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	<title>Red Dead Redemption 2 Had No Staying Power - Versionsgeschichte</title>
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	<updated>2026-05-07T01:23:51Z</updated>
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		<title>OctavioCordero4 am 3. März 2026 um 22:17 Uhr</title>
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		<updated>2026-03-03T22:17:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 22:17 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Therefore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s clear &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he’s kind of selfish. To make matters worse&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many of his planned missions will end up going south, especially the Riverboat heist. His personality also tends to be annoying to most players. Many players don’t miss him when he disappears for large portions of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Due to creative differences with Angel Studios, Capcom ended up canceling &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there was a time when &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world was almost never introduced to the Red Dead world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is a strange thought considering its success&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thankfully, this &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where Rockstar stepped in as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recent owner &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Angel Studios, one of the Angel Studios came across the game &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company decided to buy the rig&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 is the prequel &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the original RDR &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Set during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decline &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Wild West&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players control outlaw Arthur Morgan as he tries to deal with rival gangs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lawmen and other forces intent &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hindering him&lt;/del&gt;. Players can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roam &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world freely &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interact with any of the NPCs they come acr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Usually equipped with a bow or tomahawk, Charles &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a skilled warrior &lt;/del&gt;that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extremely loyal to both Arthur&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unlike many &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;members&lt;/del&gt;, Charles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isn’t blind to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;diminishing leadership that Dutch starts to show. This causes Charles to side with Arthur in &lt;/del&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And sure, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fluid combat system is near-perfect and some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rewarding in modern gaming&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plus&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are fantastic character designs. Actually&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now that we think about &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the Mr&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Freeze boss battle— where he actually learns your patterns and adapts &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your play style — was just &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cherry on top &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He tends &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;always have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plan, which he always follows through with (unlike another member we’ll get &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;later)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hosea is just such a likable presence in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adding in some much sophistication to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;group. Just like Lenny, his death during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Saint Denis heist is a tough one to swal&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don't think those &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the main issues, but I feel like their presence &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tandem with the poor reception of &lt;/del&gt;Red Dead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Online has a lot to do with the [https://Www.gamehubfans.com/ Game Streaming]'s relative silence. I was among the few who were excited beyond belief &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relive my own childhood: the allure of being &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bandit once again with my pals online was too much &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bear. But&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon arrival, I immediately felt Red Dead Online was lacking in a multitude &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;facets. With all these varying intentions converging, &lt;/del&gt;Red Dead Redemption 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;became an out-of-place mixture that couldn't tell &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difference between complicated &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simplicity. Intending on making &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game feel as real as possible, Rockstar also made it far too and time-consuming and complex to do anyth&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some video games have players take &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a hero who does everything within their power &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stop injustice, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other video games let players actually be &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;injustice. There's a big fascination with walking down a darker path &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exploring the seedy underbelly of the world of crime. It can be pretty fun &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take part in fictional crimes, from heists to assassinati&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;open world &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete side quests once they finish main quests. Unlike &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Assassin's Creed games that came before Syndicate, the main enemy &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the twins' isn't the city's law enforcement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the &amp;quot;Blighters&amp;quot; &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Templer controlled street g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Josiah Trelawny &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off member of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Van Der Linde gang&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This means that loyalty isn’t one of his defining characteristics. Josiah &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually leave &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gang for long periods of time, only to come back when he was a new profitable &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sleeping Dogs has players take on the role &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an undercover police officer Wei Shen &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he rises through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ranks &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sun On Yee Triad and destroys it from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inside out. Players can explore &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world after missions and do different activities like side quests. Shen can level up by gaining three different kinds of experience points&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Triad Face and Pol&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many