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	<title>How Resident Evil 3 Remake Changed Jill Valentine - Versionsgeschichte</title>
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	<updated>2026-05-05T19:32:40Z</updated>
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		<title>45.125.245.124 am 4. März 2026 um 14:08 Uhr</title>
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		<updated>2026-03-04T14:08:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 4. März 2026, 14:08 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also worth taking into account &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 isn't exactly hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get hold &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in 2019, with ports &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel making their way to PlayStation 3, Xbox 360, Gamecube, Wii, Xbox One, PlayStation 4, the Nintendo Switch , PC, and &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mobile&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;fans &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;want to revisit Leon's high-octane adventure to rescue the president's daughter from the clutches &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the undead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they don&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;need &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to dust off their long-forgotten PlayStation 2's to jump right back&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weapons &amp;amp; Armor Guides Best Early-Game Body Armor &amp;amp; Where To Find Them 6 Best Swords&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Early-&lt;/del&gt;Game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Leg Armor &amp;amp; Where To Find Them 6 Best Swords&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Early-Game Cloaks &amp;amp; Where To Find Them Best Early-Game Weapons For Magick Builds How to Get Lifetaker Greatsword Best Archistaves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Heavy Armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Medium Armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Light Armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Maces&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranked All Rings (&amp;amp; Where &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Find Them) Best Bows, Ranked Best Greatswords, Ranked Best Shields, Ranked All Arrows (&amp;amp; How To Get Them) Best Daggers, Ra&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the world of business, it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all about the money&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This rings true with video games, too! Although Code: Veronica was able to deliver within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 million unit range, it still doesn't compare to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;financial success of RE4 . But in all fairness&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 was ported to too many devices to count on hand. Although estimates may vary, the number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units RE4 sold could fall somewhere within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-9 million range, if we include the downsized mobile ports, the latest Switch port, and the PC versions along &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the earlier console versi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Taking pros and cons for  [https://Www.Adventuregamesfans.com/ www.adventuregamesfans.Com] whether &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 remake &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessary &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one side, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game would also sell incredibly well for Capcom&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is surely &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more corporate reason for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get a modern facelift&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fourth game remains a staple &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its lineup (hence its constant re-releases on later platforms)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaning that it's no doubt &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big moneymaker for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company and one that would succeed if eventually redesigned for the PlayStation 5 and Xbox Series&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Why stop at giving &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a graphics overhaul&lt;/del&gt;? &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Add GTA Online to Grand Theft Auto: Vice City &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give players an experience they never expected. Rockstar Games must know there &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty of demand for this &lt;/del&gt;remake. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take act&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Developed by Rare, the company behind games such as Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves and Banjo&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kazooie&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GoldenEye 007 released for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 64. Now that Microsoft owns Rare&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be difficult to port a remake &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Nintendo cons&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Code: Veronica embodies &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survival horror franchise in ways RE4 never will&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beginning with Resident Evil 7 &lt;/del&gt;, Capcom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has shown a survival horror resurgence with main title RE games. But, &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action-adventure RE &lt;/del&gt;games have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also sold provably we&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is worth remembering &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carlos and Mikhail are mercenaries hired by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Umbrella Corporation , which in Jill's eyes, makes them her sworn enemies&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course, apart from &lt;/del&gt;Jill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;knowing that Umbrella is behind &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Raccoon City disaster that killed most &lt;/del&gt;of the city&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s inhabitants&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she also holds &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grudge to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company for causing the deaths of her teammates. So at face value, Jill&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tone with Carlos and Mikhail does appear mean-spirited&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it does make sense given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;context of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;situat&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Throughout Resident Evil's 24-year history&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;produced a cast of amazing characters that have since become beloved icons &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the video game industry&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while every &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fan will have their own favorite character, it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without a doubt that, despite a long absence, Jill Valentine remains &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most popular &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters of all time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In just &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;week from today&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jill Valentine is making a return with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release of the highly-anticipated remake of &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which chronicles her desperate escape from Raccoon City and the relentless pursuit of Neme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;important for players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know that &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;piece of information &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still unconfirmed by Capcom&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but if true, then it is likely that &lt;/del&gt;zombies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be more menacing &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more aggressive when attacking players in groups. In &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 remake&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when players are cornered by two &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more zombies, they could only bite the player one &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a time. However, it is possible &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that multiple zombies can now lunge at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;in Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it nearly impossible to recover when attacked by a ho&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Boss Guides How to Find and Kill Griffins How to Find and Kill Griffins How to Trip Cyclops (&amp;amp; Other Large Beasts) Where To Find Medusa (&amp;amp; How To Get Medusa's Head) How to Beat &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Headless Horseman (Before Dawn Breaks Achievement Guide) 8 Largest Monsters, Ra&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When Resident Evil 2 remake came out last year, Capcom re-introduced players to Mr.X and made &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tyrant more menacing and terrifying than his original counterpart. However, unbeknownst to many players, Mr. X became a testing ground &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company gathered fan feedback &lt;/del&gt;in an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effort to make Nemesis even more terrifying than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fedora-wearing monster&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As seen in recent gameplay videos &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 remake&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is obvious that Nemesis is much scarier than Mr&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;X&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not