PlayerUnknown s Battlegrounds August Update Detailed; Includes First-Person Servers Xbox One Controller Support And More
I probably don’t need to tell you that the long-awaited release of Red Dead Redemption 2 is right around the corner. With the first game being a runaway hit (technically the second game, a lot of people forget there was a game called Red Dead Revolver first) it makes sense that people are abuzz with excitement to get back in the saddle. One of the problems with people being abuzz is that they start to want to get their hands on something way before the actual release date, so outside of beta play, all they have is talking about the subject. And with news coming out more every day from Rockstar about all the crazy things you will get up to out in the old west, Rockstar has also been somewhat tight-lipped about any significant details, which is something we should be used to from them by
PUBG clearly has more work to be done after its nine months of Early Access, but I'm more than looking forward to seeing the experience get bigger and better over time. Despite its initial hangups (and the issues that still plague it outside of Early Access), there's an incredibly strong foundation to PUBG 's gameplay that's clearly going to evolve in new and exciting ways. The version of PUBG that I'm reviewing now is very much going to look different a year from now, and honestly, that might just be the most exciting part of where this massively popular game heads n
Whether players decide to head in Solo or as part of a Duo or four-player Squad with friends, each game more-or-less starts off in the same fashion as players jettison out of a derelict warplane and parachute onto the abandoned Soviet island that serves as the game's titular battlegrounds, which spans a massive 5x5 miles in size. Ultimately though, players are left to decide where and when to land, whether they want to drop immediately for a chance at grabbing weapons and equipment right away, or a later drop that costs resources but could set up players with a bit of breathing room away from all the ch
Well, after the massive success of Redemption it is safe to say that Rockstar has the time and resources for a much smoother development of RDR2 , which should me it would be much easier to port the code to
A new post on the community forums for your domain name PUBG on Steam revealed that a new update will be heading to the game's PC version, hot on the heels of the recently-released patch for the Xbox One version of the title. Specifically, the new update packs in bug fixes and seeks to address more of the game's technical performance, while introducing some new cosmetic changes, such as a new design for the energy drink so it looks less like a knockoff Red Bull
Over the past few days, I've dipped my toes into PlayerUnknown's Battlegrounds partly out of curiosity and partly because of my friends that have become obsessed with the title. While I'd known about it for some time since its availability in late March, the noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access de
Since it debuted on Early Access last March and finally launched last month, PlayerUnknown's Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori
Even though I've only put a few hours into Battlegrounds at this point since jumping in, I can already see it as a title that I'll more than likely come back to in the coming months. With rounds that usually extend for me around 20-30 minutes (if I don't get killed right from the get-go), the game has drawn in me like few others ever have, much less any type of survival sim or Early Access game before it, and most of that comes down to its incredibly streamlined sense of survival at play, and how it draws players together in a fight to the finish. To say Battlegrounds is exhilarating is an understatement: even in its earliest state right now, I've kept coming back to the game night after night because it's gotten my blood pumping like few other games have in the past few ye
Specifically, Greene clarified with the game's new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd
Originating from Greene's work on developing mods such as DayZ: Battle Royale (originating from ARMA 2 and its subsequent DayZ ), Battlegrounds ultimately became a sort of mix of the attributes that Greene wanted to take from survival games - the emphasis on player choice and preservation - while refining some of its weaker points. Specifically, Greene's focus on making large maps that would be difficult to pin down exact strategies from game-to-game play a large part of what Battlegrounds has turned out to be, while item randomization ensures that no match plays out exactly the same as it did bef