people &lt;/del&gt;feel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that Hosea bares &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;striking resemblance to accomplished actor &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Western icon Clint Eastwood&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It seems that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likeness stops there as Hosea is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot more charismatic &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;understanding than any &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eastwood's characters w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto V &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the quintessential open-world game. In this bonkers commentary &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modern America, &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take control of Michael De Santa&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Franklin Clinton, and Trevor Philips as the three plan out and execute heists &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equivalent of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FBI breathes down their throats and uses them for their own g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gang of thieves &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;murderers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hosea Matthews seems &lt;/del&gt;to be the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most level-headed one. As one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the co-founders of the Van Der Linde gang, Hosea is usually the one Arthur can go &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for advice. Many of the gang’s smartest decisions were usually made by Hosea as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dutch &lt;/del&gt;is most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remembered for his infamous quote, &amp;quot;I have a plan&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Since the second game is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prequel, we know going in that Dutch will eventually become villainous. While the story revolves around Arthur’s &lt;/del&gt;redemption&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it also puts so much focus on Dutch’s downfall. For much of the story, Dutch’s decisions start &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;show his greed and disloya&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you think about how much money the Red Dead Redemption series has likely made for Rockstar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is crazy to think &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;things originally began with Capcom instead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with Red Dead Revolver starting its life with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This fight results in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;death of a man named Jake Adler&lt;/ins&gt;, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rescue of his now widowed wife&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sadie Adler&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The death of her husband &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;catalyst &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her entire character arc focusing on revenge &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;violence focused on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;O'Drisco&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Imagine a scenario in which Micah Bell betrays Dutch Van Der Linde and turns him in &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;authorities for a hefty reward&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not that tough to do considering &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person Micah is&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right? Well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it seems that it may have been an idea Micah had early &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the story&lt;/ins&gt;. Players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who visit his temporary camp in Strawberry &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come across a wanted poster for Dutch among newspaper clippings mentioning &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;murders by Micah and his father. It's never expressed that he was planning on capturing Dutch &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turning him in, but it's hard to believe he didn't at least consider&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At no point in the [https://Www.Gamehubfans.com/ Game Events] &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it ever made clear &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sadie Adler &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;associated with the Van Der Linde gang&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is crazy considering the &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;member she spends a ton of time with&lt;/ins&gt;, Charles&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, is often written about in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;news as a member of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;infamous gr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After leaving &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freezing temperatures &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Colter in Ambarino, &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players won’t want to head back&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;putting on some winter clothing and retreading into the snow to the icy lake of Lake Isabelle will reward players with a giant Legendary White Bison&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that’s impossible to miss in terms of sights and shooting since its great size makes &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an easy target for guns &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This beast has a hard time getting away due &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;openness &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;area, so it’s an easy kill once it’s spot&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Legendary Pronghorn is by no means a difficult animal &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find, but accessing the hunting grounds for the Legendary Pronghorn will be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tad difficult since players must first reach the epilogue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;safely hunt it without being shot by an invisible sniper in New Austin as Arthur&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The fur of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Legendary Pronghorn isn’t too distinct&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;short and white hair will help players recognize it as they chase it down on horseback among &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;desert plains of New Aus&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16 Legendary Animals &lt;/ins&gt;in Red Dead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Redemption 2 that players can hunt and sell &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trapper in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obtain some rare and exclusive loot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adding further immersion into the many states &lt;/ins&gt;of Red Dead Redemption 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as Arthur Morgan begins his journey as a master hunter to provide for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Van der Linde gang &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;peaceful thrills of an open W&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sadie Adler tends to do &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same type &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;justifying &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur Morgan &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John Marston as they see her ultra-violent tendencies. The difference is &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;behind those character flaws Sadie has the right intentions &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wants &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make bad people pay for their acti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Legendary