wukong &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including an old man with a large gourd &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his back&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a person in a cracked white mask&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another canine humanoid&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a woman in a dark cave seen tossing a dagger in the air&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a character wearing what appears to be a white Oni mask&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and several others. It feels obvious that some of these characters will be friends &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destined One while others will be enemies, but that is purely speculation. At the very least&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appearance of so many unique characters in the world of Black Myth: Wukong helps reinforce its narrat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's also all about bringing the right loadout to a fight&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most of the time, you'll gravitate towards specific skills &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the open world, but there are bosses &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will benefit from understanding their strengths and weaknesses. For example, one of the most powerful skills you have &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;freeze enemies in place for a couple of seconds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing you to unleash a flurry of strikes uninterrupted. Later on in the campaign, there will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bosses, main or side quests, that will not be affected by this, in fact benefiting from you using it on them. There’s even a skill that allows you to create clones of yourself for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;period of time, but there’s a boss that will turn them against you. It’s these little insights into each encounter that create a unique experience&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We are seeing more developers from the mobile space breaking out into the AAA market as of late. Just this year we had the Korean Shift Up bringing the spectacular Stellar Blade , a studio well known for the titillating Goddess of Victory: Nikke . Now we have Game Science, a Chinese developer best known for the Art of War: Red Tides from nearly a decade ago, taking a swing at a single-player, story-based release. And what a way to introduce themselves to the market, as Black Myth: Wukong has all the potential to be one of the best games of the year. They take elements from titles such as Dark Souls and Sekiro to create a rich and unique world that’s filled to the brim with adventure and mystery. Utilizing Unreal Engine 5, Game Science has crafted a visually-spectacular experience, but is the gameplay deep enough to keep the player’s attention?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes place in mythological China, with it being loosely based &lt;/del&gt;on Journey to the West&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This isn’t really about Wukong himself&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or the trickster’s actions through the ancient writings, but instead you &lt;/del&gt;take &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mantle &lt;/del&gt;of his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;successor of sorts. You play &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a young&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;voiceless monkey many years after the fall of the god&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You basically go along a similar path&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trekking through a long and treacherous journey &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recover &lt;/del&gt;many of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wukong’s relics and restore realms &lt;/del&gt;to their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;former glory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Well, more or less. The world &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in less of an appealing state&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with leaders being driven mad &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;struggle for power. Aiding these areas isn’t your main objective, but it just happens &lt;/del&gt;to be the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side effect of following in Wukong’s footsteps.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s clear that Game Science is very aware &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discourse around its &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; it’s just actively choosing not to say anything&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That isn’t really a problem in itself – while it’s a clear effort to wait &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allegations out and hope they’re simply forgotten&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I can understand &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smaller studio choosing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just shut up &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;let &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game speak for itself instead of creating a politicised firestorm around a decidedly unpolitical game &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;statement. It’s not great optics-wise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but there’s logic behind&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From the looks of things, the Destined One will be meeting a variety of different characters as he journeys deeper into &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many of them taking on a bizarre &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often otherworldly appearance&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some of these NPCs could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friendly and others enemies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s too soon to tell&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One NPC&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in particular, is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;human-like tiger who may be one of &lt;/del&gt;Black Myth: Wukong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s boss fights . What's interesting about this particular NPC, however, is that the final trailer shows him &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ground&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seemingly asking the Destined &lt;/del&gt;One &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for mercy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's entirely possible players could find themselves in a fight against this character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only for him &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eventually become a helpful ally &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destined &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beyond this tin foil hat theory being entirely ridiculous&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;none &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it holds up to scrutiny&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m not interested in arguing about conspiracies and giving them any credence&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nor am I interested in debating whether or not the coverage is factual or not. What I am interested in is how Game Science &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handled, or not handled, the controversy around &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;how &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s continuing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kneecap itself with bad pr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Boss fights seem to be mainly two types; either big chunky bosses who attempt to grapple&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thrash&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bash &lt;/del&gt;you, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or quick&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;agile creatures that wield &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each boss does have fairly unique attack moves, although they are still repetitive during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and it's fairly easy to learn their attack patterns quickly after &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few times facing them. **Overall&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in spite &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their flaws&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boss fights &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undoubtedly one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best features of &lt;/del&gt;Black Myth: Wukong , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;providing you with an exhilarating experience&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This leaves out Persona 3 Reload and Tekken 8 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both of which cleared 90 &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Metacritic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well as Prince of Persia: The Lost Crown (which scored 87)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plus Hellblade 2 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Star Wars Outlaws &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Avowed &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rise &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ronin &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and any other games &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Switch 2 will launch with&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Add &lt;/ins&gt;in that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reveal PlayStation's slate beyond spring&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and this could &lt;/ins&gt;be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;packed race&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We are seeing more developers from the mobile space breaking out into the AAA market as of late. Just this year we had the Korean Shift Up bringing the spectacular Stellar Blade , a studio well known for the titillating Goddess of Victory: Nikke . Now we have Game Science, a Chinese developer best known for the Art of War: Red Tides from nearly a decade ago, taking a swing at a single-player, story-based release. And what a way to introduce themselves to the market, as Black Myth: Wukong has all the potential to be one of the best games of the year. They take elements from titles such as Dark Souls and Sekiro to create a rich and unique world that’s filled to the brim with adventure and mystery. Utilizing Unreal Engine 5, Game Science has crafted a visually-spectacular experience, but is the gameplay deep enough to keep the player’s attention?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is an action RPG game from the developers at GameScience. Based &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the original Chinese novel &lt;/ins&gt;Journey to the West, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/ins&gt;take &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sun Wukong, a legendary monkey warrior who fights against mythical beasts and beings to save &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Combat is strongly based on an element system including those such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wind, fire, thunder, water, ice, plant&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and rock&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depending on players' builds &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they'll be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;harness one of &lt;/ins&gt;many of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these elements freely, creating attack combinations to deal damage &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any enemies they encounter along &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;journey&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One of the greatest aspects of Genshin Impact &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that enemies level up along with the player&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so there's always fun &lt;/ins&gt;and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;challenge &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;found. Constantly evolving [https://Blackmythwukongtalk.com/ click through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next website page] updates and new characters, Genshin Impact is ambitious, extensive, and addict&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spells play a huge part in Black Myth: Wukong 's combat, with players unlocking a variety of fun spells over the course &lt;/ins&gt;of the game. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I won't give away all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different spells here, but one lets players immobilize their opponents&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freezing them for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;short period of time and leaving them wide open &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack. Another lets players summon forth clones of themselves, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another gives players &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power to briefly transform into certain enemies, complete with their own move-sets and health bars. Each spell in Black Myth: Wukong uses mana and comes &lt;/ins&gt;with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serious cooldown timer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so using them strategically is key to winning the game's tougher fig&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also appears to be a deeply cinematic experience&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with its gorgeous visuals and dynamic cutscenes helping to tell its vast &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;epic story&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is certainly going to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a more story-heavy experience than the typical soulslike, although prior to launch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer Game Science has revealed few details about what players can actually expect from &lt;/ins&gt;it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regardless&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players are anticipating &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truly bombastic and explosive experience when playing **Black Myth: Wukong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will not be released &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last-gen consoles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including PlayStation 4 or Xbox &lt;/ins&gt;One. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are no plans &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bring it &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo Switch. Unfortunately, for those hoping it would drop day one on PlayStation Plus or Xbox Game Pass, that is also not happen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You’ll travel through a mixture of villages, temples&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and other locales that have been devastated by the actions &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the people in charge&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Black Myth: Wukong’s overarching story isn’t particularly complex&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but every chapter &lt;/ins&gt;has its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;own interesting tale to tell&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually focused on &lt;/ins&gt;how &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the area you’re exploring became such a hostile hellhole &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With that said, the events that occur in each chapter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even though still vague&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are cinematic &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will have &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the edge of your seat. They are borderline God of War epic in scope with some cinematic moments that will leave you in awe. Seeing the legends from China being brought to life is an absolute feast for the eyes, so if you’re someone who enjoys ancient Chinese aesthetics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from temples to mythological beings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rare experience that’s hard to replicate&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With that said&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while we make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comparison to Souls games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Black Myth: Wukong is much easier than what you might expect. There were only &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;handful of bosses that we ran into any sort of trouble, namely taking five or more attempts&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the majority &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the encounters taking one or two tries. The normal enemies do get progressively more advanced as the campaign progresses&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and there &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the staple traps that will send you over the edge &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a cliff, but for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most part, &lt;/ins&gt;Black Myth: Wukong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rarely puts you up against more than one or two enemies at a given time. We found the balance of difficulty good&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though, as learning patterns is enjoyable and never feels like they punish too harshly. You can die from a couple of hits, but most of the time it’s easy to recover.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Micaela8631</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Black_Myth:_Wukong_Review&amp;diff=17842&amp;oldid=prev</id>
		<title>TerrellCarlino: Die Seite wurde neu angelegt: „&lt;br&gt;Several other characters are revealed in the final trailer for [https://Www.Blackmythwukongtalk.com/ Black Myth Wukong Collectibles] Myth: Wukong , includi…“</title>
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		<updated>2026-03-03T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Several other characters are revealed in the final trailer for [https://Www.Blackmythwukongtalk.com/ Black Myth Wukong Collectibles] Myth: Wukong , includi…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Several other characters are revealed in the final trailer for [https://Www.Blackmythwukongtalk.com/ Black Myth Wukong Collectibles] Myth: Wukong , including an old man with a large gourd on his back, a person in a cracked white mask, another canine humanoid, a woman in a dark cave seen tossing a dagger in the air, a character wearing what appears to be a white Oni mask, and several others. It feels obvious that some of these characters will be friends of the Destined One while others will be enemies, but that is purely speculation. At the very least, the appearance of so many unique characters in the world of Black Myth: Wukong helps reinforce its narrat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's also all about bringing the right loadout to a fight. Most of the time, you'll gravitate towards specific skills in the open world, but there are bosses that will benefit from understanding their strengths and weaknesses. For example, one of the most powerful skills you have is the ability to freeze enemies in place for a couple of seconds, allowing you to unleash a flurry of strikes uninterrupted. Later on in the campaign, there will be bosses, main or side quests, that will not be affected by this, in fact benefiting from you using it on them. There’s even a skill that allows you to create clones of yourself for a period of time, but there’s a boss that will turn them against you. It’s these little insights into each encounter that create a unique experience.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We are seeing more developers from the mobile space breaking out into the AAA market as of late. Just this year we had the Korean Shift Up bringing the spectacular Stellar Blade , a studio well known for the titillating Goddess of Victory: Nikke . Now we have Game Science, a Chinese developer best known for the Art of War: Red Tides from nearly a decade ago, taking a swing at a single-player, story-based release. And what a way to introduce themselves to the market, as Black Myth: Wukong has all the potential to be one of the best games of the year. They take elements from titles such as Dark Souls and Sekiro to create a rich and unique world that’s filled to the brim with adventure and mystery. Utilizing Unreal Engine 5, Game Science has crafted a visually-spectacular experience, but is the gameplay deep enough to keep the player’s attention?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong takes place in mythological China, with it being loosely based on Journey to the West. This isn’t really about Wukong himself, or the trickster’s actions through the ancient writings, but instead you take up the mantle of his successor of sorts. You play as a young, voiceless monkey many years after the fall of the god. You basically go along a similar path, trekking through a long and treacherous journey to recover many of Wukong’s relics and restore realms to their former glory. Well, more or less. The world is in less of an appealing state, with leaders being driven mad and there’s a struggle for power. Aiding these areas isn’t your main objective, but it just happens to be the side effect of following in Wukong’s footsteps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s clear that Game Science is very aware of the discourse around its game; it’s just actively choosing not to say anything. That isn’t really a problem in itself – while it’s a clear effort to wait the allegations out and hope they’re simply forgotten, I can understand a smaller studio choosing to just shut up and let the game speak for itself instead of creating a politicised firestorm around a decidedly unpolitical game with a statement. It’s not great optics-wise, but there’s logic behind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From the looks of things, the Destined One will be meeting a variety of different characters as he journeys deeper into Black Myth: Wukong 's world, many of them taking on a bizarre and often otherworldly appearance. Some of these NPCs could be friendly and others enemies, but it's too soon to tell. One NPC, in particular, is a human-like tiger who may be one of Black Myth: Wukong 's boss fights . What's interesting about this particular NPC, however, is that the final trailer shows him on the ground, seemingly asking the Destined One for mercy. It's entirely possible players could find themselves in a fight against this character, only for him to eventually become a helpful ally to the Destined &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Beyond this tin foil hat theory being entirely ridiculous, none of it holds up to scrutiny. I’m not interested in arguing about conspiracies and giving them any credence, nor am I interested in debating whether or not the coverage is factual or not. What I am interested in is how Game Science has handled, or not handled, the controversy around its game, and how it’s continuing to kneecap itself with bad pr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Boss fights seem to be mainly two types; either big chunky bosses who attempt to grapple, thrash, and bash you, or quick, agile creatures that wield a weapon. However, each boss does have fairly unique attack moves, although they are still repetitive during the fight, and it's fairly easy to learn their attack patterns quickly after a few times facing them. **Overall, in spite of their flaws, boss fights are undoubtedly one of the best features of Black Myth: Wukong , providing you with an exhilarating experience&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TerrellCarlino</name></author>
		
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