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	<title>Review: Minecraft Dungeons - Versionsgeschichte</title>
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	<updated>2026-05-10T16:58:32Z</updated>
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		<title>CameronTtt am 12. März 2026 um 00:38 Uhr</title>
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		<updated>2026-03-12T00:38:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 12. März 2026, 00:38 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s a vast library of online entertainment &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gamers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enjoy and we hope those practicing social distancing take advantage of &lt;/del&gt;it. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Share some &lt;/del&gt;of your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming suggestions here &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;please do your &lt;/del&gt;best to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep yourself and others safe&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;No the real problem with the Wii U is its presence. It's not &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system that many people feel an urge &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have no matter what&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That's a problem &lt;/del&gt;that'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s only been exasperated since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 and Xbox One&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While both those systems are more expensive than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wii U, their expanded entertainment offerings, obvious technical superiority &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greater variety of games available, make them not only more sensible overall purchases for many, but more exciting ones as well&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;episode in itself offers &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of promise for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;announced episode, but it also cuts them short&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next slew of episodes &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be adding new story arcs to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new Order of the Stone &lt;/del&gt;as they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go on &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adventures &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build up their legacy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That being said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the two hours &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;took &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finish &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;episode to its completion&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it made &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire premise feel very unimportant. So much had happened &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so much story and character development was involved that Telltale could have made the entire plot itself &lt;/del&gt;into a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single season if &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wanted to&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some characters could have definitely used &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;development &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give the story a little more depth and the entirety of Sky City itself has so much more that could have been explored&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little bit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a shame that what could have become a great season based &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the new Order of the Stone&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s adventures was downgraded into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single episode that takes place over the course of about two days.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Editor’s Note&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Before reading &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;review&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we highly recommend checking out our review for Episode One: The Order &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stone &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Episode 2: Assembly Required &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Episode 3: The Last Place You Look and Episode 4: A Block and a Hard Place as there are spoilers ahead&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game begins with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newly formed &lt;/del&gt;Order of the Stone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infiltrating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dungeon &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ivor tipped them off to&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They manage &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treasure room &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contains what appears &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be an enchanted flint &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steel&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After escaping the booby trapped dungeon&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they come across the former Ocelots &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their leader Aiden. They don't seem too happy with the fact that you reached the dungeon before they did&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aiden mostly&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they begin to spew hurtful comments to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new team. Ambushed by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;former Ocelots&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now known as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blaze Rods&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jessie and his friends explore an entirely new area only known as Sky City where resources are plentiful &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nothing exists below the world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the world &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conceived using what &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only knows as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eversource&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;material that has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create all materials&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aiden convinces &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;city&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ruler that the Order is up to no &lt;/del&gt;good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that they can be punished and he could take &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eversource &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;himself&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While this episode may be jam-packed &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new characters, be warned; this will &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last we see &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Minecraft: Story Mode&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//Www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mcversehub&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ minecraft walkthrough] &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wii U is not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;answer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system's problems&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be, though, is an almost guaranteed financial success that would serve as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loud and clear symbol that Nintendo is not only aware &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complaints against it, but are ready &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start taking actions to remedy them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead, its continued absence serves as yet another cause for fans to invoke &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phrase &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s becoming all too common, and increasingly disheartening:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oh sure you could make those same arguments against the Wii as it measured up against the PS3 and Xbox 360&lt;/del&gt;, but the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difference there is that the Wii did &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shelf presence&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was something &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viral sensation for Nintendo as a few people bought them initially&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soon invited everyone they knew &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come over &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play it. Most people's first experience with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wii was enjoying it &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friends&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is how it &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be played. Seeing it on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shelf after that first time experiencing it made you instantly associate it with uniquely great times&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That made purchasing it as a companion to your Xbox or Playstation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as opposed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an alternative in most cases&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a much more reasonable proposition&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those who will gravitate towards single player or competitive games, I &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;personally recommend something &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a friendly and helpful community that will &lt;/del&gt;help &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scratch your socializing itch. Of course one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those games is Final Fantasy XIV, an MMO where &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can hop on with friends or find completely new players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traverse &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vast world with&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s a daunting task as there’s thousands of hours worth of content &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be dipped into&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but that just ensures you’ll never be bored. We’re talking raiding&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treasure hunting, PVP, decorating houses or apartments, fishing, mount farming and so much more. Of course there’s &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;terrific storyline &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(especially &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shadowbringers) touches upon strong themes, but it’s &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;communal aspect &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Final Fantasy XIV excels at, making this one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best games to play whilst social distancing&lt;/del&gt;. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can even go onto servers that have an active role-playing community, if that’s &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thing. The number of linkshells &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discord servers I’ve become &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last year alone has only helped me enjoy the game even more, showing me how much the community has grown. You’ll always run into someone who’s a bit toxic, but it’s such a rare occurrence. With Square Enix pumping out a steady amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content -- with the last major update only a month old -- there’s plenty &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dig through, be it &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new or returning players&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://WWW.Mcversehub.com/ Minecraft maps] Dungeons is a capable all-ages dungeon crawl that, while doesn&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t use its license to anything like its full potential (see Dragon Quest Builders 2 &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do it right), is still good fun once &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gets moving&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies keeps you on &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;toes, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the various skills and weapons make for plenty of experimentation in figuring out the &lt;/ins&gt;best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take them on&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each level has at least &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;couple of secrets to chase after, ranging from obvious &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Just be aware &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve got any experience with the genre, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difficulty selections on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels are there for a reason&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The younger crowd deserves a good intro to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world of dungeon crawling &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minecraft Dungeons provides that nicely&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bogged looks straight out of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;swamp monster movie and is more dangerous than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skeleton as it will shoot &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player with poison arrows&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;swamp is not the only place that gamers &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bogged, &lt;/ins&gt;as they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will also spawn as an enemy in the &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trial Chambers , a combat system in which players must defeat mobs in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;progress and be rewarded&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skeletons are terrifying enough&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but this Bogged version takes &lt;/ins&gt;it to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The idea is that the chicken is trapped and bred. When &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;babies grow up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are burned by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lava &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;automatically turned &lt;/ins&gt;into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cooked chicken. It may be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;little gruesome, but gamers must remember &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aren't real chickens! To build this requires no work at all&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Simply place an enclosed block of lava over a fence block, giving &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space below for the baby chickens &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be bred&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tutorials for this &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YouTube, but Triloms&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;great o&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From the same people that brought us Game of Thrones and Tales From the Borderlands comes their newest decision based game, Minecraft&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Story Mode. Telltale Games is notorious for their rigorous storytelling and memorable characters and &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time is no different. You play as Jesse&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regardless &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which gender you choose at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who is on a mission to create the greatest build at EnderCon&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Enderman Convention if you didn't catch on)&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;winner gets to meet the great Gabriel of &lt;/ins&gt;the Order of the Stone&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;group of people who slayed the Ender Dragon years ago but have disbanded since. Of course, the episode would be nothing without some kind of story of revenge that spirals the characters into an adventure &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they would have never seen themselves in&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Someone sets out &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create a Wither, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;huge monster &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sets out &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consume everything, leaving you &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your