Fox has a beautiful white coat that would make it rather camouflaged in the snowy fields of Ambarino, but luckily this Legendary Fox is located in Scarlet Meadows of Lemoyne, where it &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be found roaming &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forests near Mattock Pond. While it’s sleek &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;agile against &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many trees &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its location&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s also &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fairly weak animal that any Repeater can easily k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sadie &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a likable character despite having many character flaws, and along the way her &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charles prove to be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closest thing to family, Arthur Morgan has ever had&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hopefully, with her performance as Sadie, Alex McKenna &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grace player's ears in numerous games in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fut&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The beginning &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 starts very slow &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it peels back &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;layers &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world Rockstar Games created is capable of presenting. Very early in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game, as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Van Der Linde gang is looking to survive a brutal winter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they come across Sadie Ad&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With Micah Bell, it's hard to &lt;/ins&gt;feel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sorry for a guy who did earn &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set of authentic &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completely earned nicknames&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur Morgan came up with them and can be heard calling &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Van Der Linde gang plague Micah Bell &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rat, sickness, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;snake. All &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which are so perfectly fitt&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Saint Denis &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a city full &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;colorful personalities that &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can get to know throughout their adventures. One such character is Charles Chatenay&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an eccentric artist who gets himself into trouble &lt;/ins&gt;all the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time. And he ropes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player into his shenanigans &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Near Hennigan’s Stead in New Austin, players can find &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather dirty bison that has short black hair &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a thick gray coat around its head. This Legendary Animal will often be grazing the grass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it’s easy to spot due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its size and distinct area from other bison, but players won’t &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able to safely hunt it into they are in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;epilogue section &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its location in New Aus&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sadie Adler &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arguably the &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likable character in all of Red Dead Redemption 2 outside of Arthur Morgan&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Funny enough she's also &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character who never really finds &lt;/ins&gt;redemption &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or makes her way back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a good pl&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OctavioCordero4</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Red_Dead_Redemption_2_Had_No_Staying_Power&amp;diff=17988&amp;oldid=prev</id>
		<title>ChristalPutilin am 3. März 2026 um 18:56 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Red_Dead_Redemption_2_Had_No_Staying_Power&amp;diff=17988&amp;oldid=prev"/>
		<updated>2026-03-03T18:56:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 18:56 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If Arthur helps them out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then he can encounter them later on in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wilderness&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The two ate some suspicious mushrooms out of desperation and needed some medicine &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cured&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After helping them out again, the player encounters them one last time in a cabin, where they've settled and are living comfortably. It provides some closure &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players who were invested in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well-being of this criminal &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arthur can really get some impressive hang &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if he's going fast enough. It also happens on some relatively small bumps&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The less feasible&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better. The outlaw has been through far worse however&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simply dusts himself off from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traumatic head injury and goes on his merry &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players will encounter a familiar face in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sister Calderón while walking around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;city. The Sister will ask &lt;/del&gt;Arthur to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;donate to the poor during a cutscene&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player will have to option to oblige or walk away afterward&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Donating either food or money will net Arthur some positive honor. It also makes for a memorable conversation that highlights how even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simplest &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;optional locations &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game house some quality content of its &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Undead Nightmare cleverly threw you into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;timeline separate from the main story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in which you play as John Marston as he tries &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find a cure for his family's&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.. zombie curse. It was executed with humor and care&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and despite merely being story DLC, it's probably &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatest open-world zombie game &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we've seen&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Think about that for a second. State of Decay and Dead Rising come &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mind as distant seconds&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Days Gone might have been &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skeleton of something resembling a great open-world zombie game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but we've yet to see one nearly as refined as Undead Nightmare &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar has legitimately made classic games &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are