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<br>Constitution 16 (+3): As the game’s primary determinant of Hit Points, Constitution should become paramount for the support-based Bard. CON should be equal to or as close to CHA as possible regarding stat distribution.<br><br>Battle Master Fighters rarely spent too much time away from direct melee combat, and in a party with ranged damage and support sources, they should spend as much time as they can up-close and personal with enemies. It's perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls, be prepared to close that distance quickly.<br><br>There is an entire set of equipment tailor-made to suit an Oathbreaker Paladin, known as the Blackguard Set. These consist of the Blackguard's Plate, Gauntlets, Greaves, and Sword, along with the Shield of the Unjust. These provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act 3, however, so until then players should grab the Paladin-specific items mentioned in the section on the Oath of Vengeance Paladin.<br><br>These Battle Maneuvers, paired with the Fighter's base Action Surge and Second Wind actions, make them a serious force in melee combat – as long as they actually hit the enemy, that is. They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away, and can also be a source of minor buffs for the party and debuffs for enemies.<br><br>At Level 9, the Oath of the Ancients allows access to "Protection From Energy" and "Plant Growth" as additional prepared spells, letting them grant resistance to an elemental damage type or create difficult terrain for their foes.<br><br>Having access to Bladesong can be a huge boon to other spell-sword setups, like the Hexblade Warlock or even the Paladin, and since it doesn't rely on Intelligence, you could take the two-level dip to acquire Bladesong without needing to invest in that stat at all.<br><br>Scale Mail +2 (16 AC + DEX, Medium Armour, Rare): Its Disadvantage on Stealth can make it rather hassling to wear for ambushers, but a proud Bard wouldn't mind given its +1 Initiative and -1 Slashing Damage Taken. Not to mention, an ideally-built Bard will instantly get 18 AC from this armour, as though they're wearing Heavy Armour. In tougher battles close to Act 3, this gear can become an indispensable part of their arsenal.<br><br>Players should seek out the Spell Savant Amulet in Act [https://www.Baldursgate3fans.com/ Baldur's Gate 3 Character Builds] to keep in the inventory for emergencies, since wearing it will grant an additional level 2 spell slot and each party member can use that bonus spell slot once per long rest. The Shelter of Athkatla (Looted from Lorroakan in Act 3) provides advantage on saving throws against all spells and lets you cast Mirror Image for free once per long rest, making for an excellent defensive option. That said, the Robe of the Weave can also be acquired from the Tower where Lorroakan can be found , in the same location as Markoheshkir and contained within another orb. This Robe gives the wearer +2 AC and a +1 bonus to Spell Attack Rolls and Spell Save DCs. It also heals you whenever you succeed a saving throw against an incoming spell, which can be handy.<br><br>Lightning Damage is the way to go with Conjuration Wizardry even when not multiclassing, since wet opponents will receive double damage from lightning. Cold damage can also be quite effective with the right gear, like the Winter's Clutches Gloves (Act 1, Sold by Lady Esther on the Rosymorne Monastery Trail or given by Sovereign Glut for completing the quest "Avenge Glut's Circle") and Hoarfrost Boots (Act 1, found in the Inquisitor's Chambers at the Githyanki Creche.)<br><br>Rally benefits parties more at low levels as the total amount of HP that the Fighter gives to an ally doesn't improve. Maneuvering Attack, too, can be useful for parties without a way to reliably get squishy allies out of range of opportunity attacks, but it's a bit more situational.<br><br>The Enchantment School grants the abilities "Enchantment Savant" and "Hypnotic Gaze" at level two. "Enchantment Savant" allows them to scribe Enchantment spells into their spellbook for half the normal price , while "Hypnotic Gaze" allows them to charm a foe within melee range and prevent it from moving or attacking (if the target fails a Wisdom saving throw.)<br><br>Human: Being the most common Race in Faerun, Humans are found building lives almost anywhere. What they lack for racial features, they compensate for by getting an extra skill to be proficient with. Because Bards are already so great at skill checks, this just further guarantees success in dialogue. Humans are an ideal Race for a "balanced" Bard build.<br>Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.<br>
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<br>Dipping into Fighter is always an ideal move for any Class, especially the Bard whose slate of utility abilities could use combat enhancements by this Multiclass. Thanks to the Fighter’s more aggressive kit, a Bard can get into any position without worrying about survivability. Here are things to take note of when proceeding with a Fighter Multiclass as a Bard:<br><br>As a Level 11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian, they can attack four times minimum every turn – as long as a bonus action isn't used for another ability.<br><br>Players who reach this point in their Bard’s career have likely stuck with a straight Bard build or accessed certain levels of Multiclass to expand their combat versatility in Baldur’s Gate 3 . At this point in time, players can make further progress with their Bard to make them the ultimate Skill experts or specialize further in their intended combat roles. These combat options make the Bard more powerful in the endgame:<br><br> <br>Among ranged weapons players can encounter in Baldur’s Gate 3 , the Longbow +2 is perhaps a must-have for any character who wants to dominate long-distance combat. This weapon’s only setback is its acquisition before the final fight in the game’s story, particularly when looted from the Darkening Hunt if a Ranger is in the player’s party. However, players who want a safe weapon to use in the game’s perilous final battle, the Longbow +2 can become a nifty secondary armament that may be more dependable compared to other effect-heavy varia<br><br>Naturally, an archery build will need a good bow. Some of the best shortbow options early on are the Hunting Shortbow, Bow of the Banshee, and of course the incredible Darkfire Shortbow. The Joltshooter or Titanstring bow are perfect early longbow options, In the lategame, the best bows to choose would be the Dead Shot or the legendary bow Gontr Mael. If you prefer crossbows, you should pick up Giantbreaker or Harold from the Zhentarim in Act 1, or the Crossbow of Arcane Force from Creche Y'llek. In the late game, you can swap out for the Fabricated Arbalest or Hellfire Engine Crossbow.<br><br> <br>Underdark Quests & Puzzles – Act One [https://www.baldursgate3fans.com/ Baldur's Gate 3 character builds] Gate 3: How to Save Mayrina Where To Find Mayrina (& How To Save Her) Defiled Temple Moon Puzzle Solution How To Help Edowin How To Save The Kuo-Toa From BOOOAL How to Free the Deep Gnomes in Grymforge How to Find and Save the Mushroom Picker How to Finish the Masterwork Weapon How to Use the Adamantine Forge Blind the Absolute G<br><br>For Rogues, this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in the same turn. Getting to Rogue 10 keeps Sneak Attack's bonus damage at a nice 5d6, and getting two of them off in one turn means a total of 10d6 damage on top of regular weapon damage – plus, the ability to wear heavier armor is a nice bonus, too.<br><br>As with other RPGs similar to Dungeons & Dragons , it makes sense for Baldur’s Gate 3 players to want to prioritize an Ability Array that focuses on the Bard’s greatest strengths: that being Charisma and Dexterity. With the above considerations taken into account, here is an ideal setup for an Ability Array that maximizes the Bard’s performance in the early game:<br><br> <br>RP & Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill the Owlbear? What To Do With The Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel's Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina's Husband? Should You Steal The Druids' Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong<br><br>Darkfire Shortbow (1d6+2, Shortbow, Rare): The free Haste alongside Fire and Cold Resistances can make this Shortbow ideal for both offense and defense. Even if Haste is only available once per Long Rest, it can give the Bard and even another ally a much-needed boost to their offensive potential.<br><br>Though many classes have a lot of leveling choices, as a melee class, this BG3 Rogue build doesn't rely on spells and, as a result, a lot of levels don't give you anything to choose from. Though Rogues get plenty of new abilities through their subclass and class features, these are automatically unlocked for your character.<br><br>At Level 1, Second Wind grants a Bonus Action Self-Heal ability once per combat, then at Level 2, players get an Action Surge to grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks, and Fighting Styles, too.<br>