friends to seek out the Order of the Stone&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You are accompanied by your friends Olivia&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;confidant &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trusty, Axel&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large and loyal&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reuben, a pig. Telltale hit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nail on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head this time with a different&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;family-friendly take on one of their main installments. No prior knowledge of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original building game is needed&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it would help if you had some basic terminology&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Between each level &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a brief stop back at base camp, which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a fairly empty area that honestly feels like it's missing content. The shops let you spend the green gems found throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels on a random piece of equipment or accessory&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and...that's it. There's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map on a table to choose the next level or you can just hit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Select button &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do the same thing&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes there's a random chest somewhere in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scenery if you wander about. It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amount of space, nicely decorated, with little in it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The simple raid farm takes away &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this battle&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The mobs are spawned in a mock village and instantly burn to death using a water and lava system &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the drops falling below into a hopper &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chest system. This does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give XP or reward the player with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hero &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Village status effect, which grants cheaper trade from Villagers. The Raid Farm is simply for the loot&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are some advanced versions of this build, but wattles has a simple one on YouTu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Updated February 22, 2025 by Ben Painter&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The latest major update, Tricky Trials, has been released for some time now&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gamers can head back into their worlds to explore older features and build up their worlds&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A great way to do this is to start &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some easy Redstone contraptions that will make life easier in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game. Some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ideas in this list are insanely easy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quick and simple Ender Pearl Station comes into play&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At a simple touch of a button, &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fires out &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full stack &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ender Pearls ready for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It uses a simple Redstone system which fires out &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;signal &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pushes out the item when the button is pressed. Asif Gaming talks through this build on YouTu&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The standard Spiders would be enough to frighten any arachnophobe&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cave Spiders take things to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next level. These eight-legged monstrosities &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a sickly green tint to their bodies and lurk in abandoned minesha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story also deserves notice&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minecraft itself might not have as intense &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but Telltale was able to grab some of the more important factors of Minecraft &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create a lore &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;follow &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better understand what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/ins&gt;with&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Previously&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your goal &lt;/ins&gt;was to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mine for enough materials and minerals to make a portal to the End to slay &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ender Dragon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that story doesn't necessarily apply &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everyone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because the ones who slayed the Ender Dragon were the members of the Order of the Stone&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The members &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;essentially the people that you &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have normally gone to the End &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;help &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you fight the dragon, so it almost makes it seem like you were some kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;legendary hero for being able to do that if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do so in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Everyone else in the episode doesn't have &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same goal and&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;funny enough&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't look at all like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;villagers &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you sometimes wander upon &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original game. The storytelling and characters leave you with enough of an impression &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaves you waiting in anticipation for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next episode&lt;/ins&gt;. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin to make connections with &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;friends &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relationship with them in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;span &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one single episode so it leaves you wanting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know what will come next &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this party of builders&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CameronTtt</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Review:_Minecraft_Dungeons&amp;diff=33295&amp;oldid=prev</id>
		<title>JamieCerutty am 12. März 2026 um 00:06 Uhr</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Review:_Minecraft_Dungeons&amp;diff=33295&amp;oldid=prev"/>