add-ons for other games&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for some reason they've decided &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stop doing&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 is an enormous game. Simply completing the story should take players well over 50 hours&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that doesn't even include the countless side quests&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Needless to say, there &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of content &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and it's easy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;miss some incredible stories and gameplay moments&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether they're hard to find or hard to unlock&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these side quests are well-hidden and not often enjoyed. But that's not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say that they aren't worth playing because they &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Red Dead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Redemption wasn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only Rockstar game &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receive excellent additions in story DLC&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From LA Noire to Max Payne 3 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar kept &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;habit of giving players quality story content on top &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their original titles for years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The pinnacle of Rockstar's story DLC though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has to be from Grand Theft Auto IV. Like &lt;/del&gt;Red Dead 2 and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GTA V , GTA IV has a story &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any film&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;Rockstar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;built upon that story in unique &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imaginative ways through The Lost And Damned &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Ballad Of Gay Tony . While one installment has you playing as a biker struggling with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;collapse &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his gang&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;other a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bodyguard for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;celebrity night club owner, both run &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;parallel with GTA IV &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adding depth &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;life to Liberty City&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GTA IV&lt;/del&gt;' s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story DLC fleshed out its world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creating an experience with more depth &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character to it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The content was so good &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it makes you wonder what Rockstar might have been able to come up with if they would had taken story DLC &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GTA V seriously. Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it seems like that window has &lt;/del&gt;come &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and gone, and the potential has fa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongest &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most consistent publishers in today's market, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company has always been infinitely better &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often masterful at something completely &lt;/del&gt;different&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: telling a story&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Proving it time &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time again, the writers at Rockstar frequently deliver &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;narrative that can stand next &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each year's best movies, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serve &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an example as to why video games are just as capable at delivering an iconic story as any other medium. While both Grand Theft Auto V &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 have delivered on that front in recent years, Rockstar has all but completely abandoned something that they did better &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anyone else: story &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Look, I get it. GTA Online &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a milestone in online multiplayer gaming&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It gives you unparalleled action&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an incredible amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.gamehubfans.com/ game patch notes] types&lt;/del&gt;, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creative freedom to come up with some pretty spectacular moments of gameplay. It has been running strong for nearly six years now, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new content is still being added &lt;/del&gt;all of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time. Despite all of this, online gameplay is not Rockstar 's best s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although GTA Online has been wildly successful, the same can't be said for its uglier, younger stepbrother, Red Dead Online . Although the online platform has moved on from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its growing pains&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it clearly can't measure up &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undeniable success &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its counterpart. Most &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certainly due &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the time period in which the Red Dead Redemption series __ takes place&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fact &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matter &lt;/del&gt;is&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, rocket launchers, airplanes, and sports cars provide &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much more entertainment than Civil-War-era guns&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horses, and fishing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wide range of vehicles and weapons at its disposal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's no wonder why Rockstar's online layout works far better &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world of Grand Theft Auto . Despite that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar is giving &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their effort to make Red Dead Online work. Effort that could quite possibly be put to better use if it were to be refocused on a DLC project that touched on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back stories of characters like Charles Smith&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sean MacGuire, or better yet, Undead Nightmare 2 , a would-be sequel to the original Red Dead Redemption's near perfect zombie-based story&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Therefore, it’s clear that he’s kind of selfish. To make matters worse, many of his planned missions will end up going south&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Riverboat heist&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His personality also tends &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;annoying to most players&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many players don’t miss him when he disappears &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large portions of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Due to creative differences with Angel Studios, Capcom ended up canceling the game, and there was a &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when the world was almost never introduced to the Red Dead world, which is a strange thought considering its