Predicting The Enemy In Tower Rush

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Because of the inherent server delay and the deployment time of units, playing purely 'reactively' means your defense will always be a fraction of a second too late.


Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.

Reading the Opponent

90% of players will place their defensive building on the exact same tile every single time they defend that specific push.


The Fireball will land the exact millisecond the Cannon deploys, destroying it instantly and allowing your Hog Rider to secure the game-winning hit.

If they place a Goblin Gang low once, they will do it again.Throw a 'naked' attack just to see their defensive response, then save that information for later.Be erratic on defense.
Knowing When They Will Strike

If you know they just reached 10 elixir, and you know their primary win condition is a Balloon, you should hover your anti-air defense immediately.


Furthermore, you can predict 'desperation' plays based on their elixir deficit.

Opponent ActionThe ReactionOpponent plays a Golem in the backPredict that they will dump all their elixir into supporting it; aggressively push the opposite lane instantlyOpponent uses their only Log on your PrincessPredict that they are defenseless against swarms; instantly throw your Goblin Barrel at their tower
The Grandmaster Move

You manipulated them into playing exactly what you wanted, exactly where you wanted it.


Observe the patterns, trust your math, and strike before they even know they are vulnerable.


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