only because of his ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run and use weapons but because Capcom needed the monster to be bigger, terrifying, and much more relentless &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pursuing play&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Back when RE4&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;released, additional characters &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;needed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be occasionally saved were annoying and a downright drain on enjoyment. An update could see developers do more with Ashley while making her more of a teammate and less &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This attire that looks inspired by Sauron from The Lord &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rings became so iconic that &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers who don't play World of Warcraft have seen it at some point&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For the actual &lt;/ins&gt;fans of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;World of Warcraft &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it doesn&lt;/ins&gt;'t need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an introduction. Its cultural importance in the video gaming world is immeasura&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another feature that will be returning in Resident Evil 3 is the explosive items that are scattered all around Raccoon City&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as confirmed in the gameplay preview . Just like in the original [https://www.adventuregamesfans.com/ Adventure &lt;/ins&gt;Game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Story Guide]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these explosive items will help players curb the threat of the infected or temporarily slow down Nemesis. It is currently unclear how diverse these explosive items will be in the remake&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the original game included red barrels&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wall bombs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and even street lights. So far&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we've seen the return of red barrels and the addition of electrical generators&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it is interesting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see whether Capcom will add more of these explosive items in the rem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just be real here&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RE2 and RE3 remakes are well-done and are an improvement on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;originals&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons they are highly regarded does have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nostalgia. The feeling you get when you play a game from long ago can make you have strong feelings for&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without a shadow of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doubt, Capcom &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a part of video game royalty. The company has been home &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a number of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;greatest gaming franchises of all time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bringing revolutionary titles to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide variety of genres, from fighting games all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way through &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;survival horror&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;publisher has solidified its place in the market through decades’ worth &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quality&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earning itself &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;history of gam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Should Capcom revive a Resident Evil cult classic in Code: Veronica or should they go with &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-changer&lt;/ins&gt;? &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 completely revolutionized the RE series &lt;/ins&gt;and is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently rumored to be the next &lt;/ins&gt;remake. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Leon Kennedy&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;romp through rural Spain brought the brand back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mainstream relevancy. Meanwhile, Dreamcast's 2000 release of Resident Evil Code: Veronica was met with critical acclaim. The rumors regarding the supposed 2022 RE4 remake has caused an uproar among upset Code: Veronica fans on Twit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It might seem ridiculous to select just a single suit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor from those available to either purchase or craft in The Elder Scrolls 5: Skyrim since players were free to assemble their own suits based on whatever criteria they chose &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;style, strength, magical properties&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or weight. But when taking &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intimidation factor, value, physical attributes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and time taken to unlock &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the Daedric Armor is hard &lt;/ins&gt;to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After all, new releases, be they brand new intellectual properties or sequels to core series, are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bread and butter of all game development teams&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When it comes to the bottom line&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that is where &lt;/ins&gt;Capcom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;needs to keep the majority &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its focus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that is where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future classics will be coming from – not from remakes of &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already been released several times o&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Given &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will be exploring Raccoon City itself rather than just one building, the remake will be introducing some sort of a fast travel system for players to get around &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It appears that &lt;/ins&gt;Jill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valentine will be able to utilize &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subway system to visit various areas &lt;/ins&gt;of the city, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the subway will be serving as some sort of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hub connecting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many locations. This feature is not present in the original 1999 title&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although players were able to access a cable car. However&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cable car would only take them straight to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Clock Tower before it gets destroyed for g&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s certainly a concern&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly when such care seems to be going towards the remakes and side projects that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company &lt;/ins&gt;has in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;store&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After all&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capcom has confirmed that fan feedback for &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helping &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;improve the development &lt;/ins&gt;of the Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 remake &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although that's certainly &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;positive sign for the remake&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ignominious reception that &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 received&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one may wonder why that feedback is not being used for an entirely new ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 remake &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;April, which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the latest title in the original RE trilogy to get a remake. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aside from &lt;/ins&gt;zombies and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other monsters, the first three &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games had something else in common given that they all took place in Raccoon City&lt;/ins&gt;, or at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;least in its outskirts as &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first Resident Evil . Throughout &lt;/ins&gt;Resident Evil&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s 23-year history, Raccoon City has been re-imagined countless times&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but how &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 remake portray &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doomed c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Often in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conversation &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best armor sets &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the franchise, this armor combines an attractive design with &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;important effect in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, it does require a very specific style &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play since one becomes incredibly slow while wearing it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which doesn't work very well with those who prefer evading over parrying&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Still&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it was a nightmare &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;face &lt;/ins&gt;in&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>45.125.245.124</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=19945&amp;oldid=prev</id>
		<title>Isaac29400944014 am 4. März 2026 um 13:31 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=19945&amp;oldid=prev"/>