success&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thankfully&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this is where Rockstar stepped in as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent owner of Angel Studios&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the Angel Studios came across the game &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company decided to buy the rig&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 is the prequel to the original RDR . Set during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decline &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild West, players control outlaw &lt;/ins&gt;Arthur &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Morgan as he tries &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal with rival gangs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lawmen &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other forces intent on hindering him&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players can roam &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world freely &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interact with any &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NPCs they come acr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Usually equipped with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bow or tomahawk&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charles is a skilled warrior that is extremely loyal &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both Arthur&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike many other members&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charles isn’t blind to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;diminishing leadership &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dutch starts to show&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This causes Charles &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side with Arthur in the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And sure&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fluid combat system is near-perfect &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most rewarding in modern gaming. Plus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are fantastic character designs&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Actually, now &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we think about it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Mr. Freeze boss battle— where he actually learns your patterns &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adapts &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your play style — was just the cherry on top of the c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He tends to always have a plan&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which he always follows through with (unlike another member we’ll get to later)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hosea &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just such &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likable presence &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adding in some much sophistication &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the group&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Just like Lenny&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his death during the Saint Denis heist is a tough one &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;swal&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I don't think those are the main issues, but I feel like their presence in tandem with the poor reception of &lt;/ins&gt;Red Dead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Online has a lot to do with the [https://Www.gamehubfans.com/ Game Streaming]&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s relative silence. I was among the few who were excited beyond belief to relive my own childhood: &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allure of being a bandit once again with my pals online was too much &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bear&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But, upon arrival&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I immediately felt Red Dead Online was lacking in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multitude &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;facets&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With all these varying intentions converging&lt;/ins&gt;, Red Dead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Redemption &lt;/ins&gt;2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;became an out-of-place mixture that couldn't tell the difference between complicated &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simplicity. Intending on making the game feel &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible&lt;/ins&gt;, Rockstar &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also made it far too &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time-consuming &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complex to do anyth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some video games have players take &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero who does everything within their power to stop injustice&lt;/ins&gt;, and other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video games let players actually be that injustice. There's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big fascination with walking down &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;darker path and exploring the seedy underbelly of the world of crime. It can be pretty fun to take part &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fictional crimes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from heists &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assassinati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players can explore &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open world &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complete side quests once they finish main quests&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike the Assassin&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Creed games that came before Syndicate, the main enemy of the twins' isn't the city's law enforcement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the &amp;quot;Blighters&amp;quot; a Templer controlled street g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Josiah Trelawny is on &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off member of the Van Der Linde gang&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loyalty isn’t one of his defining characteristics. Josiah will usually leave the gang &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long periods of time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only to &lt;/ins&gt;come &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back when he was a new profitable &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sleeping Dogs has players take on the role of an undercover police officer Wei Shen as he rises through the ranks &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sun On Yee Triad &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destroys it from the inside out. Players can explore &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world after missions &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/ins&gt;different &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activities like side quests&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shen can level up by gaining three different kinds of experience points, Triad Face &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many people feel that Hosea bares &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;striking resemblance &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accomplished actor &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Western icon Clint Eastwood. It seems that the likeness stops there &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hosea is a lot more charismatic &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;understanding &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any of Eastwood's characters w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto V &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the quintessential open-world game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In this bonkers commentary of modern America&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players take control &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Michael De Santa, Franklin