		<updated>2026-03-12T00:06:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version vom 12. März 2026, 00:06 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Minecraft Dungeons is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable all-ages dungeon crawl that, while doesn't use its license to anything like its full potential (see Dragon Quest Builders 2 &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right), is still good fun once it gets moving&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies keeps you on &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;toes, &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various skills and weapons make for plenty of experimentation in figuring out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best way to take them on&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each level has at least &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;couple of secrets &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chase after, ranging from obvious to head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just be aware &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve got any experience with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genre, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difficulty selections on the levels &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there for a reason. The younger crowd deserves a good intro to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dungeon crawling and Minecraft Dungeons provides that nicely&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Let me begin by saying that this &lt;/del&gt;episode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is particularly short&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like a little over an hour &lt;/del&gt;short. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I guess that's what happens when &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/del&gt;two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;episodes are only separated by a few weeks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to get &lt;/del&gt;the entire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience you &lt;/del&gt;have to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play through it twice sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pans out well because it then makes &lt;/del&gt;the episode about two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hours long&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Still&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a much longer playthrough &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sequel was expected considering the complication &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;events taking place. That being said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the episode covers the areas following either Elligaard or Magnus &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each path allows you to follow &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;understand more &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world of Minecraft&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few inconsistencies &lt;/del&gt;that don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make sense &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;events that don't necessarily pertain to &lt;/del&gt;Jessie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;his&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/her &lt;/del&gt;friends&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that doesn't label &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;episode &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;terrible. By inconsistencies, I mean there were points in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game where I thought&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;why can't they just do this/&lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in order &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;progress?&amp;quot; One moment &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comes to mind &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when a character falls into a hole and can't seem &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get out when &lt;/del&gt;they could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have built their way out as they were able to in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first episode&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The rest of the &lt;/del&gt;episode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is littered &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little things like that that make you scratch your head &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ask those questions&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you haven’t already boarded the hype train for &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mcversehub&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Minecraft online guide&lt;/del&gt;]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: Story Mode , &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newest episode from Telltale Games might &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;convince you. The review that was done for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first episode ended with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hope that the following episode &lt;/del&gt;would be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just as wonderful and expansive. Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it didn't meet the standard appointed to it for a variety of reasons. This new episode taps into the lore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normally have had to guess playing the original game, delving into the world &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mojang had created for us. Depending on which member &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Order of the Stone you decided &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pursue in the previous episode, you either begin the episode with Olivia (if you’re pursuing Ellegaard the Redstone Engineer) or Axel (if you’re pursuing Magnus the Griefer)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While which character you begin with doesn’t necessarily matter at the beginning&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the stories begin to change &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you near the middle of the episode, causing you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have to play it twice in order to get &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full understanding.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We've stumbled into some uncertain times, dear readers. I can't say I've ever experienced anything as intense as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Social Distancing Era. As we watch doctors of all kinds on the news recommend that we stay home as much &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible, we're faced with new challenges to overcome. Those of us who self-isolate may find this to be a troubling time -- especially if &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affects our income&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work, childcare or health. Yet &amp;quot;social distancing&amp;quot; doesn't have to mean completely cutting yourselves off from your support network! Path of Exile &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a beautifully robust ARPG &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will help bridge &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gap&lt;/del&gt;. It&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s like if Developer Grinding Gear Games basically wanted Diablo 2 back&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;created their own Grecian-inspired version&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all there: awesome loot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a unique ability-gem loadout system, a massive skill tree that allows you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create inspired builds&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It features online co-op so you and your buddies can play through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story together. The best part is &lt;/del&gt;that it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s free-to-play, so &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s an ease on both your mind and your wallet during these trying &lt;/del&gt;times. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Path of Exile can be found on &lt;/del&gt;Xbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 and PC which means &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wide audience will be able to enjoy playing&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another issue &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impacted &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;episode &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a whole were the amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;times &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the members of the Order backtracked &lt;/del&gt;into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flashbacks &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;told of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;argument &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disbanded them. While I understand &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's crucial to the story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it took away completely from the decision &lt;/del&gt;making &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revolves around Jessie and the Wither Storm&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters, minus &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scene with Petra, receive almost no depth and leave it to the environments and the little bit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dialogue to develop them. With &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;environments being &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main reason to play the episode&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack of exploration doesn't help its case&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that is meant to develop according to character choices&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there didn't seem to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decision&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;develop the story further. Hopefully&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the cliffhanger ending will pose as an entryway to further Jessie and his friend's role in all of this instead of being focused on the Order&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast library of online entertainment &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoy and we hope those practicing social distancing take advantage of &lt;/ins&gt;it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Share some &lt;/ins&gt;of your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaming suggestions here and please do your best to keep yourself &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;others safe.