		<updated>2026-03-04T13:31:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 4. März 2026, 13:31 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally, the original Plant 43 was not included in the &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 Remake &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at least not in its original form. In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plant 43 was a humanoid-shaped plant-like creature about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size of a human&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which attacks &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corridors &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Umbrella&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;underground lab beneath Raccoon C&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the aforementioned monsters are included in the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their modern rebirth should certainly be expected &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deliver in fright and gruesomeness given the graphical high-note of Capcom's Resident Evil remakes. Perhaps&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at this point in time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is best &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wait just a few more weeks and enjoy the element of surprise in regards to what enemies may or may not present themselves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as Resident Evil 3 Remake unleashes itself digitally and on store shelves on Apri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yet again, however&lt;/del&gt;, it's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not a game that is likely &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pulse of any players racing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and gamers could hardly be blamed for suspecting that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title could fall flat upon release&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If Capcom is to keep its position &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the industry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then a level of innovation needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be maintained&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only sure&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire way to do this is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;break this emphasis on remakes and spin&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularly &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brand new titles continue to fail to live up to expectati&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil 4 , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while arguably not up to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technical standards of many modern experiences&lt;/del&gt;, is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;far from as obsolete as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise's first handful of entries&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over-the-shoulder camera, third-person aiming, and overall format utilized in the reimagining &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 2 was, after all, first established throughout 4's sensational rebranding of the series back in 2005. In fact, one of the remake's most critically acclaimed features was &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faithful resurrection of the systems and mechanics first established in the fourth game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with many citing Resident Evil 2&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;return to form &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise's classic formula. With its design emulating Resident Evil 4 so closely, it begs the question of whether a remake &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seem unnecessary; almost acting as more of a visual touch up than a full reimagining of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Back in January, Capcom's Tsuyoshi Otani, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;marketing planner for the Resident Evil Ambassador Program, posted &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;video on Twitter showing a large sum &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crows flying around, in what may seemingly be a teaser vi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apart from the Stagla gas station&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some players also identified other easter eggs in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake &lt;/del&gt;such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique markings on the floor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and various posters that were featured in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One such poster promotes an upcoming performance of the Big E band&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which players can find in one of the alleyways of the original game. These small details show just how dedicated Capcom is in revitalizing Raccoon City by making &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bigger and more alive while making it feel familiar at the same t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One look at Capcom’s projects &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-progress also backs up these claims&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The company &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just unveiled plans to enter into the mobile market &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gusto &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but rather than focusing on brand new intellectual properties&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first mobile titles of this new strategy will be based on beloved franchises such as Mega Man and Monster Hunter . Meanwhile, fans after a brand new and full Mega Man release are still left wanting – and &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been so for years &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even when &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dust had settled&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Street Fighter 5 drew plenty of well-aimed criticism for the content on show&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The title’s story mode proved to be extremely short&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with even Capcom itself admitting &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it could be beaten easily within 1-2 hours . Fans &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise immediately took &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story mode to task&lt;/del&gt;, with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one user even able to get his 6&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;month old baby to beat &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;For fans &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these classic titles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remastered and re-released games &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no &lt;/del&gt;doubt &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prove hugely worthwhile. However, looking into Capcom’s original games of late&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot has been found wanting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with a lacklustre critical response &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company’s &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recent blockbusters&lt;/del&gt;. In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;short&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom’s output has been disappointing for fans who expect &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quality that it has historically been able to prov&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most iconic villains of the Resident Evil franchise&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one that defines &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 in particular&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nemesis will of course be making his return&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Nemesis &lt;/del&gt;in Resident Evil 3 will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slightly new look , though, which may take some getting used&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's also worth taking into account that Resident Evil 4 isn't exactly hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get hold of in 2019, with ports of the sequel making their way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 3, Xbox 360, Gamecube, Wii, Xbox One, PlayStation 4, the Nintendo Switch , PC, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even mobile. If fans want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revisit Leon&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high-octane [https://www.adventuregamesfans.com/ Adventure Game Walkthrough] &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rescue &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;president's daughter from the clutches of the undead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they don't even need to dust off their long-forgotten PlayStation 2's to jump right back&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One returning location that &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stagla gas station from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1999 game&lt;/del&gt;. Resident Evil 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;veterans would remember &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the gas station where &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;oil can be found, which has &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mixed with an oil additive before it can be used to restart the cable car. Players would also remember that immediately after leaving the area&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the gas station would blow up&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will be interesting to see whether this will also happen &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the rem&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's also worth taking into account that &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 isn't exactly hard to get hold of in 2019&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with ports of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sequel making their way to PlayStation 3, Xbox 360, Gamecube, Wii, Xbox One, PlayStation 4&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo Switch , PC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and even mobile. If fans want to revisit Leon's high-octane adventure to rescue &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;president's