Clinton&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trevor Philips as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three plan out &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;execute heists &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while the equivalent &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FBI breathes down their throats and uses them for their own g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gang &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thieves and murderers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hosea Matthews seems &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most level-headed one. As one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the co-founders &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Van Der Linde gang, Hosea &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually the one Arthur can go &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for advice&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gang’s smartest decisions were usually made by Hosea as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dutch &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most remembered &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his infamous quote&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;I have a plan&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second game is a prequel&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we know going &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that Dutch will eventually become villainous. While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story revolves around Arthur’s redemption&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also puts so much focus on Dutch’s downfall. For much &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dutch’s decisions start to show his greed &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disloya&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChristalPutilin</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Red_Dead_Redemption_2_Had_No_Staying_Power&amp;diff=17653&amp;oldid=prev</id>
		<title>RobtVasser92: Die Seite wurde neu angelegt: „&lt;br&gt;If Arthur helps them out, then he can encounter them later on in the wilderness. The two ate some suspicious mushrooms out of desperation and needed some m…“</title>
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		<updated>2026-03-03T16:51:35Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;If Arthur helps them out, then he can encounter them later on in the wilderness. The two ate some suspicious mushrooms out of desperation and needed some m…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;If Arthur helps them out, then he can encounter them later on in the wilderness. The two ate some suspicious mushrooms out of desperation and needed some medicine to be cured. After helping them out again, the player encounters them one last time in a cabin, where they've settled and are living comfortably. It provides some closure for players who were invested in the well-being of this criminal &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur can really get some impressive hang time if he's going fast enough. It also happens on some relatively small bumps. The less feasible, the better. The outlaw has been through far worse however, and simply dusts himself off from the traumatic head injury and goes on his merry &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players will encounter a familiar face in the form of Sister Calderón while walking around the city. The Sister will ask Arthur to donate to the poor during a cutscene, and the player will have to option to oblige or walk away afterward. Donating either food or money will net Arthur some positive honor. It also makes for a memorable conversation that highlights how even the simplest and optional locations of the game house some quality content of its &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Nightmare cleverly threw you into a timeline separate from the main story, in which you play as John Marston as he tries to find a cure for his family's... zombie curse. It was executed with humor and care, and despite merely being story DLC, it's probably the greatest open-world zombie game that we've seen. Think about that for a second. State of Decay and Dead Rising come to mind as distant seconds, and Days Gone might have been the skeleton of something resembling a great open-world zombie game, but we've yet to see one nearly as refined as Undead Nightmare . Rockstar has legitimately made classic games that are add-ons for other games, and for some reason they've decided to stop doing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Red Dead Redemption 2 is an enormous game. Simply completing the story should take players well over 50 hours, and that doesn't even include the countless side quests. Needless to say, there is a lot of content in this game, and it's easy to miss some incredible stories and gameplay moments. Whether they're hard to find or hard to unlock, these side quests are well-hidden and not often enjoyed. But that's not to say that they aren't worth playing because they &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Red Dead Redemption wasn't the only Rockstar game to receive excellent additions in story DLC. From LA Noire to Max Payne 3 , Rockstar kept a habit of giving players quality story content on top of their original titles for years. The pinnacle of Rockstar's story DLC though, has to be from Grand Theft Auto IV. Like Red Dead 2 and GTA V , GTA IV has a story as good as any film, but Rockstar built upon that story in unique and imaginative ways through The Lost And Damned and The Ballad Of Gay Tony . While one installment has you playing as a biker struggling with the collapse of his gang, and the other a bodyguard for a celebrity night club owner, both run in parallel with GTA IV , adding depth to the story and life to Liberty City. GTA IV' s story DLC fleshed out its world, creating an experience with more depth and character to it. The content was so good that it makes you wonder what Rockstar might have been able to come up with if they would had taken story DLC for GTA V seriously. Unfortunately, it seems like that window has come and gone, and the potential has fa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one of the strongest and most consistent publishers in today's market, the company has always been infinitely better and often masterful at something completely different: telling a story. Proving it time and time again, the writers at Rockstar frequently deliver a narrative that can stand next to each year's best movies, and serve as an example as to why video games are just as capable at delivering an iconic story as any other medium. While both Grand Theft Auto V and Red Dead Redemption 2 have delivered on that front in recent years, Rockstar has all but completely abandoned something that they did better than anyone else: story &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Look, I get it. GTA Online is a milestone in online multiplayer gaming. It gives you unparalleled action, an incredible amount of [https://www.gamehubfans.com/ game patch notes] types, and the creative freedom to come up with some pretty spectacular moments of gameplay. It has been running strong for nearly six years now, and new content is still being added all of the time. Despite all of this, online gameplay is not Rockstar 's best s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although GTA Online has been wildly successful, the same can't be said for its uglier, younger stepbrother, Red Dead Online . Although the online platform has moved on from a few of its growing pains, it clearly can't measure up to the undeniable success of its counterpart. Most of this is certainly due to the time period in which the Red Dead Redemption series __ takes place. The fact of the matter is, rocket launchers, airplanes, and sports cars provide for much more entertainment than Civil-War-era guns, horses, and fishing. With the wide range of vehicles and weapons at its disposal, it's no wonder why Rockstar's online layout works far better in the world of Grand Theft Auto . Despite that, Rockstar is giving it all of their effort to make Red Dead Online work. Effort that could quite possibly be put to better use if it were to be refocused on a DLC project that touched on the back stories of characters like Charles Smith, and Sean MacGuire, or better yet, Undead Nightmare 2 , a would-be sequel to the original Red Dead Redemption's near perfect zombie-based story&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RobtVasser92</name></author>
		
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