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	<title>Review: Destiny 2: Shadowkeep - Versionsgeschichte</title>
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	<updated>2026-05-06T11:53:36Z</updated>
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		<id>http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17762&amp;oldid=prev</id>
		<title>Eileen3074 am 3. März 2026 um 17:21 Uhr</title>
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		<updated>2026-03-03T17:21:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 17:21 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On Mars&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speak &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ana Bray&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another weekly bounty will need &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;completed here&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speak with Ana again &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Return to Zavala to turn &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exodus: Preparation quest&lt;/del&gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;How &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Complete Exodus: Evacuation &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Desti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With Armor 2.0, Bungie is fully embracing the RPG potential of its franchise. New weapon and armor mods allow players to mess around with different elements and stats to build a character that fits their play style. Players can not only tweak little things like Resilience but also stats like how fast your abilities recharge. It's an exciting system that hardcore players will love tinkering with. It's also available for every player, regardless of whether or not you purchased Shadowkeep.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Defeat Taken enemies &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clear the Wasteland of Taken Blights. Since it is a Darkness Zone&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make sure that at least one of your teammates is alive at a time, or you will need to restart at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last checkpoint. If you find a small structure covered in sand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enter &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to find a secret chest&lt;/del&gt;. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be a way to raise your power level before the final boss fight. Find a large building &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a small tunnel that glows pink. Take this tunnel to the Hexahed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Let’s not mince words here&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Destiny community was &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this exact situation three years ago in the months leading up the release of The Taken King. It was to be sold for a price of $40 and required the installation of all previous DLC, even though House of Wolves did not &lt;/del&gt;require &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Dark Below. Players at the time were outraged at both the price tag and the need to purchase &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DLC that was seemingly only required because Bungie said so. One would think the developer would learn a lesson from this, and they did; it was just the wrong one. We are now approaching the second year &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bungie is showing us exactly what they’ve learned: that they can get away with it. Curse of Osiris is almost universally panned as being unworthy of players’ time and money. It isn’t required to play Warmind, offers hardly any mechanical changes and yet Bungie, without offering any explanation, says it will be required for Forsaken all the same. This would be bad enough by itself, but Bungie isn’t content to stop there; no, they’ve decided that they need to milk their players even more than they already are, and they’re going to do it with the &amp;quot;Annual Pass.&amp;quot;&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Collect Light and Dark Motes to charge your &lt;/del&gt;weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Each Knight Echo will drop three motes. Five motes of the same type will charge them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depend on where you’re standing when you kill the Echo. These motes will only last &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;30 seconds after collection until there is a full charge. Use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge on the matching pillars by pressing the triggers on top of them. When you’re done, climb up into a small ar&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After nearly nine months &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;haranguing from disappointed fans &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;harsh criticism from the gaming media &lt;/del&gt;in general, Bungie has finally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presented us with something that is wholly exciting&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2’s &amp;quot;&lt;/del&gt;Forsaken&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; expansion looks great&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very beginning. Perhaps even more. Truly, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looks as if Bungie has finally heard &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;community’s feedback &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acted upon &lt;/del&gt;it. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That, however, only seems &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;case &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regard to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content of Forsaken. Unfortunately, everything surrounding it is still classic &lt;/del&gt;Destiny&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-era Bungie. Destiny may be changing soon&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Bungie most certainly isn’t&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been nearly a year since Bungie shifted towards their evolving world, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things haven’t been perfect. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bungie's history with &lt;/del&gt;[https://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destiny2Fans&lt;/del&gt;.com/ Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leveling Guide&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been something akin &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whiplash. First they release a lackluster &lt;/del&gt;base &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game (Destiny, Destiny 2) and then they release two awful expansions&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally, when players are at their lowest, Bungie releases an enormous expansion ( The Taken King , Forsaken ) that fundamentally changes the game&lt;/del&gt;. It&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high Bungie achieved last year &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Forsaken&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which ushered in the best mission design, sandbox activities &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post-launch content since The Taken King. But can that streak continue? Destiny 2: Shadowkeep aims to build on Forsaken's success with a new campaign&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a restructured Armor system and more ways &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earn loot&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Does Destiny 2: Shadowkeep scare up enough quality content, or should it have remain buried on the Moon?&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Probably &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;biggest albatross hanging over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire expansion&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the lack of anything new. Despite some additional areas &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore and a fresh coat of paint&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is a map players already paid $60 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore back in 2014&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nightmares are just reskinned versions of enemies we've already fought and they don't behave any differently. Two of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three new Crucible maps are remasters of old maps. The new Nightmare activities are against bosses that players have already fought hundreds of times. The new Strikes and Raid are &lt;/del&gt;excellent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;additions, but you don't even need to own Shadowkeep to play the Strikes. For $34.99, players should expect more &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bungie should have provided plenty of new content rather than rehashing older material.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny campaigns have always been mind-numbing thanks to heavy-handed writing and mission design that overly relies on mundane busywork. The stories nearly always end up being vague, open-ended and unsatisfying. Forsaken changed that by making the story more personal and finding new and engaging ways to push that narrative forward. Shadowkeep, on the other hand, is content with regressing all that hard work. Aside from strong opening and closing missions, Shadowkeep barely delivers any meaningful revelations or character development. You, Eris Morn and the remainder of the Vanguard remain blank slates with surface-level characterizations. With the most emotive member of the cast, Cayde-6, dead, Destiny desperately needs NPCs with some personality. Unfortunately, that isn't found anywhere in Shadowkeep.&amp;lt;br&amp;gt;Despite all the regression with the campaign and monetization and the rehashing of older content&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 still looks quite good. The Moon is an atmospheric place to visit and traversing the caverns the Hive call home produces a sense of dread that other locations in the Destiny 2 experience &lt;/ins&gt;can&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'t provide. Meanwhile, the short visits into the Black Garden are gorgeous thanks to all the colors and lush jungle mixed &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vex machinery&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 may be two years old now, but it's still looking good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the time of writing, Cirrus Plaza has been in the game for roughly a week, which means that it's too early &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a hyper-informative judgment on it. What is clear is that this bright, colorful, arcade and mall-themed Neomuna map looks incredible. It's also a nice respite from bigger maps like Disjunction that favor extremely long-range gameplay and might not &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everyone's cup of &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some strikes just do not live up to expectations&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It isn't that players want each strike to live up &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hype or be bone-crushingly difficult, it is just they would prefer a snippet of edge-of-your-seat action during one of these events&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sadly, once players get past a few somewhat rough encounters with the enemy in The Insight Terminus, they will soon encounter one of the weakest bosses &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kargen the Technocrat fails to live up to his billing, allowing players to easily walk all over &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This makes the gun an easy pick for players that do high-difficulty Nightfalls all the way up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grandmaster. And the kicker? Chill Clip rolls &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first perk column, meaning there are plenty of damage perks availa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With Armor 2.0, Bungie is fully embracing the RPG potential of its franchise. New weapon and armor mods allow players to mess around with different elements and stats to build a character that fits their play style. Players can not only tweak little things like Resilience but also stats like how fast your abilities recharge. It's an exciting system that hardcore players will love tinkering with. It's also available for every player, regardless of whether or not you purchased Shadowkeep.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike long term DPS options like Still Hunt, which have long animations &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;timers involved&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Izanagi’s Burden can have its powerful shot stored for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect moment&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won’t disappear unless the player dies&lt;/ins&gt;. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes particularly in handy when dealing &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minibosses at range&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fights that &lt;/ins&gt;require a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;movement &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;positioning where Still Hunt may lose out on its effectiven&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This fits well into Solar subclass builds that may build upon that key word. This &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being craftable also means that players can choose what roll they want&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so long as &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grind long enough &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon its&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a fan &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Halo-era Bungie &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Destiny &lt;/ins&gt;in general, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it sucks having to point this out now that &lt;/ins&gt;Bungie has finally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shown some signs of passion for Destiny&lt;/ins&gt;. Forsaken &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has all the hallmarks of a product that’s had some real love and care put into it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team behind &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deserves all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;praise &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kudos that they’re currently enjoying for &lt;/ins&gt;it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If it manages &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meet &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sky-high expectations this past week’s reveal has no doubt inspired &lt;/ins&gt;in the Destiny &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;community&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then they’ll deserve even more&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Forsaken &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s team aren’t the issue here&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but rather &lt;/ins&gt;[https://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny2fans&lt;/ins&gt;.com/ Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PvP guide&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in general and specifically Bungie’s incessant need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;squeeze its player &lt;/ins&gt;base &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for all they’re worth&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It can be done better&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is being done better by several others. So what exactly is Bungie’s excuse for treating their fans like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bunch of simpletons &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bottomless wallets? Do they even think they need one? Hopefully they’re not that far-gone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but since they’ve been employing these same practices for almost three years now &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are now escalating even further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refuting such an impression is difficult &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say the least&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; Malfeasance is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best single-target damage Hand Cannon in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game. This weapon's main trait&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Explosive Shadow &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acts similarly &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Halo's Needler&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;causing targets &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explode when imbued with enough rounds&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This makes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon &lt;/ins&gt;excellent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at higher difficulties where single-target damage is a necessity for both weaker enemies &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Champions; which this weapon decima&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eileen3074</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17729&amp;oldid=prev</id>
		<title>VeolaSidwell7 am 3. März 2026 um 17:12 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17729&amp;oldid=prev"/>
		<updated>2026-03-03T17:12:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 3. März 2026, 17:12 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After speaking with Asher Mir&lt;/del&gt;, players will need to complete &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a weekly bounty for him as well&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After completing it &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speaking &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Gensym Scribe, &lt;/del&gt;players will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need to speak &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zavala at the Tower&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be able to earn a Militia’s Birthright grenade launcher from Zavala&lt;/del&gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mer&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new dungeon&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bungie also upped &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rewards on their punishingly difficult Grandmaster Nightfall Ordeals&lt;/del&gt;. Players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who get &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these mega-challenge missions in &lt;/del&gt;Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are guaranteed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earn Ascendant Shards&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most coveted currency in the game&lt;/del&gt;. Bungie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has shown &lt;/del&gt;that they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;encourage &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to challenge themselves &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are finally handing out the loot &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;justify &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eff&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This, &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should be expected from a game that is as in-depth &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player-driven as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny franchise but that doesn't make it any less frustrating&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So, let's count down &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easiest strikes in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along with the gut-punching ones that leave players crying for