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Dipping into Fighter is always an ideal move for any Class, especially the Bard whose slate of utility abilities could use combat enhancements by this Multiclass. Thanks to the Fighter’s more aggressive kit, a Bard can get into any position without worrying about survivability. Here are things to take note of when proceeding with a Fighter Multiclass as a Bard:

As a Level 11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian, they can attack four times minimum every turn – as long as a bonus action isn't used for another ability.

Players who reach this point in their Bard’s career have likely stuck with a straight Bard build or accessed certain levels of Multiclass to expand their combat versatility in Baldur’s Gate 3 . At this point in time, players can make further progress with their Bard to make them the ultimate Skill experts or specialize further in their intended combat roles. These combat options make the Bard more powerful in the endgame:


Among ranged weapons players can encounter in Baldur’s Gate 3 , the Longbow +2 is perhaps a must-have for any character who wants to dominate long-distance combat. This weapon’s only setback is its acquisition before the final fight in the game’s story, particularly when looted from the Darkening Hunt if a Ranger is in the player’s party. However, players who want a safe weapon to use in the game’s perilous final battle, the Longbow +2 can become a nifty secondary armament that may be more dependable compared to other effect-heavy varia

Naturally, an archery build will need a good bow. Some of the best shortbow options early on are the Hunting Shortbow, Bow of the Banshee, and of course the incredible Darkfire Shortbow. The Joltshooter or Titanstring bow are perfect early longbow options, In the lategame, the best bows to choose would be the Dead Shot or the legendary bow Gontr Mael. If you prefer crossbows, you should pick up Giantbreaker or Harold from the Zhentarim in Act 1, or the Crossbow of Arcane Force from Creche Y'llek. In the late game, you can swap out for the Fabricated Arbalest or Hellfire Engine Crossbow.


Underdark Quests & Puzzles – Act One Baldur's Gate 3 character builds Gate 3: How to Save Mayrina Where To Find Mayrina (& How To Save Her) Defiled Temple Moon Puzzle Solution How To Help Edowin How To Save The Kuo-Toa From BOOOAL How to Free the Deep Gnomes in Grymforge How to Find and Save the Mushroom Picker How to Finish the Masterwork Weapon How to Use the Adamantine Forge Blind the Absolute G

For Rogues, this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in the same turn. Getting to Rogue 10 keeps Sneak Attack's bonus damage at a nice 5d6, and getting two of them off in one turn means a total of 10d6 damage on top of regular weapon damage – plus, the ability to wear heavier armor is a nice bonus, too.

As with other RPGs similar to Dungeons & Dragons , it makes sense for Baldur’s Gate 3 players to want to prioritize an Ability Array that focuses on the Bard’s greatest strengths: that being Charisma and Dexterity. With the above considerations taken into account, here is an ideal setup for an Ability Array that maximizes the Bard’s performance in the early game:


RP & Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill the Owlbear? What To Do With The Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel's Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina's Husband? Should You Steal The Druids' Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong

Darkfire Shortbow (1d6+2, Shortbow, Rare): The free Haste alongside Fire and Cold Resistances can make this Shortbow ideal for both offense and defense. Even if Haste is only available once per Long Rest, it can give the Bard and even another ally a much-needed boost to their offensive potential.

Though many classes have a lot of leveling choices, as a melee class, this BG3 Rogue build doesn't rely on spells and, as a result, a lot of levels don't give you anything to choose from. Though Rogues get plenty of new abilities through their subclass and class features, these are automatically unlocked for your character.

At Level 1, Second Wind grants a Bonus Action Self-Heal ability once per combat, then at Level 2, players get an Action Surge to grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks, and Fighting Styles, too.