daughter from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clutches &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the undead, they don't even need to dust off their long-forgotten PlayStation 2&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to jump right back&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapons &amp;amp; Armor Guides Best Early-Game Body Armor &amp;amp; Where To Find Them 6 Best Swords, Ranked Best Early-Game Leg Armor &amp;amp; Where To Find Them 6 Best Swords&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Early-Game Cloaks &amp;amp; Where To Find Them Best Early-Game Weapons For Magick Builds How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Get Lifetaker Greatsword Best Archistaves, Ranked Best Heavy Armor, Ranked Best Medium Armor, Ranked Best Light Armor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ranked Best Maces&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ranked All Rings (&amp;amp; Where &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Find Them) Best Bows, Ranked Best Greatswords, Ranked Best Shields, Ranked All Arrows (&amp;amp; How To Get Them) Best Daggers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the world of business&lt;/ins&gt;, it's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all about the money. This rings true with video games, too! Although Code: Veronica was able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 million unit range&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it still doesn't compare to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;financial success of RE4 &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all fairness&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 was ported to too many devices &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;count on hand&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although estimates may vary, the number of units RE4 sold could fall somewhere within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;-to-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9 million range&lt;/ins&gt;, if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we include the downsized mobile ports, the latest Switch port, and the PC versions along with the earlier console versi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Taking pros and cons for  [https://Www.Adventuregamesfans.com/ www.adventuregamesfans.Com] whether a &lt;/ins&gt;Resident Evil 4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake is necessary to one side&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game would also sell incredibly well for Capcom&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surely a more corporate reason for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title to get a modern facelift&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fourth game remains a staple &lt;/ins&gt;of its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lineup (hence its constant re-releases on later platforms)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaning that it&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no doubt &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big moneymaker &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company and one that &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;succeed if eventually redesigned for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 5 and Xbox Series&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Why stop at giving &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;graphics overhaul? Add GTA Online to Grand Theft Auto: Vice City and give players an experience they never expected. Rockstar Games must know there is plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demand for this remake. It's time to take act&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developed by Rare&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company behind games &lt;/ins&gt;such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves and Banjo-Kazooie&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GoldenEye 007 released for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 64&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now that Microsoft owns Rare&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could be difficult to port a remake to a Nintendo cons&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Code: Veronica embodies the survival horror franchise &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways RE4 never will&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beginning with Resident Evil 7 , Capcom &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shown a survival horror resurgence &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main title RE games. But&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action-adventure RE games &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also sold provably we&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is worth remembering that Carlos and Mikhail are mercenaries hired by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Umbrella Corporation &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which in Jill's eyes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes them her sworn enemies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apart from Jill knowing that Umbrella is behind the Raccoon City disaster &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;killed most &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city's inhabitants, she also holds a grudge to the company for causing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deaths of her teammates. So at face value&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jill's tone &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Carlos and Mikhail does appear mean&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spirited, however, it does make sense given the context of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;situat&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Throughout Resident Evil's 24-year history, the franchise has produced a cast &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amazing characters that have since become beloved icons in the video game industry. Of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while every Resident Evil fan &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have their own favorite character, it is without a &lt;/ins&gt;doubt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;despite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long absence&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jill Valentine remains &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be one &lt;/ins&gt;of the most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;popular Resident Evil characters of all time&lt;/ins&gt;. In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just a week from today&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jill Valentine is making a return with the release &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highly-anticipated remake of Resident Evil 3 , which chronicles her desperate escape from Raccoon City and the relentless pursuit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neme&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is important for players to know that this piece &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;information is still unconfirmed by Capcom, but if true&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then it is likely that zombies could be more menacing &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more aggressive when attacking players in groups. In &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 remake, when players are cornered by two or more zombies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they could only bite &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player one at a time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, it is possible is that multiple zombies can now lunge at the player &lt;/ins&gt;in Resident Evil 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make it nearly impossible to recover when attacked by &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ho&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Boss Guides How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Find and Kill Griffins How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Find &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kill Griffins How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trip Cyclops (&amp;amp; Other Large Beasts) Where To Find Medusa (&amp;amp; How To Get Medusa&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Head) How &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beat &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Headless Horseman (Before Dawn Breaks Achievement Guide) 8 Largest Monsters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When Resident Evil 2 remake came out last year, Capcom re-introduced &lt;/ins&gt;players to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mr.X and made the tyrant more menacing and terrifying than his original counterpart. However, unbeknownst to many players, Mr. X became a testing ground for Capcom and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company gathered fan feedback in an effort to make Nemesis even more terrifying than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fedora-wearing monster&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As seen in recent gameplay videos of &lt;/ins&gt;Resident Evil 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake, it is obvious &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nemesis &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much scarier than Mr. X, not only because of his ability to run and use weapons but because Capcom needed &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monster &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bigger&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terrifying&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much more relentless &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pursuing play&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Isaac29400944014</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=19432&amp;oldid=prev</id>
		<title>BarbaraBrierly5 am 4. März 2026 um 10:30 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=19432&amp;oldid=prev"/>