their m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Clocking &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at four-to-five hours&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shadowkeep's campaign generally overstays its welcome despite such a short completion time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The campaign doesn't &lt;/del&gt;offer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anything interesting in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way of revelations or mission design&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spends most &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its length tasking players with mindless busywork&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After that&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ends on an interesting yet unsatisfying cliffhanger that likely won't be addressed until the inevitable &lt;/del&gt;Destiny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The campaign never approaches the awful Dark Below or Curse of Osiris &lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;severe drop in quality from Forsaken&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That mentality extends to the way &lt;/del&gt;Bungie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is handling post-launch content&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Season of the Undying sees waves of Vex arriving via a storm &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take over the Moon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Watching them arrive is breathtaking&lt;/del&gt;, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firefights that ensue are hectic and enjoyable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Then there&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the new Vex Offensive activity&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allows players to travel back to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Garden &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Vex. It&lt;/del&gt;'s a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprisingly robust seasonal activity &lt;/del&gt;and it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll be interesting to see what lasting impact the Vex &lt;/del&gt;have on the Moon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once the Season is over.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Probably the biggest albatross hanging over the entire expansion, however, is the lack of anything new. Despite some additional areas to explore and a fresh coat of paint, this is a map players already paid $60 to explore back in 2014. Nightmares are just reskinned versions of enemies we've already fought and they don't behave any differently. Two of the three new Crucible maps are remasters of old maps. The new Nightmare activities are against bosses that players have already fought hundreds of times. The new Strikes and Raid are excellent additions, but you don't even need to own Shadowkeep to play the Strikes. For $34.99, players should expect more and Bungie should have provided plenty of new content rather than rehashing older material.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Terrabase Charon - Northwest of the Giant's Scar or north of the Warmind Vault Jys. II lies the Terrabase Charon. An eye is waiting in one of the indented scars left behind by the excavator that has become a low pathway through the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Speak to Deputy Commander Sloane on Titan. Players will have to complete a weekly bounty for her, and earn an Exodus-Focused Umbral Engram . Talk with her again and then head to Io to speak with Asher Mir. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Season 10 winding down, players can obtain the remaining tiers in the season pass by purchasing them with silver. If players are more than halfway through or encroaching upon the end, throwing away a couple of silver can finish up the pass quickly and obtain the remaining rewards without any more grinding for fast EXP. The latter half of the season pass includes ornaments for both the Exotic weapon Tommy's Matchbook as well as the Seventh Seraph armor sets, shotgun, and smg. Exotic engrams also drop during the latter half of the pass, so the chance to earn the rest of the current season's exotics are pretty high with those engr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been nearly a year since Bungie shifted towards their evolving world, and things haven’t been perfect. However, there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With less than a month left in _[https://destiny2fans.com/ Destiny 2 story Guide] 2 _ : Season of the Worthy, players have a little time to complete any remaining objectives unique to this season. The season pass, as well as maxing out light level are two of the main objectives, but there are a few other things that offer players some modest rewards left to complete before Season 11 goes under &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Add that with an assortment of enemies that attack from all different directions in multiple different ways and a boss fight like no other in the game makes this a strike that players will not soon forget. Even if in the end they would like&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Making Halo Infinite a platform for future content instead of just the &amp;quot;next Halo game&amp;quot; is a major leap into the future for the franchise. It’s promising that players who buy into Halo Infinite on Xbox One can look forward not only just to instant access to the next-gen version of the game through Smart Delivery , but potentially years of continuous content that builds on itself in meaningful ways. Not every move that 343 makes with their platform is going to be a winner, but it’s exciting to think about how the Halo universe will evolve throughout the life of **Halo Infinite&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On Mars&lt;/ins&gt;, players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can speak with Ana Bray. Another weekly bounty &lt;/ins&gt;will need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to be completed here. Speak with Ana again &lt;/ins&gt;to complete &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the quest. Return to Zavala to turn in the Exodus: Preparation quest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Complete Exodus: Evacuation in Desti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With Armor 2.0, Bungie is fully embracing the RPG potential of its franchise&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;New weapon &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor mods allow players to mess around &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different elements and stats to build a character that fits their play style. Players can not only tweak little things like Resilience but also stats like how fast your abilities recharge. It's an exciting system that hardcore &lt;/ins&gt;players will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;love tinkering &lt;/ins&gt;with. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's also available for every &lt;/ins&gt;player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, regardless of whether or not you purchased Shadowkeep&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defeat Taken enemies and clear the Wasteland of Taken Blights. Since it is a Darkness Zone, make sure that at least one of your teammates is alive at a time, or you will need to restart at the last checkpoint. If you find a small structure covered in sand, enter it to find a secret chest. This may be a way to raise your power level before the final boss fight. Find a large building with a small tunnel that glows pink. Take this tunnel to the Hexahed&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let’s not mince words here, the Destiny community was in this exact situation three years ago in the months leading up the release of The Taken King. It was &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be sold for a price of $40 and required &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;installation of all previous DLC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even though House of Wolves did not require &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Below&lt;/ins&gt;. Players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the time were outraged at both the price tag and the need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purchase a DLC that was seemingly only required because Bungie said so. One would think &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer would learn a lesson from this, and they did; it was just the wrong one. We are now approaching the second year &lt;/ins&gt;of Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Bungie is showing us exactly what they’ve learned: that they can get away with it. Curse of Osiris is almost universally panned as being unworthy of players’ time and money. It isn’t required &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play Warmind, offers hardly any mechanical changes and yet Bungie, without offering any explanation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;says it will be required for Forsaken all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This would be bad enough by itself, but &lt;/ins&gt;Bungie &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn’t content to stop there; no, they’ve decided &lt;/ins&gt;that they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;milk their &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even more than they already are, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they’re going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do it with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Annual Pass.&amp;quot;&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Collect Light and Dark Motes to charge your weapon. Each Knight Echo will drop three motes. Five motes &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the same type will charge them&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they depend on where you’re standing when you kill &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Echo. These motes will only last for 30 seconds after collection until there is a full charge&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Use the charge on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;matching pillars by pressing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;triggers on top of them. When you’re done&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;climb up into a small ar&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming media &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s &amp;quot;Forsaken&amp;quot; expansion looks great&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better than great even&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to &lt;/ins&gt;offer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very beginning. Perhaps even more&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Truly&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Forsaken&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everything surrounding &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is still classic &lt;/ins&gt;Destiny&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-era Bungie&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny may be changing soon&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bungie most certainly isn’t.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been nearly &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year since Bungie shifted towards their evolving world, and things haven’t been perfect&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bungie&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s history with [https://www.destiny2Fans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ Destiny 2 leveling Guide] has been something akin &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whiplash&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First they release a lackluster base game (Destiny&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2) &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then they release two awful expansions. Finally, when players are at their lowest, Bungie releases an enormous expansion ( The Taken King , Forsaken ) that fundamentally changes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a high Bungie achieved last year with Forsaken&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ushered in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best mission design, sandbox activities and post-launch content since The Taken King. But can that streak continue? Destiny 2: Shadowkeep aims &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Forsaken&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;success with a new campaign, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;restructured Armor system &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more ways to earn loot. Does Destiny 2: Shadowkeep scare up enough quality content, or should &lt;/ins&gt;it have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain buried &lt;/ins&gt;on the Moon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;?&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Probably the biggest albatross hanging over the entire expansion, however, is the lack of anything new. Despite some additional areas to explore and a fresh coat of paint, this is a map players already paid $60 to explore back in 2014. Nightmares are just reskinned versions of enemies we've already fought and they don't behave any differently. Two of the three new Crucible maps are remasters of old maps. The new Nightmare activities are against bosses that players have already fought hundreds of times. The new Strikes and Raid are excellent additions, but you don't even need to own Shadowkeep to play the Strikes. For $34.99, players should expect more and Bungie should have provided plenty of new content rather than rehashing older material.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VeolaSidwell7</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Review:_Destiny_2:_Shadowkeep&amp;diff=17718&amp;oldid=prev</id>