&amp;lt;br&amp;gt;No &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real problem with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wii U is its presence&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;system that many people feel an urge &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have no matter what&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That's a problem &lt;/ins&gt;that'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s only been exasperated since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS4 and Xbox One. While both those systems &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more expensive than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wii U, their expanded entertainment offerings, obvious technical superiority and greater variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games available, make them not only more sensible overall purchases for many, but more exciting ones as well&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The episode in itself offers a lot of promise for the rest of the announced &lt;/ins&gt;episode, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it also cuts them &lt;/ins&gt;short. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The next slew of episodes will be adding new story arcs to the new Order of the Stone as they go on new adventures to build up their legacy. That being said, in &lt;/ins&gt;the two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hours it took to finish the episode to its completion&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it made &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entire premise feel very unimportant. So much had happened and so much story and character development was involved &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Telltale could have made &lt;/ins&gt;the entire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plot itself into a single season if they wanted to. Some characters could &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;definitely used some development &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give the story a little more depth and the entirety of Sky City itself has so much more that could have been explored. It's a little bit of a shame that what could have become a great season based on the new Order &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stone's adventures was downgraded into a single &lt;/ins&gt;episode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that takes place over the course of &lt;/ins&gt;about two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;days&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Editor’s Note: Before reading this review&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we highly recommend checking out our review &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Episode One: The Order &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stone , Episode 2: Assembly Required &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Episode 3: The Last Place You Look &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Episode 4: A Block &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Hard Place as there are spoilers ahead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game begins with the newly formed Order &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stone infiltrating a dungeon that Ivor tipped them off to&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They manage to find &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;treasure room &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contains what appears to be an enchanted flint and steel. After escaping the booby trapped dungeon, they come across the former Ocelots and their leader Aiden. They &lt;/ins&gt;don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seem too happy with the fact that you reached the dungeon before they did, Aiden mostly, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they begin to spew hurtful comments to the &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team. Ambushed by the former Ocelots, now known as the Blaze Rods, &lt;/ins&gt;Jessie &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;his friends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explore an entirely new area only known as Sky City where resources are plentiful &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nothing exists below the world. &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world is conceived using what is only knows &lt;/ins&gt;as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eversource&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a material &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has the power &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create all materials. Aiden convinces the city's ruler &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Order &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no good so that &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be punished and he &lt;/ins&gt;could &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eversource for himself&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While this &lt;/ins&gt;episode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may be jam-packed &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new characters, be warned; this will not be the last we see of Minecraft: Story Mode&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Www.Mcversehub&lt;/ins&gt;.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minecraft walkthrough&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wii U is &lt;/ins&gt;not the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;answer to all of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;system's problems. What it &lt;/ins&gt;would be, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is an almost guaranteed financial success &lt;/ins&gt;that would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serve as a loud and clear symbol &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo is not only aware &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complaints against it, but are ready to start taking actions &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remedy them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Instead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its continued absence serves &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet another cause for fans &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invoke &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phrase that's becoming all too common, and increasingly disheartening:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oh sure you could make those same arguments against &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wii &lt;/ins&gt;as it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;measured up against the PS3 and Xbox 360&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the difference there &lt;/ins&gt;is that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wii did have shelf presence&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was something of a viral sensation for Nintendo as a few people bought them initially&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and soon invited everyone &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knew to come over and play it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most people&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first experience with the Wii was enjoying it with friends&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is how it was meant &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be played&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seeing it on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shelf after &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first time experiencing &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made you instantly associate &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with uniquely great &lt;/ins&gt;times. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That made purchasing it as a companion to your &lt;/ins&gt;Xbox &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or Playstation, as opposed to an alternative in most cases&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much more reasonable proposition&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While there are those who will gravitate towards single player or competitive games, I would personally recommend something with a friendly and helpful community &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will help scratch your socializing itch. Of course one of those games is Final Fantasy XIV, an MMO where you can hop on with friends or find completely new players to traverse &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast world with. It’s a daunting task &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s thousands of hours worth &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be dipped &lt;/ins&gt;into&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just ensures you’ll never be bored. We’re talking raiding, treasure hunting, PVP, decorating houses or apartments, fishing, mount farming and so much more. Of course there’s &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terrific storyline &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(especially in Shadowbringers) touches upon strong themes, but it’s the communal aspect &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Final Fantasy XIV excels at&lt;/ins&gt;, making &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best games to play whilst social distancing. You can even go onto servers &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have an active role-playing community, if that’s your thing&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number of linkshells and discord servers I’ve become &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last year alone has only helped me enjoy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game even more&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;showing me how much &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;community has grown&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You’ll always run into someone who’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit toxic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s such a rare occurrence. With Square Enix pumping out &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steady amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content -- with the last major update only a month old &lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- there’s plenty &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dig through&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be it for new or returning players&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JamieCerutty</name></author>
		
	</entry>
	<entry>
		<id>http://dustlikestars.de/index.php?title=Review:_Minecraft_Dungeons&amp;diff=32983&amp;oldid=prev</id>
		<title>CorineArce1: Die Seite wurde neu angelegt: „&lt;br&gt;Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn't use its license to anything like its full potential (see Dragon Quest Builders 2…“</title>
		<link rel="alternate" type="text/html" href="http://dustlikestars.de/index.php?title=Review:_Minecraft_Dungeons&amp;diff=32983&amp;oldid=prev"/>
		<updated>2026-03-11T21:43:56Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn&amp;#039;t use its license to anything like its full potential (see Dragon Quest Builders 2…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn't use its license to anything like its full potential (see Dragon Quest Builders 2 for how to do it right), is still good fun once it gets moving. The variety of enemies keeps you on your toes, and the various skills and weapons make for plenty of experimentation in figuring out the best way to take them on. Each level has at least a couple of secrets to chase after, ranging from obvious to head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer. Just be aware that if you've got any experience with the genre, the difficulty selections on the levels are there for a reason. The younger crowd deserves a good intro to the world of dungeon crawling and Minecraft Dungeons provides that nicely.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Let me begin by saying that this episode is particularly short, like a little over an hour short. I guess that's what happens when the first two episodes are only separated by a few weeks, but the fact that to get the entire experience you have to play through it twice sort of pans out well because it then makes the episode about two hours long. Still, a much longer playthrough for the sequel was expected considering the complication of the events taking place. That being said, the episode covers the areas following either Elligaard or Magnus and each path allows you to follow and understand more of the world of Minecraft. There are a few inconsistencies that don't make sense and some new events that don't necessarily pertain to Jessie or his/her friends, but that doesn't label the episode as terrible. By inconsistencies, I mean there were points in the game where I thought, &amp;quot;why can't they just do this/that in order to progress?&amp;quot; One moment that comes to mind is when a character falls into a hole and can't seem to get out when they could have built their way out as they were able to in the first episode. The rest of the episode is littered with little things like that that make you scratch your head and ask those questions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you haven’t already boarded the hype train for [https://mcversehub.com/ Minecraft online guide]: Story Mode , the newest episode from Telltale Games might not convince you. The review that was done for the first episode ended with the hope that the following episode would be just as wonderful and expansive. Unfortunately, it didn't meet the standard appointed to it for a variety of reasons. This new episode taps into the lore, one that you would normally have had to guess playing the original game, delving into the world that Mojang had created for us. Depending on which member of the Order of the Stone you decided to pursue in the previous episode, you either begin the episode with Olivia (if you’re pursuing Ellegaard the Redstone Engineer) or Axel (if you’re pursuing Magnus the Griefer). While which character you begin with doesn’t necessarily matter at the beginning, the stories begin to change as you near the middle of the episode, causing you to have to play it twice in order to get a full understanding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We've stumbled into some uncertain times, dear readers. I can't say I've ever experienced anything as intense as the Social Distancing Era. As we watch doctors of all kinds on the news recommend that we stay home as much as possible, we're faced with new challenges to overcome. Those of us who self-isolate may find this to be a troubling time -- especially if it affects our income, work, childcare or health. Yet &amp;quot;social distancing&amp;quot; doesn't have to mean completely cutting yourselves off from your support network! Path of Exile is a beautifully robust ARPG that will help bridge the gap. It's like if Developer Grinding Gear Games basically wanted Diablo 2 back, so they created their own Grecian-inspired version. It's all there: awesome loot, a unique ability-gem loadout system, a massive skill tree that allows you to create inspired builds. It features online co-op so you and your buddies can play through the story together. The best part is that it's free-to-play, so it's an ease on both your mind and your wallet during these trying times. Path of Exile can be found on Xbox One, PS4 and PC which means a wide audience will be able to enjoy playing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another issue that impacted the episode as a whole were the amount of times that the members of the Order backtracked into flashbacks that told of the argument that disbanded them. While I understand that it's crucial to the story, it took away completely from the decision making and the story that revolves around Jessie and the Wither Storm. The characters, minus a scene with Petra, receive almost no depth and leave it to the environments and the little bit of dialogue to develop them. With the environments being the main reason to play the episode, the lack of exploration doesn't help its case. For a game that is meant to develop according to character choices, there didn't seem to be a whole lot of decision-making going to develop the story further. Hopefully, the cliffhanger ending will pose as an entryway to further Jessie and his friend's role in all of this instead of being focused on the Order.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorineArce1</name></author>
		
	</entry>
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