		<updated>2026-03-04T10:30:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 4. März 2026, 10:30 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The objective of Super Mario 64 is to rescue Princess Peach from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;malevolent Bowser. Mario must search far and wide and unlock &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hidden power of the castle&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Why stop at doing a simple remake? Give &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;online co&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;op and &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plethora &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new features that improve Super Mario&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Throughout Resident Evil's 24-year history, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise has produced a cast of amazing characters that have since become beloved icons &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;video &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;industry. Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while every Resident Evil fan will have &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;own favorite character, it is without a doubt that, despite a long absence, Jill Valentine remains &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most popular &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters of all &lt;/del&gt;time&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. In just a week from today&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jill Valentine &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;return with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release of the highly-anticipated remake &lt;/del&gt;of Resident Evil 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which chronicles her desperate escape from Raccoon City &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the relentless pursuit of Neme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Having said all that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is Capcom&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;portrayal &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jill &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake different from the original? With everything we know so far&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the answer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yes, Capcom did take a different approach in Jill's personality, but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers were still able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retain her overall character. She remains independent &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;compassionate &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;others but tough on her enemies. Sure, she is a little bit sassier than her previous portrayals but her comebacks are always within rea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Developed by Rare&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company behind games such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves and Banjo&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kazooie, GoldenEye 007 released for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 64. Now that Microsoft owns Rare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it could be difficult to port a remake to a Nintendo cons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally&lt;/del&gt;, Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 lacks build-up and most &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time it feels like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://Adventuregamesfans.com/ adventure Game news] expects that its already players know Resident Evil 3&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Moreover&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every encounter &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nemesis is scripted , which takes away the element of surprise similar to &lt;/del&gt;Resident Evil 2's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mr&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;X&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and while Nemesis is definitely &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;terrifying &lt;/del&gt;than the original&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, his appearances are mostly predicta&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During her iconic comeback &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1999&lt;/del&gt;'s Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players saw &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;member &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an elite police squad&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which was obvious &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she singlehandedly defeated Nemesis. In succeeding games, Capcom remained consistent with its portrayal of Jill, and many players knew her as a reliable partner to her comrades, but &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nightmare to her enem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is worth remembering that Carlos and Mikhail are mercenaries hired by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Umbrella Corporation &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jill's eyes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes them her sworn enemies. Of course, apart from Jill knowing &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Umbrella is behind &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Raccoon City disaster that killed most &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;city's inhabitants&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she also holds a grudge to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company for causing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deaths of her teammates&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So at face value, Jill's tone with Carlos &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mikhail does appear mean-spirited, however, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does make sense given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;context of the situat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the player manages to pull off a perfect dodge, they can then hold the aim button to activate the perfect counter&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doing so causes the character &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aim directly at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whatever was just dodged and take a few quick shots while &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time slow effect is still active. Mastering &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technique is difficult , but allows it to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used as an offensive move just as much &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defensive &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 was also &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series to break its traditional &lt;/del&gt;mode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and switch &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a new third-person shooter style gameplay &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was considered to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more action&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;oriented&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But unlike Resident Evil 5 and 6 , it still maintained a pace which arguably maintained some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more slowly simmering tension that Resident Evil and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survival horror genre are iconic &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the concept art (above bottom) also shows some sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mutated humanoid in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wheel chair wearing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lab coat&lt;/del&gt;. In the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;picture, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humanoid is wearing a lab coat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggesting he was probably an Umbrella employee &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had undergone experiments on himself&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possibly. it also shows him pressing buttons on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remote control for &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;electric wheel chair&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggesting that he has retained &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of his former intellige&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;us are still playing T ony Hawk Pro Skater 2 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;improving our skills&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hoping that one day &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game receives a remake&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tony Hawk&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pro Skater 5 was a critic failure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but there are plenty of skateboarding alternatives. Tony Hawk Pro Skater 1&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 are all exceptional games in their own &lt;/del&gt;right &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the Skate series contains phenomenal games that hold up to&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, the significant changes &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom introduced in Resident Evil 3 remake allowed &lt;/del&gt;players to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same story but in a different way&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unlike in &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom was more liberal in shuffling around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequences of events in Resident Evil 3 &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A good number of locations from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original game such as the park&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graveyard&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the dead factory were removed &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;favor of a more expansive hospital and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;introduction of NES&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original Plant 43 was not included in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 2 Remake , at least not in its original form&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Plant 43 was a humanoid-shaped plant&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like creature about the size of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;human, which attacks the player in the corridors &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Umbrella's underground lab beneath Raccoon C&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aforementioned monsters are included &lt;/ins&gt;in the game, their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modern rebirth should certainly be expected &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver in fright and gruesomeness given the graphical high-note &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capcom's &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remakes. Perhaps, at this point in &lt;/ins&gt;time, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best to wait just &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few more weeks and enjoy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;element &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprise in regards to what enemies may or may not present themselves, as &lt;/ins&gt;Resident Evil 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remake unleashes itself digitally &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on store shelves on Apri&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yet again, however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not a game that is likely to set the pulse &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any players racing, and gamers could hardly be blamed for suspecting that the title could fall flat upon release. If Capcom is to keep its position &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;industry&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then a level of innovation needs &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maintained. Perhaps &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only sure-fire way to do this is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;break this emphasis on remakes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spin-offs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly if brand new titles continue to fail to live up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expectati&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 4 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while arguably not up to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technical standards of many modern experiences, is far from as obsolete &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the franchise's first handful &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entries. The over&lt;/ins&gt;-the&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-shoulder camera&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;third-person aiming&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and overall format utilized in the reimagining of &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 was, after all, first established throughout 4's sensational rebranding &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series back in 2005. In fact, one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most critically acclaimed features was its faithful resurrection of the systems &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mechanics first established in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fourth &lt;/ins&gt;game, with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many citing &lt;/ins&gt;Resident Evil 2's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake as a return to form for the franchise's classic formula&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With its design emulating Resident Evil 4 so closely&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it begs the question of whether a remake would seem unnecessary; almost acting as &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of a visual touch up &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a full reimagining of &lt;/ins&gt;the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Back &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;January, Capcom&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsuyoshi Otani, the marketing planner for the &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ambassador Program&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;posted &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video on Twitter showing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large sum &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crows flying around&lt;/ins&gt;, in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what may seemingly be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;teaser vi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apart from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stagla gas station&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some players also identified other easter eggs &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the remake such as unique markings on the floor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and various posters &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were featured in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original. One such poster promotes an upcoming performance &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Big E band&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which players can find in one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alleyways of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These small details show just how dedicated Capcom is in revitalizing Raccoon City by making it bigger &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more alive while making &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feel familiar at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One look at Capcom’s projects in-progress also backs up these claims&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The company has just unveiled plans &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enter into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mobile market with gusto , but rather than focusing on brand new intellectual properties, instead some &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first mobile titles of &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new strategy will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;based on beloved franchises such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man and Monster Hunter . Meanwhile, fans after &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brand new and full Mega Man release are still left wanting – and have been so for years &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dust had settled, however, Street Fighter 5 drew plenty of well-aimed criticism for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content on show. The title’s story &lt;/ins&gt;mode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;proved &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be extremely short, with even Capcom itself admitting &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beaten easily within 1&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 hours &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fans &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise immediately took the story mode to task, with one user even able to get his 6-month old baby to beat &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For fans of these classic titles, remastered and re-released games will no doubt prove hugely worthwhile. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looking into Capcom’s original games &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;late, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot has been found wanting, with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lacklustre critical response to some of the company’s most recent blockbusters&lt;/ins&gt;. In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;short, some of Capcom’s output has been disappointing for fans who expect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level of quality that it has historically been able to prov&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most iconic villains of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil franchise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and one &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defines Resident Evil 3 in particular&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nemesis will of course be making &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;return. The Nemesis in Resident Evil 3 will have a slightly new look &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though, which may take &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting used&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's also worth taking into account that Resident Evil 4 isn't exactly hard to get hold of in 2019, with ports &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the sequel making their way to PlayStation 3, Xbox 360, Gamecube, Wii, Xbox One&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo Switch , PC, and even mobile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If fans want to revisit Leon&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high-octane [https://www.adventuregamesfans.com/ Adventure Game Walkthrough] to rescue the president's daughter from the clutches of the undead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they don't even need to dust off their long&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forgotten PlayStation 2's to jump &lt;/ins&gt;right &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One returning location &lt;/ins&gt;that players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explore is the Stagla gas station from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1999 game&lt;/ins&gt;. Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 veterans would remember that it is in the gas station where the oil can be found&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which has to be mixed with an oil additive before it can be used to restart &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cable car&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players would also remember that immediately after leaving &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;area&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gas station would blow up&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it will be interesting to see whether this will also happen &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rem&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BarbaraBrierly5</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=19339&amp;oldid=prev</id>
		<title>TimothyButtrose am 4. März 2026 um 10:00 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=19339&amp;oldid=prev"/>