		<title>Eileen3074: Die Seite wurde neu angelegt: „&lt;br&gt;After speaking with Asher Mir, players will need to complete a weekly bounty for him as well. After completing it and speaking with the Gensym Scribe, play…“</title>
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		<updated>2026-03-03T17:10:32Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;After speaking with Asher Mir, players will need to complete a weekly bounty for him as well. After completing it and speaking with the Gensym Scribe, play…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;After speaking with Asher Mir, players will need to complete a weekly bounty for him as well. After completing it and speaking with the Gensym Scribe, players will need to speak with Zavala at the Tower. The player will be able to earn a Militia’s Birthright grenade launcher from Zavala. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In addition to the new dungeon, Bungie also upped the rewards on their punishingly difficult Grandmaster Nightfall Ordeals. Players who get to the end of these mega-challenge missions in Destiny 2 are guaranteed to earn Ascendant Shards, the most coveted currency in the game. Bungie has shown that they want to encourage players to challenge themselves and are finally handing out the loot to justify the eff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This, of course, should be expected from a game that is as in-depth and player-driven as the Destiny franchise but that doesn't make it any less frustrating. So, let's count down the easiest strikes in the game, along with the gut-punching ones that leave players crying for their m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Clocking in at four-to-five hours, Shadowkeep's campaign generally overstays its welcome despite such a short completion time. The campaign doesn't offer anything interesting in the way of revelations or mission design. Instead, it spends most of its length tasking players with mindless busywork. After that, it ends on an interesting yet unsatisfying cliffhanger that likely won't be addressed until the inevitable Destiny 3. The campaign never approaches the awful Dark Below or Curse of Osiris , but it's a severe drop in quality from Forsaken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That mentality extends to the way Bungie is handling post-launch content. Season of the Undying sees waves of Vex arriving via a storm to take over the Moon. Watching them arrive is breathtaking, and the firefights that ensue are hectic and enjoyable. Then there's the new Vex Offensive activity, which allows players to travel back to the Black Garden to take on the Vex. It's a surprisingly robust seasonal activity and it'll be interesting to see what lasting impact the Vex have on the Moon once the Season is over.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Probably the biggest albatross hanging over the entire expansion, however, is the lack of anything new. Despite some additional areas to explore and a fresh coat of paint, this is a map players already paid $60 to explore back in 2014. Nightmares are just reskinned versions of enemies we've already fought and they don't behave any differently. Two of the three new Crucible maps are remasters of old maps. The new Nightmare activities are against bosses that players have already fought hundreds of times. The new Strikes and Raid are excellent additions, but you don't even need to own Shadowkeep to play the Strikes. For $34.99, players should expect more and Bungie should have provided plenty of new content rather than rehashing older material.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Terrabase Charon - Northwest of the Giant's Scar or north of the Warmind Vault Jys. II lies the Terrabase Charon. An eye is waiting in one of the indented scars left behind by the excavator that has become a low pathway through the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Speak to Deputy Commander Sloane on Titan. Players will have to complete a weekly bounty for her, and earn an Exodus-Focused Umbral Engram . Talk with her again and then head to Io to speak with Asher Mir. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Season 10 winding down, players can obtain the remaining tiers in the season pass by purchasing them with silver. If players are more than halfway through or encroaching upon the end, throwing away a couple of silver can finish up the pass quickly and obtain the remaining rewards without any more grinding for fast EXP. The latter half of the season pass includes ornaments for both the Exotic weapon Tommy's Matchbook as well as the Seventh Seraph armor sets, shotgun, and smg. Exotic engrams also drop during the latter half of the pass, so the chance to earn the rest of the current season's exotics are pretty high with those engr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been nearly a year since Bungie shifted towards their evolving world, and things haven’t been perfect. However, there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With less than a month left in _[https://destiny2fans.com/ Destiny 2 story Guide] 2 _ : Season of the Worthy, players have a little time to complete any remaining objectives unique to this season. The season pass, as well as maxing out light level are two of the main objectives, but there are a few other things that offer players some modest rewards left to complete before Season 11 goes under &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Add that with an assortment of enemies that attack from all different directions in multiple different ways and a boss fight like no other in the game makes this a strike that players will not soon forget. Even if in the end they would like&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Making Halo Infinite a platform for future content instead of just the &amp;quot;next Halo game&amp;quot; is a major leap into the future for the franchise. It’s promising that players who buy into Halo Infinite on Xbox One can look forward not only just to instant access to the next-gen version of the game through Smart Delivery , but potentially years of continuous content that builds on itself in meaningful ways. Not every move that 343 makes with their platform is going to be a winner, but it’s exciting to think about how the Halo universe will evolve throughout the life of **Halo Infinite&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eileen3074</name></author>
		
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