		<updated>2026-03-04T10:00:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 4. März 2026, 10:00 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Following Sony's most recent State &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Play event, it's finally official that Resident Evil 3 will be seeing a modern reimagining in early April next year&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The iconic game has been the only thing on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minds &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise veterans since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rampant success of the Resident Evil 2 &lt;/del&gt;remake &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back in February, and while many forecasted that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://Www.Adventuregamesfans.com/ adventure &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;updates] would be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;major ways off, it turns out Capcom has its finger on the pulse when delivering the next big Resident Evil experie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;One look at Capcom’s projects in&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;progress also backs up these claims. The company has just unveiled plans to enter into the mobile market with gusto , but rather than focusing on brand new intellectual properties&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first mobile titles &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this new strategy will be based on &lt;/del&gt;beloved &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchises such as Mega Man and Monster Hunter &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans after a brand new and full Mega Man release are still left wanting – and &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been so for years &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Without a shadow of &lt;/del&gt;a doubt, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of video game royalty. The company has been home &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a number &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatest gaming franchises &lt;/del&gt;of all time, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bringing revolutionary titles to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wide variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genres, from fighting games all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way through to survival horror. The publisher has solidified its place in the market through decades’ worth &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quality&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earning itself a place in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;history &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In truth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are as many reasons why Resident Evil 4 should be the next game to receive a remake from the ground-up as there are counter-arguments as to why it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;absolutely fine as is. Perhaps the biggest point in defense &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the latter is that the game doesn't exactly falter when compared to modern standards. Granted, it might feel more restrictive than later entries &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series, with the game preventing players &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moving while aiming and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;controls feeling largely more rigid&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the core innovations Resident Evil 4 introduced back in 2005 remain integral to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;formula &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To those who are not so well-versed &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long history&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jill Valentine is one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first playable characters in Resident Evil, and many claim that she is also the first female playable &lt;/del&gt;character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a survival-horror game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When Capcom first introduced Jill, she is described as a &lt;/del&gt;capable &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;police officer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whose strengths include her &lt;/del&gt;compassionate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nature, a strong sense of justice, and &lt;/del&gt;her &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to work well under extreme pressure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is fairly difficult to go in-depth on Jill's personality during the first Resident Evil game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since &lt;/del&gt;she &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;barely had any, given that Capcom's priority at this point in Resident Evil's history was to introduce strong survival-horror gamep&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Similar to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2019 remake &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its predecessor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 remake is set to bring a lot of new things to the reimagining of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1999 game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ever since the announcement of Resident Evil 3 back in December of last year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom has been generous enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give fans &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;peek at what &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expect in the upcoming game, which includes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;major overhaul of the game's protagonist, Jill Valentine. But with physical redesigns aside, is Capcom's portrayal of Jill Valentine in the remake still the same with the origi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s certainly a concern&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularly when such care seems to be going towards &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remakes and side projects that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company has in store&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After all, Capcom has confirmed &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fan feedback for &lt;/del&gt;Resident Evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helping to improve &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;development &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Resident Evil 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remake . Although that&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certainly a positive sign for the remake, given the ignominious reception that Resident Evil 6 received, one may wonder why that feedback is not being used for an entirely new ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, over recent years, fans have grown a little disheartened with Capcom’s general output&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some have criticized the company for resting on its laurels&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s easy to see where that observation comes from. After all, Capcom seems to have kept a large focus on remastered versions of old games, rather &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fully embracing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new hardware at its dispo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After all, new releases, be they brand new intellectual properties or sequels to core series&lt;/del&gt;, are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the bread and butter of all game development teams. When it comes to the bottom line, that is where Capcom needs to keep the majority of its focus, and that is where the future classics will be coming from – not from remakes of games that have already been released several times o&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During her iconic comeback in 1999's Resident Evil 3 , players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she singlehandedly defeated Nemesis. In succeeding games, Capcom remained consistent with its portrayal of Jill, and many players knew her as a reliable partner to her comrades, but a nightmare to her enem&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The objective &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Super Mario 64 is to rescue Princess Peach from the malevolent Bowser&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mario must search far and wide and unlock &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hidden power &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;castle. Why stop at doing a simple &lt;/ins&gt;remake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? Give &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online co-op and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plethora of new features that improve Super Mario&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Throughout Resident Evil's 24&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year history&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise has produced a cast &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amazing characters that have since become &lt;/ins&gt;beloved &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;icons in the video game industry&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while every Resident Evil fan will &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their own favorite character, it is without &lt;/ins&gt;a doubt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;despite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long absence, Jill Valentine remains &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most popular Resident Evil characters &lt;/ins&gt;of all time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In just a week from today&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jill Valentine is making &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;return with the release &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highly-anticipated remake &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which chronicles her desperate escape from Raccoon City and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relentless pursuit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neme&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Having said all that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is Capcom&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;portrayal &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jill &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake different &lt;/ins&gt;from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original? With everything we know so far&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;answer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that would be yes, Capcom did take a different approach &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jill&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;personality&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers were still able to retain her overall &lt;/ins&gt;character. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She remains independent and &lt;/ins&gt;capable, compassionate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to others but tough on &lt;/ins&gt;her &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sure&lt;/ins&gt;, she &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a little bit sassier than her previous portrayals but her comebacks are always within rea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developed by Rare, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company behind games such as Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves and Banjo-Kazooie&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GoldenEye 007 released for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 64&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now that Microsoft owns Rare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it could be difficult &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;port &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo cons&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resident Evil 3 lacks build-up and most of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time it feels like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://Adventuregamesfans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ adventure Game news] expects &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its already players know &lt;/ins&gt;Resident Evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3's story and characters from the original game. Moreover, every encounter with Nemesis &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scripted , which takes away &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;element &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprise similar to &lt;/ins&gt;Resident Evil 2's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mr&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while Nemesis is definitely more terrifying &lt;/ins&gt;than the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his appearances &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly predicta&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During her iconic comeback in 1999's Resident Evil 3 , players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she singlehandedly defeated Nemesis. In succeeding games, Capcom remained consistent with its portrayal of Jill, and many players knew her as a reliable partner to her comrades, but a nightmare to her enem&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is worth remembering that Carlos and Mikhail are mercenaries hired by the Umbrella Corporation , which in Jill's eyes, makes them her sworn enemies. Of course, apart from Jill knowing that Umbrella is behind the Raccoon City disaster that killed most of the city's inhabitants, she also holds a grudge to the company for causing the deaths of her teammates. So at face value, Jill's tone with Carlos and Mikhail does appear mean-spirited, however, it does make sense given the context of the situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If the player manages to pull off a perfect dodge, they can then hold the aim button to activate the perfect counter. Doing so causes the character to aim directly at the head of whatever was just dodged and take a few quick shots while the time slow effect is still active. Mastering this technique is difficult , but allows it to be used as an offensive move just as much as a defensive &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil 4 was also the first in the series to break its traditional mode and switch to a new third-person shooter style gameplay that was considered to be more action-oriented. But unlike Resident Evil 5 and 6 , it still maintained a pace which arguably maintained some of the more slowly simmering tension that Resident Evil and the survival horror genre are iconic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, the concept art (above bottom) also shows some sort of mutated humanoid in a wheel chair wearing a lab coat. In the picture, the humanoid is wearing a lab coat, suggesting he was probably an Umbrella employee that had undergone experiments on himself, possibly. it also shows him pressing buttons on the remote control for his electric wheel chair, suggesting that he has retained some of his former intellige&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many of us are still playing T ony Hawk Pro Skater 2 , improving our skills, hoping that one day the game receives a remake. Tony Hawk's Pro Skater 5 was a critic failure, but there are plenty of skateboarding alternatives. Tony Hawk Pro Skater 1-4 are all exceptional games in their own right and the Skate series contains phenomenal games that hold up to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, the significant changes that Capcom introduced in Resident Evil 3 remake allowed players to experience the same story but in a different way. Unlike in Resident Evil 2 , Capcom was more liberal in shuffling around the sequences of events in Resident Evil 3 . A good number of locations from the original game such as the park, the graveyard, and the dead factory were removed in favor of a more expansive hospital and the introduction of NES&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TimothyButtrose</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=19120&amp;oldid=prev</id>
		<title>JackCreer40323: Die Seite wurde neu angelegt: „&lt;br&gt;Following Sony's most recent State of Play event, it's finally official that Resident Evil 3 will be seeing a modern reimagining in early April next year.…“</title>
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		<updated>2026-03-04T08:07:16Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Following Sony&amp;#039;s most recent State of Play event, it&amp;#039;s finally official that Resident Evil 3 will be seeing a modern reimagining in early April next year.…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Following Sony's most recent State of Play event, it's finally official that Resident Evil 3 will be seeing a modern reimagining in early April next year. The iconic game has been the only thing on the minds of franchise veterans since the rampant success of the Resident Evil 2 remake back in February, and while many forecasted that the [https://Www.Adventuregamesfans.com/ adventure game updates] would be a major ways off, it turns out Capcom has its finger on the pulse when delivering the next big Resident Evil experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One look at Capcom’s projects in-progress also backs up these claims. The company has just unveiled plans to enter into the mobile market with gusto , but rather than focusing on brand new intellectual properties, instead some of the first mobile titles of this new strategy will be based on beloved franchises such as Mega Man and Monster Hunter . Meanwhile, fans after a brand new and full Mega Man release are still left wanting – and have been so for years &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Without a shadow of a doubt, Capcom is a part of video game royalty. The company has been home to a number of the greatest gaming franchises of all time, bringing revolutionary titles to a wide variety of genres, from fighting games all the way through to survival horror. The publisher has solidified its place in the market through decades’ worth of quality, earning itself a place in the history of gam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In truth, there are as many reasons why Resident Evil 4 should be the next game to receive a remake from the ground-up as there are counter-arguments as to why it's absolutely fine as is. Perhaps the biggest point in defense of the latter is that the game doesn't exactly falter when compared to modern standards. Granted, it might feel more restrictive than later entries in the series, with the game preventing players from moving while aiming and the controls feeling largely more rigid, but the core innovations Resident Evil 4 introduced back in 2005 remain integral to the formula to this &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To those who are not so well-versed in Resident Evil's long history, Jill Valentine is one of the first playable characters in Resident Evil, and many claim that she is also the first female playable character in a survival-horror game. When Capcom first introduced Jill, she is described as a capable police officer, whose strengths include her compassionate nature, a strong sense of justice, and her ability to work well under extreme pressure. It is fairly difficult to go in-depth on Jill's personality during the first Resident Evil game, since she barely had any, given that Capcom's priority at this point in Resident Evil's history was to introduce strong survival-horror gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Similar to the 2019 remake of its predecessor, Resident Evil 3 remake is set to bring a lot of new things to the reimagining of the 1999 game. Ever since the announcement of Resident Evil 3 back in December of last year, Capcom has been generous enough to give fans a peek at what to expect in the upcoming game, which includes a major overhaul of the game's protagonist, Jill Valentine. But with physical redesigns aside, is Capcom's portrayal of Jill Valentine in the remake still the same with the origi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s certainly a concern, particularly when such care seems to be going towards the remakes and side projects that the company has in store. After all, Capcom has confirmed that fan feedback for Resident Evil 6 is helping to improve the development of the Resident Evil 2 remake . Although that's certainly a positive sign for the remake, given the ignominious reception that Resident Evil 6 received, one may wonder why that feedback is not being used for an entirely new ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, over recent years, fans have grown a little disheartened with Capcom’s general output. Some have criticized the company for resting on its laurels, and it’s easy to see where that observation comes from. After all, Capcom seems to have kept a large focus on remastered versions of old games, rather than fully embracing the new hardware at its dispo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After all, new releases, be they brand new intellectual properties or sequels to core series, are the bread and butter of all game development teams. When it comes to the bottom line, that is where Capcom needs to keep the majority of its focus, and that is where the future classics will be coming from – not from remakes of games that have already been released several times o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During her iconic comeback in 1999's Resident Evil 3 , players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she singlehandedly defeated Nemesis. In succeeding games, Capcom remained consistent with its portrayal of Jill, and many players knew her as a reliable partner to her comrades, but a nightmare to her enem&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JackCreer40323</name></author>
		
	</entry>
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